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rAKA akantu
fe_engine.hh
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/**
* @file fe_engine.hh
*
* @author Guillaume Anciaux <guillaume.anciaux@epfl.ch>
* @author Nicolas Richart <nicolas.richart@epfl.ch>
*
* @date creation: Tue Jul 20 2010
* @date last modification: Mon Jul 07 2014
*
* @brief FEM class
*
* @section LICENSE
*
* Copyright (©) 2010-2012, 2014 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_FE_ENGINE_HH__
#define __AKANTU_FE_ENGINE_HH__
/* -------------------------------------------------------------------------- */
#include "aka_common.hh"
#include "aka_memory.hh"
#include "mesh.hh"
#include "element_class.hh"
#include "sparse_matrix.hh"
#include "quadrature_point.hh"
/* -------------------------------------------------------------------------- */
__BEGIN_AKANTU__
/* -------------------------------------------------------------------------- */
class
Integrator
;
class
ShapeFunctions
;
/* -------------------------------------------------------------------------- */
/**
* The generic FEEngine class derived in a FEEngineTemplate class containing the
* shape functions and the integration method
*/
class
FEEngine
:
protected
Memory
{
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public
:
FEEngine
(
Mesh
&
mesh
,
UInt
spatial_dimension
=
_all_dimensions
,
ID
id
=
"fem"
,
MemoryID
memory_id
=
0
);
virtual
~
FEEngine
();
/* ------------------------------------------------------------------------ */
/* Methods */
/* ------------------------------------------------------------------------ */
public
:
/// pre-compute all the shape functions, their derivatives and the jacobians
virtual
void
initShapeFunctions
(
const
GhostType
&
ghost_type
=
_not_ghost
)
=
0
;
/// extract the nodal values and store them per element
template
<
typename
T
>
static
void
extractNodalToElementField
(
const
Mesh
&
mesh
,
const
Array
<
T
>
&
nodal_f
,
Array
<
T
>
&
elemental_f
,
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
const
Array
<
UInt
>
&
filter_elements
=
empty_filter
);
/// filter a field
template
<
typename
T
>
static
void
filterElementalData
(
const
Mesh
&
mesh
,
const
Array
<
T
>
&
quad_f
,
Array
<
T
>
&
filtered_f
,
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
const
Array
<
UInt
>
&
filter_elements
=
empty_filter
);
/* ------------------------------------------------------------------------ */
/* Integration method bridges */
/* ------------------------------------------------------------------------ */
/// integrate f for all elements of type "type"
virtual
void
integrate
(
const
Array
<
Real
>
&
f
,
Array
<
Real
>
&
intf
,
UInt
nb_degree_of_freedom
,
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
const
Array
<
UInt
>
&
filter_elements
=
empty_filter
)
const
=
0
;
/// integrate a scalar value on all elements of type "type"
virtual
Real
integrate
(
const
Array
<
Real
>
&
f
,
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
const
Array
<
UInt
>
&
filter_elements
=
empty_filter
)
const
=
0
;
/// integrate f for all quadrature points of type "type" but don't sum over all quadrature points
virtual
void
integrateOnQuadraturePoints
(
const
Array
<
Real
>
&
f
,
Array
<
Real
>
&
intf
,
UInt
nb_degree_of_freedom
,
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
const
Array
<
UInt
>
&
filter_elements
=
empty_filter
)
const
=
0
;
/// integrate one element scalar value on all elements of type "type"
virtual
Real
integrate
(
const
Vector
<
Real
>
&
f
,
const
ElementType
&
type
,
UInt
index
,
const
GhostType
&
ghost_type
=
_not_ghost
)
const
=
0
;
/* ------------------------------------------------------------------------ */
/* compatibility with old FEEngine fashion */
/* ------------------------------------------------------------------------ */
#ifndef SWIG
/// get the number of quadrature points
virtual
UInt
getNbQuadraturePoints
(
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
)
const
=
0
;
/// get the precomputed shapes
const
virtual
Array
<
Real
>
&
getShapes
(
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
UInt
id
=
0
)
const
=
0
;
/// get the derivatives of shapes
const
virtual
Array
<
Real
>
&
getShapesDerivatives
(
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
UInt
id
=
0
)
const
=
0
;
/// get quadrature points
const
virtual
Matrix
<
Real
>
&
getQuadraturePoints
(
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
