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compute_interaction.hh
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Sat, Nov 9, 01:21

compute_interaction.hh

#ifndef __COMPUTE_INTERACTION__HH__
#define __COMPUTE_INTERACTION__HH__
/* -------------------------------------------------------------------------- */
#include "compute.hh"
//! Base class for interaction computation
class ComputeInteraction : public Compute {
public:
//! Apply a functor on all particle pairs
template <typename Functor>
void applyOnPairs(Functor func, System& system);
};
/* -------------------------------------------------------------------------- */
/* Template implementation */
/* -------------------------------------------------------------------------- */
template <typename Functor>
void ComputeInteraction::applyOnPairs(Functor func, System &system) {
UInt size = system.getNbParticles();
for (UInt p1 = 0; p1 < size; ++p1) {
Particle& par1 = system.getParticle(p1);
for (UInt p2 = p1 + 1; p2 < size; ++p2) {
Particle& par2 = system.getParticle(p2);
func(par1, par2);
}
}
}
/* -------------------------------------------------------------------------- */
#endif //__COMPUTE_INTERACTION__HH__

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