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rAKA akantu
model_manager.cc
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/**
* @file model_manager.cc
*
* @author Alejandro M. Aragón <alejandro.aragon@epfl.ch>
*
* @date creation: Mon Jan 07 2013
* @date last modification: Tue May 07 2013
*
* @brief higher order object that deals with collections of models
*
* @section LICENSE
*
* Copyright (©) 2014 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
// akantu header files
#include "model_manager.hh"
__BEGIN_AKANTU__
#define SWAPD(a,b) do { double tmp = b ; b = a ; a = tmp ; } while(0)
uint32_t
solve_quadratic
(
Real
a
,
Real
b
,
Real
c
,
Real
*
x0
,
Real
*
x1
)
{
#ifdef DEBUG_POLYSOLVER
std
::
cout
<<
"solve_quadratic( "
<<
a
<<
", "
<<
b
<<
", "
<<
c
<<
" )
\n
"
;
#endif
// Handle linear case
if
(
a
==
0.0
)
{
if
(
b
==
0.0
)
{
#ifdef DEBUG_POLYSOLVER
std
::
cout
<<
"linear with no roots
\n
"
;
#endif
return
(
0
);
}
else
{
*
x0
=
-
c
/
b
;
#ifdef DEBUG_POLYSOLVER
std
::
cout
<<
"linear with one root at x = "
<<
*
x0
<<
"
\n
"
;
#endif
return
(
1
);
}
}
Real
disc
=
b
*
b
-
4.0
*
a
*
c
;
if
(
disc
>
0
)
{
if
(
b
==
0
)
{
Real
r
=
fabs
(
0.5
*
sqrt
(
disc
)
/
a
);
*
x0
=
-
r
;
*
x1
=
r
;
}
else
{
Real
sgnb
=
(
b
>
0
?
1
:
-
1
);
Real
temp
=
-
0.5
*
(
b
+
sgnb
*
sqrt
(
disc
));
Real
r1
=
temp
/
a
;
Real
r2
=
c
/
temp
;
if
(
r1
<
r2
)
{
*
x0
=
r1
;
*
x1
=
r2
;
}
else
{
*
x0
=
r2
;
*
x1
=
r1
;
}
}
return
2
;
}
else
if
(
disc
==
0
)
{
*
x0
=
-
0.5
*
b
/
a
;
*
x1
=
-
0.5
*
b
/
a
;
return
2
;
}
else
return
0
;
}
/* Finds the real roots of x^4 + a x^3 + b x^2 + c x + d = 0
*/
//template<>
uint32_t
Kinematic_traits
<
Consider_t
>::
solve_quartic
(
Real
a
,
Real
b
,
Real
c
,
Real
d
,
Real
*
x0
,
Real
*
x1
,
Real
*
x2
,
Real
*
x3
)
{
Real
u
[
3
];
Real
aa
,
pp
,
qq
,
rr
,
rc
,
sc
,
tc
,
mt
;
Real
w1r
,
w1i
,
w2r
,
w2i
,
w3r
;
Real
v
[
3
],
v1
,
v2
,
arg
,
theta
;
Real
disc
,
h
;
int
k1
=
0
,
k2
=
0
;
Real
zarr
[
4
];
/* Deal easily with the cases where the quartic is degenerate. The
* ordering of solutions is done explicitly. */
if
(
0
==
b
&&
0
==
c
)
{
if
(
0
==
d
)
{
if
(
a
>
0
)
{
*
x0
=
-
a
;
*
x1
=
0.0
;
*
x2
=
0.0
;
*
x3
=
0.0
;
}
else
{
*
x0
=
0.0
;
*
x1
=
0.0
;
*
x2
=
0.0
;
*
x3
=
-
a
;
}
return
4
;
}
else
if
(
0
==
a
)
{
if
(
d
>
0
)
{
return
0
;
}
else
{
*
x1
=
sqrt
(
sqrt
(
-
d
));
*
x0
=
-
(
*
x1
);
return
2
;
}
}
}
if
(
0.0
==
c
&&
0.0
==
d
)
{
*
x0
=
0.0
;
*
x1
=
0.0
;
if
(
solve_quadratic
(
1.0
,
a
,
b
,
x2
,
x3
)
==
0
)
{
mt
=
3
;
}
else
{
mt
=
1
;
}
}
else
{
/* For non-degenerate solutions, proceed by constructing and
* solving the resolvent cubic */