)
const
=
0
;
#endif
/* ------------------------------------------------------------------------ */
/* Shape method bridges */
/* ------------------------------------------------------------------------ */
virtual
void
gradientOnQuadraturePoints
(
const
Array
<
Real
>
&
u
,
Array
<
Real
>
&
nablauq
,
const
UInt
nb_degree_of_freedom
,
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
const
Array
<
UInt
>
&
filter_elements
=
empty_filter
)
const
=
0
;
virtual
void
interpolateOnQuadraturePoints
(
const
Array
<
Real
>
&
u
,
Array
<
Real
>
&
uq
,
UInt
nb_degree_of_freedom
,
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
const
Array
<
UInt
>
&
filter_elements
=
empty_filter
)
const
=
0
;
virtual
void
interpolateOnQuadraturePoints
(
const
Array
<
Real
>
&
u
,
ElementTypeMapArray
<
Real
>
&
uq
,
const
ElementTypeMapArray
<
UInt
>
*
filter_elements
=
NULL
)
const
=
0
;
virtual
void
computeQuadraturePointsCoordinates
(
ElementTypeMapArray
<
Real
>
&
quadrature_points_coordinates
,
const
ElementTypeMapArray
<
UInt
>
*
filter_elements
=
NULL
)
const
=
0
;
virtual
void
initElementalFieldInterpolationFromControlPoints
(
const
ElementTypeMapArray
<
Real
>
&
interpolation_points_coordinates
,
ElementTypeMapArray
<
Real
>
&
interpolation_points_coordinates_matrices
,
ElementTypeMapArray
<
Real
>
&
quad_points_coordinates_inv_matrices
,
const
ElementTypeMapArray
<
UInt
>
*
element_filter
)
const
=
0
;
virtual
void
interpolateElementalFieldFromControlPoints
(
const
ElementTypeMapArray
<
Real
>
&
field
,
const
ElementTypeMapArray
<
Real
>
&
interpolation_points_coordinates
,
ElementTypeMapArray
<
Real
>
&
result
,
const
GhostType
ghost_type
,
const
ElementTypeMapArray
<
UInt
>
*
element_filter
)
const
=
0
;
virtual
void
interpolateElementalFieldFromControlPoints
(
const
ElementTypeMapArray
<
Real
>
&
field
,
const
ElementTypeMapArray
<
Real
>
&
interpolation_points_coordinates_matrices
,
const
ElementTypeMapArray
<
Real
>
&
quad_points_coordinates_inv_matrices
,
ElementTypeMapArray
<
Real
>
&
result
,
const
GhostType
ghost_type
,
const
ElementTypeMapArray
<
UInt
>
*
element_filter
)
const
=
0
;
virtual
void
interpolate
(
const
Vector
<
Real
>
&
real_coords
,
const
Matrix
<
Real
>
&
nodal_values
,
Vector
<
Real
>
&
interpolated
,
const
Element
&
element
)
const
=
0
;
virtual
void
computeShapes
(
const
Vector
<
Real
>
&
real_coords
,
UInt
elem
,
const
ElementType
&
type
,
Vector
<
Real
>
&
shapes
,
const
GhostType
&
ghost_type
=
_not_ghost
)
const
=
0
;
virtual
void
computeShapeDerivatives
(
const
Vector
<
Real
>
&
real__coords
,
UInt
element
,
const
ElementType
&
type
,
Matrix
<
Real
>
&
shape_derivatives
,
const
GhostType
&
ghost_type
=
_not_ghost
)
const
=
0
;
/* ------------------------------------------------------------------------ */
/* Other methods */
/* ------------------------------------------------------------------------ */
/// pre-compute normals on control points
virtual
void
computeNormalsOnControlPoints
(
const
GhostType
&
ghost_type
=
_not_ghost
)
=
0
;
/// pre-compute normals on control points
virtual
void
computeNormalsOnControlPoints
(
__attribute__
((
unused
))
const
Array
<
Real
>
&
field
,
__attribute__
((
unused
))
const
GhostType
&
ghost_type
=
_not_ghost
)
{
AKANTU_DEBUG_TO_IMPLEMENT
();
}
/// pre-compute normals on control points
virtual
void
computeNormalsOnControlPoints
(
__attribute__
((
unused
))
const
Array
<
Real
>
&
field
,
__attribute__
((
unused
))
Array
<
Real
>
&
normal
,
__attribute__
((
unused
))
const
ElementType
&
type
,
__attribute__
((
unused
))
const
GhostType
&
ghost_type
=
_not_ghost
)
const
{
AKANTU_DEBUG_TO_IMPLEMENT
();
}
/// assemble vectors
void
assembleArray
(
const
Array
<
Real
>
&
elementary_vect
,
Array
<
Real
>
&
nodal_values
,
const
Array
<
Int
>
&
equation_number
,
UInt
nb_degree_of_freedom
,
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
const
Array
<
UInt
>
&
filter_elements
=
empty_filter
,
Real
scale_factor
=
1
)
const
;
/// assemble matrix in the complete sparse matrix
void
assembleMatrix
(
const
Array
<
Real
>
&
elementary_mat
,
SparseMatrix
&
matrix
,
UInt
nb_degree_of_freedom
,
const
ElementType
&
type
,
const
GhostType
&
ghost_type
=
_not_ghost
,
const
Array
<
UInt
>
&
filter_elements
=
empty_filter
)
const
;
/// assemble a field as a lumped matrix (ex. rho in lumped mass)
virtual
void
assembleFieldLumped
(
__attribute__
((
unused
))
const
Array
<
Real
>
&
