classdef Vector < handle properties origin target end methods function obj = Vector(origin, target) obj.origin = origin; obj.target = target; end function set.origin(obj, value) assert(isequal(size(value),[1,3]),"Origin must be a 1x3 double array") obj.origin = value; end function set.target(obj, value) assert(isequal(size(value),[1,3]),"Target must be a 1x3 double array") obj.target = value; end function output = points(obj) output = [obj.origin; obj.target]; end function output = vector(obj) output = obj.target - obj.origin; end function output = norm(obj) output = norm(obj.vector); end function output = direction(obj) output = obj.vector / obj.norm; end function output = uminus(obj) output = Vector(obj.target, obj.origin); end function output = plus(obj, addedVector) if isequal(class(addedVector),"Vector") output = Vector(obj.origin, obj.target + addedVector.vector); elseif isequal(size(addedVector),[1,3]) output = Vector(obj.origin, obj.target + addedVector); end end function output = minus(obj, substractedVector) if isequal(class(substractedVector),"Vector") output = obj + -substractedVector; elseif isequal(size(substractedVector),[1,3]) output = Vector(obj.origin, obj.origin - substractedVector); end end function output = mtimes(left,right) if isequal(class(left),"Vector") vectorObject = left; coefficient = right; else vectorObject = right; coefficient = left; end output = Vector(vectorObject.origin, vectorObject.origin + coefficient*vectorObject.vector); end end end