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rAKA akantu
geometry_utils_inline_impl.hh
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/**
* Copyright (©) 2019-2023 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* This file is part of Akantu
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*/
/* -------------------------------------------------------------------------- */
#include "element_class_helper.hh"
#include "geometry_utils.hh"
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_GEOMETRY_UTILS_INLINE_IMPL_CC__
#define __AKANTU_GEOMETRY_UTILS_INLINE_IMPL_CC__
namespace
akantu
{
/* -------------------------------------------------------------------------- */
inline
bool
GeometryUtils
::
isBoundaryElement
(
const
Mesh
&
mesh
,
const
Element
&
subelement
)
{
const
auto
&
element_to_subelement
=
mesh
.
getElementToSubelement
(
subelement
.
type
)(
subelement
.
element
);
// for regular boundary elements when akantu::SurfaceSelector is set to
// physical surfaces, the mesh contains only 1 element attached to a
// boundary sub-element
if
(
element_to_subelement
.
size
()
==
1
and
element_to_subelement
[
0
].
kind
()
==
_ek_regular
)
{
return
true
;
}
// for cohesive interface elements when akantu::SurfaceSelector is set
// either cohesive surface selector or all surface selector, in this
// case mesh passed is actually mesh_facet and for boundary or
// cohesive interface 2 elements are associated to a sub-element
// we want only one regular element attached to the sub-element
Int
nb_elements_regular
{
0
};
// Int nb_elements_cohesive{0};
for
(
auto
elem
:
element_to_subelement
)
{
if
(
elem
==
ElementNull
)
{
continue
;
}
if
(
elem
.
kind
()
==
_ek_regular
)
{
++
nb_elements_regular
;
}
// if (elem.kind() == _ek_cohesive) {
// ++nb_elements_cohesive;
// }
}
Int
nb_elements
=
element_to_subelement
.
size
();
return
nb_elements_regular
<
nb_elements
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived
>
inline
bool
GeometryUtils
::
isValidProjection
(
const
Eigen
::
MatrixBase
<
Derived
>
&
projection
,
Real
extension_tolerance
)
{
Int
nb_xi_inside
=
0
;
for
(
auto
xi
:
projection
)
{
if
(
xi
>=
-
1.0
-
extension_tolerance
and
xi
<=
1.0
+
extension_tolerance
)
{
nb_xi_inside
++
;
}
}
return
nb_xi_inside
==
projection
.
size
();
}
/* -------------------------------------------------------------------------- */
inline
Vector
<
Real
>
GeometryUtils
::
outsideDirection
(
const
Mesh
&
mesh
,
const
Element
&
element
)
{
const
auto
&
element_to_subelement
=
mesh
.
getElementToSubelement
()(
element
);
Vector
<
Real
>
outside
=
mesh
.
getBarycenter
(
element
);
// check if mesh facets exists for cohesive elements contact
Vector
<
Real
>
inside
;
if
(
mesh
.
isMeshFacets
())
{
inside
=
mesh
.
getMeshParent
().
getBarycenter
(
element_to_subelement
[
0
]);
}
else
{
inside
=
mesh
.
getBarycenter
(
element_to_subelement
[
0
]);
}
return
(
outside
-
inside
);
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived
>
Vector
<
Real
>
GeometryUtils
::
normal
(
const
Mesh
&
mesh
,
const
Eigen
::
MatrixBase
<
Derived
>
&
coords
,
const
Element
&
element
,
bool
outward
)
{
Int
spatial_dimension
=
coords
.
rows
();
Vector
<
Real
>
normal
(
spatial_dimension
);
switch
(
spatial_dimension
)
{
case
1
:
{
normal
[
0
]
=
1
;
break
;
}
case
2
:
{
normal
=
Math
::
normal
(
coords
(
1
)
-
coords
(
0
));
break
;
}
case
3
:
{
normal
=
Math
::
normal
(
coords
(
1
)
-
coords
(
0
),
coords
(
2
)
-
coords
(
0
));
break
;
}
default
:
{
AKANTU_ERROR
(
"Unknown dimension : "
<<
spatial_dimension
);
}
}
// to ensure that normal is always outwards from master surface
if
(
outward
)
{
auto
projection
=
outsideDirection
(
mesh
,
element
).
