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quadrature_point.hh
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Fri, Nov 1, 17:31

quadrature_point.hh

#ifndef AKANTU_QUADRATURE_POINT_H
#define AKANTU_QUADRATURE_POINT_H
/* -------------------------------------------------------------------------- */
__BEGIN_AKANTU__
/* -------------------------------------------------------------------------- */
class QuadraturePoint : public Element {
/* ------------------------------------------------------------------------ */
/* Typedefs */
/* ------------------------------------------------------------------------ */
public:
typedef Vector<Real> position_type;
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public:
QuadraturePoint(const Element & element, UInt num_point = 0, UInt nb_quad_per_element = 0) :
Element(element), num_point(num_point),
global_num(element.element*nb_quad_per_element + num_point),
position((Real *)NULL, 0) { };
QuadraturePoint(ElementType type = _not_defined, UInt element = 0,
UInt num_point = 0, GhostType ghost_type = _not_ghost) :
Element(type, element, ghost_type), num_point(num_point), global_num(0),
position((Real *)NULL, 0) { };
QuadraturePoint(UInt element, UInt num_point,
UInt global_num,
const position_type & position,
ElementType type,
GhostType ghost_type = _not_ghost) :
Element(type, element, ghost_type), num_point(num_point), global_num(global_num),
position((Real *)NULL, 0) { this->position.shallowCopy(position); };
QuadraturePoint(const QuadraturePoint & quad) :
Element(quad), num_point(quad.num_point), global_num(quad.global_num), position((Real *) NULL, 0) {
position.shallowCopy(quad.position);
};
/* ------------------------------------------------------------------------ */
/* Methods */
/* ------------------------------------------------------------------------ */
inline QuadraturePoint & operator=(const QuadraturePoint & q) {
if(this != &q) {
element = q.element;
type = q.type;
ghost_type = q.ghost_type;
num_point = q.num_point;
global_num = q.global_num;
position.shallowCopy(q.position);
}
return *this;
}
AKANTU_GET_MACRO(Position, position, const position_type &);
void setPosition(const position_type & position) {
this->position.shallowCopy(position);
}
void copyPosition(const position_type & position) {
this->position.deepCopy(position);
}
/// function to print the containt of the class
virtual void printself(std::ostream & stream, int indent = 0) const {
std::string space;
for(Int i = 0; i < indent; i++, space += AKANTU_INDENT);
stream << space << "QuadraturePoint [";
Element::printself(stream, 0);
stream << ", " << num_point << "(" << global_num << ")" << "]";
}
/* ------------------------------------------------------------------------ */
/* Class Members */
/* ------------------------------------------------------------------------ */
public:
/// number of quadrature point in the element
UInt num_point;
/// global number of the quadrature point
UInt global_num;
// TODO might be temporary: however this class should be tought maybe...
std::string material_id;
private:
/// position of the quadrature point
position_type position;
};
__END_AKANTU__
#endif /* AKANTU_QUADRATURE_POINT_H */

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