Page Menu
Home
c4science
Search
Configure Global Search
Log In
Files
F94982670
particlesystem.cpp
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Subscribers
None
File Metadata
Details
File Info
Storage
Attached
Created
Wed, Dec 11, 22:35
Size
2 KB
Mime Type
text/x-c
Expires
Fri, Dec 13, 22:35 (1 d, 22 h)
Engine
blob
Format
Raw Data
Handle
22885723
Attached To
rSYMKIT symkit
particlesystem.cpp
View Options
#include "particlesystem.h"
#include "particle.h"
ParticleSystem::ParticleSystem(const SVector<3>& offset, const QString& label, specs_t flags)
: SKActor(label, flags), offset(offset)
{
}
ParticleSystem::ParticleSystem(const std::initializer_list<Particle*>& init)
: SKActor("", S_EVOLVE | S_RENDER | S_POSITION), particles(init)
{
}
void ParticleSystem::evolve(float dt)
{
for (auto particle : particles)
{
if (particle->isRunningDescriptor())
particle->updateDescriptor(dt);
}
}
ParticleSystem::iterator ParticleSystem::begin()
{
return particles.begin();
}
ParticleSystem::iterator ParticleSystem::end()
{
return particles.end();
}
ParticleSystem::const_iterator ParticleSystem::begin() const
{
return particles.begin();
}
ParticleSystem::const_iterator ParticleSystem::end() const
{
return particles.end();
}
void ParticleSystem::attach(Particle* actor)
{
if (!actor)
{
; // throw an error
}
particles.push_back(actor);
}
void ParticleSystem::detach(Particle* actor)
{
if (!actor)
{
; // throw an error
}
particles.remove(actor);
}
void ParticleSystem::detachAll()
{
particles.clear();
}
SVector<3> ParticleSystem::position() const
{
return offset;
}
void ParticleSystem::setOffset(const SVector<3>& offset)
{
this->offset=offset;
}
// obtain static methods access
#include "sktools.h"
#include "camera.h"
#include <QMatrix4x4>
#include "specs/scalable.h"
#include "specs/orientable.h"
void ParticleSystem::render(symkit::render_s &args)
{
/* Load position, scaling, color */
QMatrix4x4 matrix;
for (auto particle : particles)
{
if (particle->isRendering())
{
matrix.setToIdentity();
symkit::loadActorPosition(particle, matrix);
Orientable * orient = dynamic_cast<Orientable*>(particle);
if (orient)
symkit::loadActorOrientation(orient, matrix);
Scalable * scal = dynamic_cast<Scalable*>(particle);
if (scal)
symkit::loadActorScaling(scal, matrix);
args.camera->loadModelview(args.shaderProgram, args.matrix * matrix);
symkit::loadActorPolygonMode(particle, args.polygonMode);
symkit::loadActorColor(particle, args.shaderProgram);
particle->render(args);
}
}
}
Event Timeline
Log In to Comment