dot
(
normal
);
if
(
projection
<
0
)
{
normal
*=
-
1.0
;
}
}
return
normal
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived
>
Vector
<
Real
>
GeometryUtils
::
normal
(
const
Mesh
&
mesh
,
const
Element
&
element
,
Eigen
::
MatrixBase
<
Derived
>
&
tangents
,
bool
outward
)
{
auto
spatial_dimension
=
mesh
.
getSpatialDimension
();
// to ensure that normal is always outwards from master surface we
// compute a direction vector form inside of element attached to the
// suurface element
Vector
<
Real
>
normal
(
spatial_dimension
);
// to ensure that direction of tangents are correct, cross product
// of tangents should give be in the same direction as of inside to outside
switch
(
spatial_dimension
)
{
case
2
:
{
normal
(
0
)
=
-
tangents
(
1
,
0
);
normal
(
1
)
=
tangents
(
0
,
0
);
break
;
}
case
3
:
{
VectorProxy
<
Real
,
3
>
tangent1
(
tangents
(
0
).
data
());
VectorProxy
<
Real
,
3
>
tangent2
(
tangents
(
1
).
data
());
normal
=
(
tangent1
.
cross
(
tangent2
)).
normalized
();
break
;
}
default
:
break
;
}
if
(
outward
)
{
auto
ddot
=
outsideDirection
(
mesh
,
element
).
dot
(
normal
);
if
(
ddot
<
0
)
{
tangents
*=
-
1.0
;
normal
*=
-
1.0
;
}
}
return
normal
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived1
,
class
Derived2
>
inline
Matrix
<
Real
>
GeometryUtils
::
covariantBasis
(
const
Eigen
::
MatrixBase
<
Derived1
>
&
coords
,
const
Element
&
element
,
Eigen
::
MatrixBase
<
Derived2
>
&
natural_coord
)
{
auto
&&
dnds
=
ElementClassHelper
<
_ek_regular
>::
getDNDS
(
natural_coord
,
element
.
type
);
Matrix
<
Real
>
tangents_transpose
=
coords
*
dnds
.
transpose
();
for
(
auto
&&
vect
:
tangents_transpose
)
{
vect
=
vect
.
normalized
();
}
return
tangents_transpose
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived1
,
class
Derived2
,
class
Derived3
>
inline
Matrix
<
Real
>
GeometryUtils
::
covariantBasis
(
const
Eigen
::
MatrixBase
<
Derived1
>
&
coords
,
const
Element
&
element
,
const
Eigen
::
MatrixBase
<
Derived2
>
&
normal
,
Eigen
::
MatrixBase
<
Derived3
>
&
natural_coord
)
{
auto
tangents
=
covariantBasis
(
coords
,
element
,
natural_coord
);
// to ensure that direction of tangents are correct, cross product
// of tangents should give the normal vector computed earlier
Int
spatial_dimension
=
coords
.
rows
();
Vector
<
Real
,
3
>
exp_normal
;
switch
(
spatial_dimension
)
{
case
2
:
{
Vector
<
Real
,
3
>
e_z
{
0.
,
0.
,
1.
};
Vector
<
Real
,
3
>
tangent
;
tangent
[
0
]
=
tangents
(
0
,
0
);
tangent
[
1
]
=
tangents
(
1
,
0
);
tangent
[
2
]
=
0.
