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rAKA akantu
contact_manager.hh
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/**
* @file contact_manager.hh
*
* @author Alejandro M. Aragón <alejandro.aragon@epfl.ch>
*
* @date creation: Fri Jan 04 2013
* @date last modification: Sun Oct 19 2014
*
* @brief contact manager
*
* @section LICENSE
*
* Copyright (©) 2014, 2015 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_CMANAGER_HH__
#define __AKANTU_CMANAGER_HH__
#include "aka_common.hh"
#include "surface.hh"
#include "zone.hh"
#include "element.hh"
__BEGIN_AKANTU__
template
<
int
d
>
class
BBox_sorter
{
typedef
CSurface
<
d
>
surface_type
;
struct
Comparator
{
template
<
class
surface_pointer
>
bool
operator
()(
surface_pointer
s1
,
surface_pointer
s2
)
const
{
typedef
typename
surface_type
::
bbox_type
bbox_type
;
auto
b1
=
s1
->
bounding_box
();
auto
b2
=
s2
->
bounding_box
();
// consider min point for sorting (chosen arbitrarily)
return
b1
.
min
(
d
-
1
)
<
b2
.
min
(
d
-
1
);
// NOTE: point coordinates are 0-based, so calling d-1 with
// dimension 2 actually gets the second element of the
// coordinate array
}
};
public
:
template
<
class
pointer
>
static
std
::
pair
<
pointer
,
pointer
>
check
(
pointer
p1
,
pointer
p2
)
{
typedef
std
::
pair
<
pointer
,
pointer
>
contact_pair
;
return
p1
<
p2
?
contact_pair
(
p1
,
p2
)
:
contact_pair
(
p2
,
p1
);
}
template
<
class
surface_container
,
class
intersection_container
>
static
void
sort
(
surface_container
&
surfaces
,
intersection_container
&
intersections
)
{
typedef
typename
surface_container
::
value_type
surface_ptr
;
typedef
typename
surface_type
::
bbox_type
bbox_type
;
typedef
typename
surface_container
::
iterator
surface_iterator
;
typedef
typename
intersection_container
::
value_type
contact_pair
;
// sort container
surfaces
.
sort
(
Comparator
());
// loop over sorted surfaces
surface_iterator
it1
=
surfaces
.
begin
();
surface_iterator
it2
=
++
surfaces
.
begin
();
for
(;
it2
!=
surfaces
.
end
();
++
it2
)
{
// check for intersection of bounding boxes
auto
b1
=
(
*
it1
)
->
bounding_box
();
auto
b2
=
(
*
it2
)
->
bounding_box
();
// if bounding boxes intersect
if
(
b1
&
b2
)
{
// add pair to set
intersections
.
insert
(
check
(
*
it1
,
*
it2
));
++
it1
;
}
else
{
// remove pair from set
intersections
.
erase
(
check
(
*
it1
,
*
it2
));
// remove first surface from container, as it does not
// intersect other surfaces
surfaces
.
erase
(
it1
++
);
}
}
if
(
surfaces
.
size
()
>
1
)
BBox_sorter
<
d
-
1
>::
sort
(
surfaces
,
intersections
);
}
};
//! Partial template specialization for zero dimension
/*! This class finishes the recursion on dimension by doing nothing in the
* sort function.
*/
template
<>
struct
BBox_sorter
<
0
>
{
template
<
class
surface_container
,
class
intersection_container
>
static
void
sort
(
surface_container
&
,
intersection_container
&
)
{}
};
template
<
int
d
>
class
CManager
{
typedef
SolidMechanicsModel
model_type
;
typedef
CSurface
<
d
>
contact_surface
;
typedef
std
::
vector
<
contact_surface
>
surface_container
;
typedef
typename
surface_container
::
iterator
surface_iterator
;
typedef
typename
surface_container
::
const_iterator
const_surface_iterator
;
typedef
CZone
<
d
>
contact_zone
;
typedef
std
::
list
<
contact_zone
*>
zone_container
;
typedef
typename
zone_container
::
iterator
zone_iterator
;
typedef
typename
zone_container
::
const_iterator
const_zone_iterator
;
typedef
CElement
<
d
>
contact_element
;
typedef
std
::
list
<
contact_element
>
celement_container
;
typedef
typename
celement_container
::
const_iterator
celement_iterator
;
SolidMechanicsModel
&
model_
;
surface_container
surfaces_
;
zone_container
zones_
;
celement_container
celements_
;
Contact_type
c_
;
public
:
void
clear
()
{
zones_
.
clear
();
celements_
.
clear
();
}
CManager
(
model_type
&
model
,
Contact_type
c
=
No_self_contact_t
)
:
model_
(
model
),
c_
(
c
)
{
// get mesh from model
Mesh
&
mesh
=
model
.
getMesh
();
// call update current position to be able to call later
// the function to get current positions
model
.
