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mesh_partition_scotch.hh
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Sun, Sep 29, 02:15
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rAKA akantu
mesh_partition_scotch.hh
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/**
* Copyright (©) 2010-2023 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* This file is part of Akantu
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*/
/* -------------------------------------------------------------------------- */
#include "mesh_partition.hh"
/* -------------------------------------------------------------------------- */
#ifndef AKANTU_MESH_PARTITION_SCOTCH_HH_
#define AKANTU_MESH_PARTITION_SCOTCH_HH_
/* -------------------------------------------------------------------------- */
namespace akantu {
class MeshPartitionScotch : public MeshPartition {
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public:
MeshPartitionScotch(Mesh & mesh, Int spatial_dimension,
const ID & id = "mesh_partition_scotch");
/* ------------------------------------------------------------------------ */
/* Methods */
/* ------------------------------------------------------------------------ */
public:
void partitionate(
Int nb_part,
const std::function<Int(const Element &, const Element &)> &
edge_load_func =
[](auto && /*unused*/, auto && /*unused*/) { return 1; },
const std::function<Int(const Element &)> & vertex_load_func =
[](auto && /*unused*/) { return 1; }) override;
void reorder() override;
/* ------------------------------------------------------------------------ */
/* Accessors */
/* ------------------------------------------------------------------------ */
public:
/* ------------------------------------------------------------------------ */
/* Class Members */
/* ------------------------------------------------------------------------ */
private:
};
} // namespace akantu
#endif /* AKANTU_MESH_PARTITION_SCOTCH_HH_ */
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