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locomotive_tools.cc
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Created
Mon, Aug 26, 04:58
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3 KB
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text/x-c
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Wed, Aug 28, 04:58 (1 d, 23 h)
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rAKA akantu
locomotive_tools.cc
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/**
* @file locomotive_tools.cc
*
* @author Fabian Barras <fabian.barras@epfl.ch>
*
* @date creation: Mon Aug 17 2015
* @date last modification: Mon Jan 18 2016
*
* @brief Common functions for the dumper examples
*
* @section LICENSE
*
* Copyright (©) 2015 EPFL (Ecole Polytechnique Fédérale de Lausanne) Laboratory
* (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "aka_array.hh"
#include "mesh.hh"
/* -------------------------------------------------------------------------- */
#include "locomotive_tools.hh"
/* -------------------------------------------------------------------------- */
using
namespace
akantu
;
/* -------------------------------------------------------------------------- */
void
applyRotation
(
const
Vector
<
Real
>
&
center
,
Real
angle
,
const
Array
<
Real
>
&
nodes
,
Array
<
Real
>
&
displacement
,
const
Array
<
UInt
>
&
node_group
)
{
Array
<
Real
>::
const_vector_iterator
nodes_it
=
nodes
.
begin
(
nodes
.
getNbComponent
());
Array
<
Real
>::
vector_iterator
disp_it
=
displacement
.
begin
(
center
.
size
());
Array
<
UInt
>::
const_scalar_iterator
node_num_it
=
node_group
.
begin
();
Array
<
UInt
>::
const_scalar_iterator
node_num_end
=
node_group
.
end
();
Vector
<
Real
>
pos_rel
(
center
.
size
());
for
(;
node_num_it
!=
node_num_end
;
++
node_num_it
)
{
const
Vector
<
Real
>
pos
=
nodes_it
[
*
node_num_it
];
for
(
UInt
i
=
0
;
i
<
pos
.
size
();
++
i
)
pos_rel
(
i
)
=
pos
(
i
);
Vector
<
Real
>
dis
=
disp_it
[
*
node_num_it
];
pos_rel
-=
center
;
Real
radius
=
pos_rel
.
norm
();
if
(
std
::
abs
(
radius
)
<
Math
::
getTolerance
())
continue
;
Real
phi_i
=
std
::
acos
(
pos_rel
(
_x
)
/
radius
);
if
(
pos_rel
(
_y
)
<
0
)
phi_i
*=
-
1
;
dis
(
_x
)
=
std
::
cos
(
phi_i
-
angle
)
*
radius
-
pos_rel
(
_x
);
dis
(
_y
)
=
std
::
sin
(
phi_i
-
angle
)
*
radius
-
pos_rel
(
_y
);
}
}
/* -------------------------------------------------------------------------- */
void
fillColour
(
const
Mesh
&
mesh
,
ElementTypeMapArray
<
UInt
>
&
colour
)
{
const
ElementTypeMapArray
<
std
::
string
>
&
phys_data
=
mesh
.
getData
<
std
::
string
>
(
"physical_names"
);
const
Array
<
std
::
string
>
&
txt_colour
=
phys_data
(
_triangle_3
);
Array
<
UInt
>
&
id_colour
=
colour
(
_triangle_3
);
for
(
UInt
i
=
0
;
i
<
txt_colour
.
getSize
();
++
i
)
{
std
::
string
phy_name
=
txt_colour
(
i
);
if
(
phy_name
==
"red"
)
id_colour
(
i
)
=
3
;
else
if
(
phy_name
==
"white"
||
phy_name
==
"lwheel_1"
||
phy_name
==
"rwheel_1"
)
id_colour
(
i
)
=
2
;
else
id_colour
(
i
)
=
1
;
}
}
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