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system.hh
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Fri, Apr 26, 02:59

system.hh

#ifndef __SYSTEM__HH__
#define __SYSTEM__HH__
/* -------------------------------------------------------------------------- */
#include "my_types.hh"
#include "particle.hh"
#include <memory>
#include <vector>
/* -------------------------------------------------------------------------- */
//! Container for particles
class System {
public:
virtual ~System() = default;
// List of particle pointers
using ParticleList = std::vector<std::shared_ptr<Particle>>;
//! Remove particle from vector
void removeParticle(UInt particle){};
//! Get particle for specific id
Particle& getParticle(UInt i);
//! Add a particle to the system
void addParticle(const std::shared_ptr<Particle>& new_particle);
//! Get number of particles
UInt getNbParticles();
//! Iterator class to erase the unique pointer on Particle
struct iterator : ParticleList::iterator {
iterator(const ParticleList::iterator& it) : ParticleList::iterator(it) {}
//! Access the underlying particle
Particle& operator*() { return *ParticleList::iterator::operator*(); }
};
// Iterators
public:
auto begin() { return iterator(list_particles.begin()); }
auto end() { return iterator(list_particles.end()); }
protected:
ParticleList list_particles;
};
/* -------------------------------------------------------------------------- */
#endif //__SYSTEM__HH__

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