field_1
,
__attribute__
((
unused
))
UInt
nb_degree_of_freedom
,
__attribute__
((
unused
))
Array
<
Real
>
&
lumped
,
__attribute__
((
unused
))
const
Array
<
Int
>
&
equation_number
,
__attribute__
((
unused
))
ElementType
type
,
__attribute__
((
unused
))
const
GhostType
&
ghost_type
)
const
{
AKANTU_DEBUG_TO_IMPLEMENT
();
};
/// assemble a field as a matrix (ex. rho to mass matrix)
virtual
void
assembleFieldMatrix
(
__attribute__
((
unused
))
const
Array
<
Real
>
&
field_1
,
__attribute__
((
unused
))
UInt
nb_degree_of_freedom
,
__attribute__
((
unused
))
SparseMatrix
&
matrix
,
__attribute__
((
unused
))
ElementType
type
,
__attribute__
((
unused
))
const
GhostType
&
ghost_type
)
const
{
AKANTU_DEBUG_TO_IMPLEMENT
();
}
#ifdef AKANTU_STRUCTURAL_MECHANICS
virtual
void
assembleFieldMatrix
(
__attribute__
((
unused
))
const
Array
<
Real
>
&
field_1
,
__attribute__
((
unused
))
UInt
nb_degree_of_freedom
,
__attribute__
((
unused
))
SparseMatrix
&
M
,
__attribute__
((
unused
))
Array
<
Real
>
*
n
,
__attribute__
((
unused
))
ElementTypeMapArray
<
Real
>
&
rotation_mat
,
__attribute__
((
unused
))
ElementType
type
,
__attribute__
((
unused
))
const
GhostType
&
ghost_type
)
const
{
AKANTU_DEBUG_TO_IMPLEMENT
();
}
virtual
void
computeShapesMatrix
(
__attribute__
((
unused
))
const
ElementType
&
type
,
__attribute__
((
unused
))
UInt
nb_degree_of_freedom
,
__attribute__
((
unused
))
UInt
nb_nodes_per_element
,
__attribute__
((
unused
))
Array
<
Real
>
*
n
,
__attribute__
((
unused
))
UInt
id
,
__attribute__
((
unused
))
UInt
degree_to_interpolate
,
__attribute__
((
unused
))
UInt
degree_interpolated
,
__attribute__
((
unused
))
const
bool
sign
,
__attribute__
((
unused
))
const
GhostType
&
ghost_type
)
const
{
AKANTU_DEBUG_TO_IMPLEMENT
();
}
#endif
/// function to print the containt of the class
virtual
void
printself
(
std
::
ostream
&
stream
,
int
indent
=
0
)
const
;
private
:
/// initialise the class
void
init
();
/* ------------------------------------------------------------------------ */
/* Accessors */
/* ------------------------------------------------------------------------ */
public
:
/// get the dimension of the element handeled by this fe_engine object
AKANTU_GET_MACRO
(
ElementDimension
,
element_dimension
,
UInt
);
/// get the mesh contained in the fem object
AKANTU_GET_MACRO
(
Mesh
,
mesh
,
const
Mesh
&
);
/// get the mesh contained in the fem object
AKANTU_GET_MACRO_NOT_CONST
(
Mesh
,
mesh
,
Mesh
&
);
/// get the in-radius of an element
static
inline
Real
getElementInradius
(
const
Matrix
<
Real
>
&
coord
,
const
ElementType
&
type
);
/// get the normals on quadrature points
AKANTU_GET_MACRO_BY_ELEMENT_TYPE_CONST
(
NormalsOnQuadPoints
,
normals_on_quad_points
,
Real
);
/// get cohesive element type for a given facet type
static
inline
ElementType
getCohesiveElementType
(
const
ElementType
&
type_facet
);
/// get igfem element type for a given regular type
static
inline
Vector
<
ElementType
>
getIGFEMElementTypes
(
const
ElementType
&
type
);
/// get the interpolation element associated to an element type
static
inline
InterpolationType
getInterpolationType
(
const
ElementType
&
el_type
);
virtual
const
ShapeFunctions
&
getShapeFunctionsInterface
()
const
=
0
;
virtual
const
Integrator
&
getIntegratorInterface
()
const
=
0
;
/* ------------------------------------------------------------------------ */
/* Class Members */
/* ------------------------------------------------------------------------ */
protected
:
/// spatial dimension of the problem
UInt
element_dimension
;
/// the mesh on which all computation are made
Mesh
&
mesh
;
/// normals at quadrature points
ElementTypeMapArray
<
Real
>
normals_on_quad_points
;
};
/* -------------------------------------------------------------------------- */
/* inline functions */
/* -------------------------------------------------------------------------- */
/// standard output stream operator
inline
std
::
ostream
&
operator
<<
(
std
::
ostream
&
stream
,
const
FEEngine
&
_this
)
{
_this
.
printself
(
stream
);
return
stream
;
}
/// standard output stream operator
inline
std
::
ostream
&
operator
<<
(
std
::
ostream
&
stream
,
const
QuadraturePoint
&
_this
)
{
_this
.
printself
(
stream
);
return
stream
;
}
__END_AKANTU__
#include "fe_engine_inline_impl.cc"
#include "fe_engine_template.hh"
#endif
/* __AKANTU_FE_ENGINE_HH__ */
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