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triangle.hh

/**
* @file triangle.hh
*
* @author Lucas Frerot <lucas.frerot@epfl.ch>
*
* @date creation: Fri Jan 04 2013
* @date last modification: Tue Sep 29 2020
*
* @brief Triangle classe (geometry) for AABB CGAL algos
*
*
* @section LICENSE
*
* Copyright (©) 2014-2021 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef AKANTU_TRIANGLE_HH_
#define AKANTU_TRIANGLE_HH_
#include "aka_common.hh"
#include "mesh_geom_common.hh"
namespace akantu {
/* -------------------------------------------------------------------------- */
/// Class used for substitution of CGAL::Triangle_3 primitive
template <typename K> class Triangle : public CGAL::Triangle_3<K> {
using parent = CGAL::Triangle_3<K>;
public:
/// Default constructor
Triangle() = default;
/// Copy constructor
Triangle(const Triangle & other) = default;
Triangle(Triangle && other) noexcept = default;
Triangle & operator=(const Triangle & other) = default;
Triangle & operator=(Triangle && other) noexcept = default;
/// Construct from 3 points
Triangle(const CGAL::Point_3<K> & a, const CGAL::Point_3<K> & b,
const CGAL::Point_3<K> & c)
: parent(a, b, c) {}
public:
UInt id() const { return meshId; }
void setId(UInt newId) { meshId = newId; }
protected:
/// Id of the element represented by the primitive
UInt meshId{0};
};
} // namespace akantu
#endif // AKANTU_TRIANGLE_HH_

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