aa
=
a
*
a
;
pp
=
b
-
(
3.0
/
8.0
)
*
aa
;
qq
=
c
-
(
1.0
/
2.0
)
*
a
*
(
b
-
(
1.0
/
4.0
)
*
aa
);
rr
=
d
-
(
1.0
/
4.0
)
*
(
a
*
c
-
(
1.0
/
4.0
)
*
aa
*
(
b
-
(
3.0
/
16.0
)
*
aa
));
rc
=
(
1.0
/
2.0
)
*
pp
;
sc
=
(
1.0
/
4.0
)
*
((
1.0
/
4.0
)
*
pp
*
pp
-
rr
);
tc
=
-
((
1.0
/
8.0
)
*
qq
*
(
1.0
/
8.0
)
*
qq
);
/* This code solves the resolvent cubic in a convenient fashion
* for this implementation of the quartic. If there are three real
* roots, then they are placed directly into u[]. If two are
* complex, then the real root is put into u[0] and the real
* and imaginary part of the complex roots are placed into
* u[1] and u[2], respectively. Additionally, this
* calculates the discriminant of the cubic and puts it into the
* variable disc. */
{
Real
qcub
=
(
rc
*
rc
-
3
*
sc
);
Real
rcub
=
(
2
*
rc
*
rc
*
rc
-
9
*
rc
*
sc
+
27
*
tc
);
Real
Q
=
qcub
/
9
;
Real
R
=
rcub
/
54
;
Real
Q3
=
Q
*
Q
*
Q
;
Real
R2
=
R
*
R
;
Real
CR2
=
729
*
rcub
*
rcub
;
Real
CQ3
=
2916
*
qcub
*
qcub
*
qcub
;
disc
=
(
CR2
-
CQ3
)
/
2125764.0
;
if
(
0
==
R
&&
0
==
Q
)
{
u
[
0
]
=
-
rc
/
3
;
u
[
1
]
=
-
rc
/
3
;
u
[
2
]
=
-
rc
/
3
;
}
else
if
(
CR2
==
CQ3
)
{
Real
sqrtQ
=
sqrt
(
Q
);
if
(
R
>
0
)
{
u
[
0
]
=
-
2
*
sqrtQ
-
rc
/
3
;
u
[
1
]
=
sqrtQ
-
rc
/
3
;
u
[
2
]
=
sqrtQ
-
rc
/
3
;
}
else
{
u
[
0
]
=
-
sqrtQ
-
rc
/
3
;
u
[
1
]
=
-
sqrtQ
-
rc
/
3
;
u
[
2
]
=
2
*
sqrtQ
-
rc
/
3
;
}
}
else
if
(
CR2
<
CQ3
)
{
Real
sqrtQ
=
sqrt
(
Q
);
Real
sqrtQ3
=
sqrtQ
*
sqrtQ
*
sqrtQ
;
Real
theta
=
acos
(
R
/
sqrtQ3
);
if
(
R
/
sqrtQ3
>=
1.0
)
theta
=
0.0
;
{
Real
norm
=
-
2
*
sqrtQ
;
u
[
0
]
=
norm
*
cos
(
theta
/
3
)
-
rc
/
3
;
u
[
1
]
=
norm
*
cos
((
theta
+
2.0
*
M_PI
)
/
3
)
-
rc
/
3
;
u
[
2
]
=
norm
*
cos
((
theta
-
2.0
*
M_PI
)
/
3
)
-
rc
/
3
;
}
}
else
{
Real
sgnR
=
(
R
>=
0
?
1
:
-
1
);
Real
modR
=
fabs
(
R
);
Real
sqrt_disc
=
sqrt
(
R2
-
Q3
);
Real
A
=
-
sgnR
*
pow
(
modR
+
sqrt_disc
,
1.0
/
3.0
);
Real
B
=
Q
/
A
;
Real
mod_diffAB
=
fabs
(
A
-
B
);
u
[
0
]
=
A
+
B
-
rc
/
3
;
u
[
1
]
=
-
0.5
*
(
A
+
B
)
-
rc
/
3
;
u
[
2
]
=
-
(
sqrt
(
3.0
)
/
2.0
)
*
mod_diffAB
;
}
}
/* End of solution to resolvent cubic */
/* Combine the square roots of the roots of the cubic
* resolvent appropriately. Also, calculate 'mt' which
* designates the nature of the roots:
* mt=1 : 4 real roots (disc == 0)
* mt=2 : 0 real roots (disc < 0)
* mt=3 : 2 real roots (disc > 0)
*/
if
(
0.0
==
disc
)
u
[
2
]
=
u
[
1
];
if
(
0
>=
disc
)
{
mt
=
2
;
/* One would think that we could return 0 here and exit,
* since mt=2. However, this assignment is temporary and
* changes to mt=1 under certain conditions below.
