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element_synchronizer.hh
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rAKA akantu
element_synchronizer.hh
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/**
* @file element_synchronizer.hh
*
* @author Guillaume Anciaux <guillaume.anciaux@epfl.ch>
* @author Dana Christen <dana.christen@epfl.ch>
* @author Aurelia Isabel Cuba Ramos <aurelia.cubaramos@epfl.ch>
* @author Nicolas Richart <nicolas.richart@epfl.ch>
* @author Marco Vocialta <marco.vocialta@epfl.ch>
*
* @date creation: Fri Jun 18 2010
* @date last modification: Tue Dec 08 2015
*
* @brief Main element synchronizer
*
* @section LICENSE
*
* Copyright (©) 2010-2012, 2014, 2015 EPFL (Ecole Polytechnique Fédérale de
* Lausanne) Laboratory (LSMS - Laboratoire de Simulation en Mécanique des
* Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_ELEMENT_SYNCHRONIZER_HH__
#define __AKANTU_ELEMENT_SYNCHRONIZER_HH__
/* -------------------------------------------------------------------------- */
#include "aka_array.hh"
#include "aka_common.hh"
#include "mesh_partition.hh"
#include "synchronizer_impl.hh"
namespace
akantu
{
class
Mesh
;
}
/* -------------------------------------------------------------------------- */
namespace
akantu
{
class
ElementSynchronizer
:
public
SynchronizerImpl
<
Element
>
,
public
MeshEventHandler
{
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public
:
ElementSynchronizer
(
Mesh
&
mesh
,
const
StaticCommunicator
&
comm
,
const
ID
&
id
=
"element_synchronizer"
,
MemoryID
memory_id
=
0
,
bool
register_to_event_manager
=
true
,
UInt
event_priority
=
100
);
ElementSynchronizer
(
Mesh
&
mesh
,
const
ID
&
id
=
"element_synchronizer"
,
MemoryID
memory_id
=
0
,
bool
register_to_event_manager
=
true
,
UInt
event_priority
=
100
);
public
:
virtual
~
ElementSynchronizer
();
friend
class
ElementInfoPerProc
;
/* ------------------------------------------------------------------------ */
/* Methods */
/* ------------------------------------------------------------------------ */
public
:
/* ------------------------------------------------------------------------ */
/// build processor to element correspondence
void
buildPrankToElement
();
/// mesh event handler onElementsChanged
virtual
void
onElementsChanged
(
const
Array
<
Element
>
&
old_elements_list
,
const
Array
<
Element
>
&
new_elements_list
,
const
ElementTypeMapArray
<
UInt
>
&
new_numbering
,
const
ChangedElementsEvent
&
event
);
/// mesh event handler onRemovedElement
virtual
void
onElementsRemoved
(
const
Array
<
Element
>
&
element_list
,
const
ElementTypeMapArray
<
UInt
>
&
new_numbering
,
const
RemovedElementsEvent
&
event
);
/// mesh event handler onNodesAdded
virtual
void
onNodesAdded
(
__attribute__
((
unused
))
const
Array
<
UInt
>
&
nodes_list
,
__attribute__
((
unused
))
const
NewNodesEvent
&
event
){};
/// mesh event handler onRemovedNodes
virtual
void
onNodesRemoved
(
__attribute__
((
unused
))
const
Array
<
UInt
>
&
nodes_list
,
__attribute__
((
unused
))
const
Array
<
UInt
>
&
new_numbering
,
__attribute__
((
unused
))
const
RemovedNodesEvent
&
event
){};
/// mesh event handler onElementsAdded
virtual
void
onElementsAdded
(
__attribute__
((
unused
))
const
Array
<
Element
>
&
elements_list
,
__attribute__
((
unused
))
const
NewElementsEvent
&
event
){};
/// filter elements of a certain kind and copy them into a new synchronizer
void
filterElementsByKind
(
ElementSynchronizer
*
new_synchronizer
,
ElementKind
kind
);
/// reset send and recv element lists
void
reset
();
/// remove elements from the synchronizer without renumbering them
void
removeElements
(
const
Array
<
Element
>
&
element_to_remove
);
/// renumber the elements in the synchronizer
void
renumberElements
(
const
ElementTypeMapArray
<
UInt
>
&
new_numbering
);
protected
:
/// fill the nodes type vector
void
fillNodesType
(
const
MeshData
&
mesh_data
,