;
exp_normal
=
e_z
.
cross
(
tangent
);
break
;
}
case
3
:
{
VectorProxy
<
Real
,
3
>
tangent1
(
tangents
(
0
).
data
());
VectorProxy
<
Real
,
3
>
tangent2
(
tangents
(
1
).
data
());
exp_normal
=
(
tangent1
.
cross
(
tangent2
)).
normalized
();
break
;
}
default
:
AKANTU_TO_IMPLEMENT
();
}
auto
ddot
=
normal
.
dot
(
exp_normal
);
if
(
ddot
<
0
)
{
tangents
(
1
)
*=
-
1.0
;
}
return
tangents
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived1
,
class
Derived2
>
inline
Matrix
<
Real
>
GeometryUtils
::
curvature
(
const
Eigen
::
MatrixBase
<
Derived1
>
&
coords
,
const
Element
&
element
,
const
Eigen
::
MatrixBase
<
Derived2
>
&
natural_coord
)
{
auto
&&
d2nds2
=
ElementClassHelper
<
_ek_regular
>::
getD2NDS2
(
natural_coord
,
element
.
type
);
return
coords
*
d2nds2
.
transpose
();
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived1
,
class
Derived2
,
class
Derived3
,
class
Derived4
,
class
ElementList
>
Element
GeometryUtils
::
orthogonalProjection
(
const
Mesh
&
mesh
,
const
Array
<
Real
>
&
positions
,
const
Eigen
::
MatrixBase
<
Derived1
>
&
slave
,
const
ElementList
&
elements
,
Real
&
gap
,
Eigen
::
MatrixBase
<
Derived2
>
&
natural_projection
,
Eigen
::
MatrixBase
<
Derived3
>
&
normal
,
Eigen
::
MatrixBase
<
Derived4
>
&
tangent
,
Real
/*alpha*/
,
Int
max_iterations
,
Real
projection_tolerance
,
Real
extension_tolerance
)
{
auto
found_element
=
ElementNull
;
auto
min_gap
=
std
::
numeric_limits
<
Real
>::
max
();
const
auto
&
contact_group
=
mesh
.
getElementGroup
(
"contact_surface"
);
for
(
auto
&&
element
:
elements
)
{
// filter out elements which are not there in the element group
// contact surface created by the surface selector and is stored
// in the mesh or mesh_facet, if a element is not there it
// returnas UInt(-1)
const
auto
&
elements_of_type
=
contact_group
.
getElements
(
element
.
type
);
if
(
elements_of_type
.
find
(
element
.
element
)
==
-
1
)
{
continue
;
}
auto
coords
=
mesh
.
extractNodalValuesFromElement
(
positions
,
element
);
auto
&&
[
xi_ele
,
master
]
=
GeometryUtils
::
naturalProjection
(
coords
,
element
,
slave
,
max_iterations
,
projection_tolerance
);
auto
&&
tangent_ele
=
GeometryUtils
::
covariantBasis
(
coords
,
element
,
xi_ele
);
auto
&&
normal_ele
=
GeometryUtils
::
normal
(
mesh
,
element
,
tangent_ele
);
// if gap between master projection and slave point is zero, then
// it means that slave point lies on the master element, hence the
// normal from master to slave cannot be computed in that case
auto
master_to_slave
=
(
slave
-
master
).
eval
();
auto
temp_gap
=
master_to_slave
.
norm
();
if
(
temp_gap
!=
0
)
{
master_to_slave
/=
temp_gap
;
}
// A alpha parameter is introduced which is 1 in case of explicit
// and -1 in case of implicit, therefor the variation (dot product
// + alpha) should be close to zero (within tolerance) for both
// cases
auto
product
=
master_to_slave
.