updateCurrentPosition
();
// obtain exterior surfaces
MeshUtils
::
buildFacets
(
mesh
);
// assign surface ids
MeshUtils
::
buildSurfaceID
(
mesh
);
// allocate memory for surfaces
UInt
nb_surfaces
=
mesh
.
getNbSurfaces
();
surfaces_
.
reserve
(
nb_surfaces
);
for
(
UInt
i
=
0
;
i
<
nb_surfaces
;
++
i
)
surfaces_
.
push_back
(
contact_surface
(
model
));
// iterate over elements of lower dimension
Mesh
::
type_iterator
it
=
mesh
.
firstType
(
d
-
1
);
Mesh
::
type_iterator
end
=
mesh
.
lastType
(
d
-
1
);
for
(;
it
!=
end
;
++
it
)
{
UInt
nb_element
=
mesh
.
getNbElement
(
*
it
);
UInt
nb_nodes
=
mesh
.
getNbNodesPerElement
(
*
it
);
const
Array
<
UInt
>
&
conn
=
mesh
.
getConnectivity
(
*
it
);
Array
<
UInt
>
&
surf_id
=
mesh
.
getSurfaceID
(
*
it
);
// add elements to corresponding surface
for
(
UInt
e
=
0
;
e
<
nb_element
;
++
e
)
{
CSurface
<
d
>
&
surface
=
surfaces_
.
at
(
surf_id
(
e
));
surface
.
add_element
(
*
it
,
e
);
// add element nodes to surface
for
(
UInt
n
=
0
;
n
<
nb_nodes
;
++
n
)
surface
.
add_node
(
conn
(
e
,
n
));
}
}
}
~
CManager
()
{
// delete over contact zones
for
(
zone_iterator
it
=
zones_
.
begin
();
it
!=
zones_
.
end
();
++
it
)
delete
*
it
;
}
void
global_search
()
{
#ifdef DEBUG_CONTACT
cout
<<
"__________________________________________________________"
<<
endl
;
cout
<<
"*** INFO *** Printing contact manager after global search."
<<
endl
;
#endif
typedef
const
contact_surface
*
surface_ptr
;
typedef
std
::
list
<
surface_ptr
>
surface_list
;
typedef
std
::
pair
<
surface_ptr
,
surface_ptr
>
contact_pair
;
typedef
std
::
set
<
contact_pair
>
intersection_container
;
typedef
typename
intersection_container
::
iterator
intersection_iterator
;
typedef
typename
contact_surface
::
bbox_type
bbox_type
;
// create container of bounding boxes used for the sort and
// the container to store intersections
surface_list
list
;
intersection_container
intersections
;
// loop over surfaces to update bounding boxes
for
(
surface_iterator
it
=
surfaces_
.
begin
();
it
!=
surfaces_
.
end
();
++
it
)
{
const
contact_surface
&
surface
=
*
it
;
it
->
update_bounding_box
();
list
.
push_back
(
&
surface
);
}
// carry out sort in all dimensions to check for intersections
BBox_sorter
<
d
>::
sort
(
list
,
intersections
);
if
(
!
intersections
.
empty
())
{
// loop over intersections to find contact zones
for
(
intersection_iterator
it
=
intersections
.
begin
();
it
!=
intersections
.
end
();
++
it
)
{
// get contact surfaces that intersect
const
contact_surface
&
surface1
=
*
it
->
first
;
const
contact_surface
&
surface2
=
*
it
->
second
;
// find intersection bounding box
bbox_type
bb
=
surface1
.
bounding_box
()
&&
surface2
.
bounding_box
();
// find elements that intersect with the above bounding box
std
::
set
<
const
Element
*>
intersected_elements
;
surface1
.
intersects
(
bb
,
intersected_elements
);
#if DEBUG_CONTACT
UInt
inter
=
intersected_elements
.
size
();
cout
<<
"Surface 1 contains "
<<
inter
<<
" elements in contact zone."
<<
endl
;
#endif
surface2
.
intersects
(
bb
,
intersected_elements
);
#if DEBUG_CONTACT
cout
<<
"Surface 2 contains "
<<
(
intersected_elements
.
size
()
-
inter
)
<<
" elements in contact zone."
<<
endl
;
#endif
// if intersected_elements container is not empty, a contact zone can be created
if
(
!
intersected_elements
.
empty
())
{
// now that the intersection has been found, get contact
// zone object using bounding box and intersecting elements
zones_
.
push_back
(
new
contact_zone
(
model_
,
bb
,
intersected_elements
,
surface1
,
surface2
));
}
}
}
#ifdef DEBUG_CONTACT
cout
<<*
this
;
#endif
}
void
local_search
()
{
typedef
typename
contact_zone
::
node_set
node_set
;
typedef
typename
contact_zone
::
node_iterator
node_iterator
;
typedef
typename
contact_zone
::
element_container
element_set
;
typedef
typename
contact_zone
::
element_iterator
element_iterator
;
// loop over contact zones
for
(
zone_iterator
it
=
zones_
.