DynamicCommunicationBuffer
*
buffers
,
const
std
::
string
&
tag_name
,
const
ElementType
&
el_type
,
const
Array
<
UInt
>
&
partition_num
);
template
<
typename
T
>
void
fillTagBufferTemplated
(
const
MeshData
&
mesh_data
,
DynamicCommunicationBuffer
*
buffers
,
const
std
::
string
&
tag_name
,
const
ElementType
&
el_type
,
const
Array
<
UInt
>
&
partition_num
,
const
CSR
<
UInt
>
&
ghost_partition
);
void
fillTagBuffer
(
const
MeshData
&
mesh_data
,
DynamicCommunicationBuffer
*
buffers
,
const
std
::
string
&
tag_name
,
const
ElementType
&
el_type
,
const
Array
<
UInt
>
&
partition_num
,
const
CSR
<
UInt
>
&
ghost_partition
);
/// function that handels the MeshData to be split (root side)
static
void
synchronizeTagsSend
(
ElementSynchronizer
&
communicator
,
UInt
root
,
Mesh
&
mesh
,
UInt
nb_tags
,
const
ElementType
&
type
,
const
Array
<
UInt
>
&
partition_num
,
const
CSR
<
UInt
>
&
ghost_partition
,
UInt
nb_local_element
,
UInt
nb_ghost_element
);
/// function that handles the MeshData to be split (other nodes)
static
void
synchronizeTagsRecv
(
ElementSynchronizer
&
communicator
,
UInt
root
,
Mesh
&
mesh
,
UInt
nb_tags
,
const
ElementType
&
type
,
UInt
nb_local_element
,
UInt
nb_ghost_element
);
/// function that handles the preexisting groups in the mesh
static
void
synchronizeElementGroups
(
ElementSynchronizer
&
communicator
,
UInt
root
,
Mesh
&
mesh
,
const
ElementType
&
type
,
const
Array
<
UInt
>
&
partition_num
,
const
CSR
<
UInt
>
&
ghost_partition
,
UInt
nb_element
);
/// function that handles the preexisting groups in the mesh
static
void
synchronizeElementGroups
(
ElementSynchronizer
&
communicator
,
UInt
root
,
Mesh
&
mesh
,
const
ElementType
&
type
);
/// function that handles the preexisting groups in the mesh
static
void
synchronizeNodeGroupsMaster
(
ElementSynchronizer
&
communicator
,
UInt
root
,
Mesh
&
mesh
);
/// function that handles the preexisting groups in the mesh
static
void
synchronizeNodeGroupsSlaves
(
ElementSynchronizer
&
communicator
,
UInt
root
,
Mesh
&
mesh
);
template
<
class
CommunicationBuffer
>
static
void
fillNodeGroupsFromBuffer
(
ElementSynchronizer
&
communicator
,
Mesh
&
mesh
,
CommunicationBuffer
&
buffer
);
/// substitute elements in the send and recv arrays
void
substituteElements
(
const
std
::
map
<
Element
,
Element
>
&
old_to_new_elements
);
/* ------------------------------------------------------------------------ */
/* Sanity checks */
/* ------------------------------------------------------------------------ */
virtual
UInt
sanityCheckDataSize
(
const
Array
<
Element
>
&
elements
,
const
SynchronizationTag
&
tag
)
const
;
/* ------------------------------------------------------------------------ */
virtual
void
packSanityCheckData
(
CommunicationDescriptor
<
Element
>
&
comm_desc
)
const
;
/* ------------------------------------------------------------------------ */
virtual
void
unpackSanityCheckData
(
CommunicationDescriptor
<
Element
>
&
comm_desc
)
const
;
/* ------------------------------------------------------------------------ */
/* Accessors */
/* ------------------------------------------------------------------------ */
public
:
AKANTU_GET_MACRO
(
PrankToElement
,
prank_to_element
,
const
ElementTypeMapArray
<
UInt
>
&
);
AKANTU_GET_MACRO
(
Mesh
,
mesh
,
const
Mesh
&
);
AKANTU_GET_MACRO_NOT_CONST
(
Mesh
,
mesh
,
Mesh
&
);
/* ------------------------------------------------------------------------ */
/* Class Members */
/* ------------------------------------------------------------------------ */
protected
:
/// reference to the underlying mesh
Mesh
&
mesh
;
friend
class
FilteredSynchronizer
;
friend
class
FacetSynchronizer
;
ElementTypeMapArray
<
UInt
>
prank_to_element
;
};
/* -------------------------------------------------------------------------- */
}
// namespace akantu
#endif
/* __AKANTU_ELEMENT_SYNCHRONIZER_HH__ */
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