dot
(
normal_ele
);
if
(
product
<
0
and
temp_gap
<=
min_gap
and
GeometryUtils
::
isValidProjection
(
xi_ele
,
extension_tolerance
))
{
gap
=
-
temp_gap
;
min_gap
=
temp_gap
;
found_element
=
element
;
natural_projection
=
xi_ele
;
normal
=
normal_ele
;
tangent
=
tangent_ele
;
}
}
return
found_element
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived1
,
class
Derived2
,
class
Derived3
>
Vector
<
Real
>
GeometryUtils
::
realProjection
(
const
Eigen
::
MatrixBase
<
Derived1
>
&
coords
,
const
Eigen
::
MatrixBase
<
Derived2
>
&
slave
,
const
Eigen
::
MatrixBase
<
Derived3
>
&
normal
)
{
auto
alpha
=
(
slave
-
coords
(
0
)).
dot
(
normal
);
return
slave
-
alpha
*
normal
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived1
,
class
Derived2
>
Vector
<
Real
>
GeometryUtils
::
realProjection
(
const
Eigen
::
MatrixBase
<
Derived1
>
&
coords
,
const
Element
&
element
,
const
Eigen
::
MatrixBase
<
Derived2
>
&
natural_coord
)
{
auto
shapes
=
ElementClassHelper
<
_ek_regular
>::
getN
(
natural_coord
,
element
.
type
);
return
coords
*
shapes
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived1
,
class
Derived2
>
std
::
pair
<
Vector
<
Real
>
,
Vector
<
Real
>>
GeometryUtils
::
naturalProjection
(
const
Eigen
::
MatrixBase
<
Derived1
>
&
coords
,
const
Element
&
element
,
const
Eigen
::
MatrixBase
<
Derived2
>
&
slave_coords
,
Int
max_iterations
,
Real
projection_tolerance
)
{
auto
spatial_dimension
=
coords
.
rows
();
auto
surface_dimension
=
spatial_dimension
-
1
;
auto
type
=
element
.
type
;
Vector
<
Real
>
master_coords
(
spatial_dimension
);
Vector
<
Real
>
natural_projection
(
surface_dimension
);
// initial guess
natural_projection
.
zero
();
// obhjective function computed on the natural_guess
Vector
<
Real
>
f
(
surface_dimension
);
// jacobian matrix computed on the natural_guess
Matrix
<
Real
>
J
(
surface_dimension
,
surface_dimension
);
// dxi = \xi_{k+1} - \xi_{k} in the iterative process
Vector
<
Real
>
dxi
(
surface_dimension
);
// gradient at natural projection
Matrix
<
Real
>
gradient
(
surface_dimension
,
spatial_dimension
);
// second derivative at natural peojection
Matrix
<
Real
>
double_gradient
(
surface_dimension
,
surface_dimension
);
// second derivative of shape function at natural projection
Matrix
<
Real
>
d2nds2
(
surface_dimension
*
surface_dimension
,
coords
.
cols
());
auto
compute_double_gradient
=
[
&
d2nds2
,
&
coords
,
surface_dimension
,
spatial_dimension
](
Int
&
alpha
,
Int
&
beta
)
{
auto
index
=
alpha
*
surface_dimension
+
beta
;
Vector
<
Real
>
d_alpha_beta
(
spatial_dimension
);
d_alpha_beta
=
coords
*
d2nds2
.
transpose
()(
index
);
return
d_alpha_beta
;
};
/* --------------------------- */
/* init before iteration loop */
/* --------------------------- */
// do interpolation
auto
update_f
=
[
&
f
,
&
master_coords
,
&
natural_projection
,
&
coords
,
&
slave_coords
,
&
gradient
,
surface_dimension
,
type
]()
{
// compute real coords on natural projection
auto
&&
shapes
=
ElementClassHelper
<
_ek_regular
>::
getN
(
natural_projection
,
type
);
master_coords
=
coords
*
shapes
;
auto
distance
=
slave_coords
-
master_coords
;
// first derivative of shape function at natural projection
auto
&&
dnds
=
ElementClassHelper
<
_ek_regular
>::
getDNDS
(
natural_projection
,
type
);
gradient
=
dnds
*
coords
.
transpose
();
// loop over surface dimensions
for
(
auto
alpha
:
arange
(
surface_dimension
))
{
f
(
alpha
)
=
-
2.
