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system.hh
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Created
Sun, May 5, 16:43
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1 KB
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text/x-c++
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Tue, May 7, 16:43 (2 d)
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R9484 sp4e-homework-lars-bertil
system.hh
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#ifndef __SYSTEM__HH__
#define __SYSTEM__HH__
/* -------------------------------------------------------------------------- */
#include "my_types.hh"
#include "particle.hh"
#include <memory>
#include <vector>
/* -------------------------------------------------------------------------- */
//! Container for particles
class
System
{
public
:
virtual
~
System
()
=
default
;
// List of particle pointers
using
ParticleList
=
std
::
vector
<
std
::
shared_ptr
<
Particle
>>
;
//! Remove particle from vector
void
removeParticle
(
UInt
particle
){};
//! Get particle for specific id
Particle
&
getParticle
(
UInt
i
);
//! Add a particle to the system
void
addParticle
(
const
std
::
shared_ptr
<
Particle
>&
new_particle
);
//! Get number of particles
UInt
getNbParticles
();
//! Iterator class to erase the unique pointer on Particle
struct
iterator
:
ParticleList
::
iterator
{
iterator
(
const
ParticleList
::
iterator
&
it
)
:
ParticleList
::
iterator
(
it
)
{}
//! Access the underlying particle
Particle
&
operator
*
()
{
return
*
ParticleList
::
iterator
::
operator
*
();
}
};
// Iterators
public
:
auto
begin
()
{
return
iterator
(
list_particles
.
begin
());
}
auto
end
()
{
return
iterator
(
list_particles
.
end
());
}
protected
:
ParticleList
list_particles
;
};
/* -------------------------------------------------------------------------- */
#endif
//__SYSTEM__HH__
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