begin
();
it
!=
zones_
.
end
();
++
it
)
{
contact_zone
&
cs
=
**
it
;
// loop over buckets in current contact zone
// incrementation of the iterator is done when removing the bucket taking
// care of not invalidating the iterators
for
(
typename
contact_zone
::
bucket_iterator
bit
=
cs
.
buckets_begin
();
bit
!=
cs
.
buckets_end
();)
{
// get nodes of bucket plus those of contiguous buckets
element_set
contiguous
=
cs
.
contiguous
(
bit
->
first
);
const
Element
*
closest
=
NULL
;
// flagged nodes in case that a node belongs to several buckets
// (node in bucket boundaries)
node_set
flaggedNodes
;
// loop over nodes
for
(
node_iterator
nit1
=
bit
->
second
.
begin
();
nit1
!=
bit
->
second
.
end
();
++
nit1
)
{
auto
np
=
*
nit1
;
// node has already been considered for a contact element,
// do nothing further with it
node_iterator
fit
=
flaggedNodes
.
find
(
np
);
if
(
fit
!=
flaggedNodes
.
end
())
continue
;
Real
m
=
std
::
numeric_limits
<
Real
>::
infinity
();
// loop over elements
for
(
element_iterator
sit
=
contiguous
.
begin
();
sit
!=
contiguous
.
end
();
++
sit
)
{
// checkf if no self-contact is allowed
if
(
c_
==
No_self_contact_t
)
if
(
cs
.
in_surface
(
np
,
*
sit
))
{
#ifdef DEBUG_CONTACT
cout
<<
"*** INFO *** Node "
<<
np
<<
" and element "
<<
(
*
sit
)
->
element
<<
" belong to the same surface"
<<
endl
;
#endif
continue
;
}
// check if node pointed by np lies in the same segment
if
(
cs
.
in_element
(
np
,
*
sit
))
{
#ifdef DEBUG_CONTACT
cout
<<
"*** INFO *** Node "
<<
np
<<
" belongs to element "
<<*
sit
<<
endl
;
#endif
continue
;
}
// compute distance from node to element using SQP
Real
length
=
distance
<
d
>
(
np
,
*
sit
,
model_
);
if
(
length
<
m
)
{
m
=
length
;
closest
=
*
sit
;
}
}
// loop over elements
// if a close node was found that does not belong to the
// same element, add contact element for resolution
if
(
closest
)
{
celements_
.
push_back
(
contact_element
(
np
,
closest
,
model_
));
flaggedNodes
.
insert
(
np
);
}
#ifdef DEBUG_CONTACT
else
cout
<<
"*** INFO *** No close element was found for node "
<<
np
<<
endl
;
#endif
}
// loop over nodes in bucket
// remove bucket for further search as it is not needed
cs
.
erase_bucket
(
bit
++
);
}
// loop over buckests
#ifdef DEBUG_CONTACT
// print contact elements
print_celements
(
cout
);
#endif
}
// loop over contact zones
}
void
remove_penetrations
()
{
// loop over contact elements
for
(
celement_iterator
eit
=
celements_
.
begin
();
eit
!=
celements_
.
end
();
++
eit
)
{
bool
flag
=
eit
->
penetrates
();
if
(
flag
)
{
#ifdef DEBUG_CONTACT
cout
<<
"*** WARNING *** Penetration occurs for element "
<<*
eit
<<
endl
;
#endif
cout
<<
"*** INFO *** Collision detected, aborting..."
<<
endl
;
exit
(
1
);
// eit->remove_penetration();
}
}
// clear non-permanent objects
clear
();
}
void
print_celements
(
std
::
ostream
&
os
)
{
os
<<
" Contact elements: "
<<
celements_
.
size
()
<<
endl
;
for
(
celement_iterator
eit
=
celements_
.
begin
();
eit
!=
celements_
.
end
();
++
eit
)
os
<<*
eit
;
}
//! Enable std output
friend
std
::
ostream
&
operator
<<
(
std
::
ostream
&
os
,
const
CManager
&
cm
)
{
os
<<
"Contact manager info: "
<<
endl
;
os
<<
" Contact surfaces: "
<<
cm
.
surfaces_
.
size
()
<<
endl
;
typename
CManager
::
const_surface_iterator
it
=
cm
.
surfaces_
.
begin
();
for
(;
it
!=
cm
.
surfaces_
.
end
();
++
it
)
os
<<*
it
;
os
<<
" Contact zones: "
<<
cm
.
zones_
.
size
()
<<
endl
;
for
(
typename
CManager
::
const_zone_iterator
it
=
cm
.
zones_
.
begin
();
it
!=
cm
.
zones_
.
end
();
++
it
)
os
<<**
it
;
return
os
;
}
};
__END_AKANTU__
#endif
/* __AKANTU_CMANAGER_HH__ */
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