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triangle.cc
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triangle.cc

/**
* @file triangle.cc
*
* @author Lucas Frérot <lucas.frerot@epfl.ch>
*
* @date creation: Thu Feb 19 2015
* @date last modification: Thu Feb 19 2015
*
* @brief Triangle primitive
*
* @section LICENSE
*
* Copyright (©) 2015 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "triangle.hh"
__BEGIN_AKANTU__
template<UInt d, typename T>
Triangle<d, T>::Triangle() {
AKANTU_DEBUG_TO_IMPLEMENT();
}
template<UInt d, typename T>
Triangle<d, T>::Triangle(const Point<d, T> & a, const Point<d, T> & b, const Point<d, T> & c) {
AKANTU_DEBUG_TO_IMPLEMENT();
}
template<UInt d, typename T>
bool Triangle<d, T>::hasOnBoundary(const Point<d, T> & point) const {
AKANTU_DEBUG_TO_IMPLEMENT();
}
template<UInt d, typename T>
bool Triangle<d, T>::hasOnBoundedSide(const Point<d, T> & point) const {
AKANTU_DEBUG_TO_IMPLEMENT();
}
template<UInt d, typename T>
bool Triangle<d, T>::hasOnUnboundedSide(const Point<d, T> & point) const {
AKANTU_DEBUG_TO_IMPLEMENT();
}
template<UInt d, typename T>
bool Triangle<d, T>::operator==(const Triangle<d, T> & other) const {
AKANTU_DEBUG_TO_IMPLEMENT();
}
template<UInt d, typename T>
bool Triangle<d, T>::operator!=(const Triangle<d, T> & other) const {
return !(*this == other);
}
__END_AKANTU__

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