*
gradient
.
transpose
()(
alpha
).
dot
(
distance
);
}
// compute initial error
return
f
.
norm
();
};
auto
projection_error
=
update_f
();
/* --------------------------- */
/* iteration loop */
/* --------------------------- */
Int
iterations
{
0
};
while
(
projection_tolerance
<
projection_error
and
iterations
<
max_iterations
)
{
// compute covariant components of metric tensor
auto
a
=
GeometryUtils
::
covariantMetricTensor
(
gradient
);
// computing second derivative at natural projection
d2nds2
=
ElementClassHelper
<
_ek_regular
>::
getD2NDS2
(
natural_projection
,
type
);
// real coord - physical guess
auto
distance
=
slave_coords
-
master_coords
;
// computing Jacobian J
for
(
auto
alpha
:
arange
(
surface_dimension
))
{
for
(
auto
beta
:
arange
(
surface_dimension
))
{
auto
dgrad_alpha_beta
=
compute_double_gradient
(
alpha
,
beta
);
J
(
alpha
,
beta
)
=
2.
*
(
a
(
alpha
,
beta
)
-
dgrad_alpha_beta
.
dot
(
distance
));
}
}
// compute increment
dxi
=
-
1
*
J
.
inverse
()
*
f
;
// update our guess
natural_projection
+=
dxi
;
projection_error
=
update_f
();
iterations
++
;
}
return
std
::
make_pair
(
natural_projection
,
master_coords
);
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived
>
Matrix
<
Real
>
GeometryUtils
::
contravariantBasis
(
const
Eigen
::
MatrixBase
<
Derived
>
&
covariant
)
{
auto
&&
inv_A
=
GeometryUtils
::
contravariantMetricTensor
(
covariant
);
return
inv_A
*
covariant
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived
>
Matrix
<
Real
>
GeometryUtils
::
covariantMetricTensor
(
const
Eigen
::
MatrixBase
<
Derived
>
&
covariant_bases
)
{
auto
A
=
covariant_bases
.
transpose
()
*
covariant_bases
;
return
A
;
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived
>
Matrix
<
Real
>
GeometryUtils
::
contravariantMetricTensor
(
const
Eigen
::
MatrixBase
<
Derived
>
&
covariant_bases
)
{
Matrix
<
Real
>
A_inv
=
GeometryUtils
::
covariantMetricTensor
(
covariant_bases
);
return
A_inv
.
inverse
();
}
/* -------------------------------------------------------------------------- */
template
<
class
Derived1
,
class
Derived2
,
class
Derived3
>
Matrix
<
Real
>
GeometryUtils
::
covariantCurvatureTensor
(
const
Eigen
::
MatrixBase
<
Derived1
>
&
coords
,
const
Element
&
element
,
const
Eigen
::
MatrixBase
<
Derived2
>
&
natural_coord
,
const
Eigen
::
MatrixBase
<
Derived3
>
&
normal
)
{
auto
spatial_dimension
=
coords
.
rows
();
auto
surface_dimension
=
spatial_dimension
-
1
;
auto
type
=
element
.
type
;
auto
&&
d2nds2
=
ElementClassHelper
<
_ek_regular
>::
getD2NDS2
(
natural_coord
,
type
);
Matrix
<
Real
>
curvature
=
coords
*
d2nds2
.
transpose
();
Matrix
<
Real
>
H
(
surface_dimension
,
surface_dimension
);
Int
i
=
0
;
for
(
auto
alpha
:
arange
(
surface_dimension
))
{
for
(
auto
beta
:
arange
(
surface_dimension
))
{
H
(
alpha
,
beta
)
=
curvature
(
i
).
dot
(
normal
);
i
++
;
}
}
return
H
;
}
}
// namespace akantu
#endif
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