*/
v
[
0
]
=
fabs
(
u
[
0
]);
v
[
1
]
=
fabs
(
u
[
1
]);
v
[
2
]
=
fabs
(
u
[
2
]);
v1
=
std
::
max
(
std
::
max
(
v
[
0
],
v
[
1
]
),
v
[
2
]
);
/* Work out which two roots have the largest moduli */
k1
=
0
,
k2
=
0
;
if
(
v1
==
v
[
0
])
{
k1
=
0
;
v2
=
std
::
max
(
v
[
1
],
v
[
2
]
);
}
else
if
(
v1
==
v
[
1
])
{
k1
=
1
;
v2
=
std
::
max
(
v
[
0
],
v
[
2
]
);
}
else
{
k1
=
2
;
v2
=
std
::
max
(
v
[
0
],
v
[
1
]
);
}
if
(
v2
==
v
[
0
])
{
k2
=
0
;
}
else
if
(
v2
==
v
[
1
])
{
k2
=
1
;
}
else
{
k2
=
2
;
}
if
(
0.0
<=
u
[
k1
])
{
w1r
=
sqrt
(
u
[
k1
]);
w1i
=
0.0
;
}
else
{
w1r
=
0.0
;
w1i
=
sqrt
(
-
u
[
k1
]);
}
if
(
0.0
<=
u
[
k2
])
{
w2r
=
sqrt
(
u
[
k2
]);
w2i
=
0.0
;
}
else
{
w2r
=
0.0
;
w2i
=
sqrt
(
-
u
[
k2
]);
}
}
else
{
mt
=
3
;
if
(
0.0
==
u
[
1
]
&&
0.0
==
u
[
2
])
{
arg
=
0.0
;
}
else
{
arg
=
sqrt
(
sqrt
(
u
[
1
]
*
u
[
1
]
+
u
[
2
]
*
u
[
2
]));
}
theta
=
atan2
(
u
[
2
],
u
[
1
]);
w1r
=
arg
*
cos
(
theta
/
2.0
);
w1i
=
arg
*
sin
(
theta
/
2.0
);
w2r
=
w1r
;
w2i
=
-
w1i
;
}
/* Solve the quadratic to obtain the roots to the quartic */
w3r
=
qq
/
8.0
*
(
w1i
*
w2i
-
w1r
*
w2r
)
/
(
w1i
*
w1i
+
w1r
*
w1r
)
/
(
w2i
*
w2i
+
w2r
*
w2r
);
h
=
a
/
4.0
;
zarr
[
0
]
=
w1r
+
w2r
+
w3r
-
h
;
zarr
[
1
]
=
-
w1r
-
w2r
+
w3r
-
h
;
zarr
[
2
]
=
-
w1r
+
w2r
-
w3r
-
h
;
zarr
[
3
]
=
w1r
-
w2r
-
w3r
-
h
;
/* Arrange the roots into the variables z0, z1, z2, z3 */
if
(
2
==
mt
)
{
if
(
u
[
k1
]
>=
0
&&
u
[
k2
]
>=
0
)
{
mt
=
1
;
*
x0
=
zarr
[
0
];
*
x1
=
zarr
[
1
];
*
x2
=
zarr
[
2
];
*
x3
=
zarr
[
3
];
}
else
{
return
0
;
}
}
else
{
*
x0
=
zarr
[
0
];
*
x1
=
zarr
[
1
];
}
}
/* Sort the roots as usual */
if
(
1
==
mt
)
{
/* Roots are all real, sort them by the real part */
if
(
*
x0
>
*
x1
)
SWAPD
(
*
x0
,
*
x1
);
if
(
*
x0
>
*
x2
)
SWAPD
(
*
x0
,
*
x2
);
if
(
*
x0
>
*
x3
)
SWAPD
(
*
x0
,
*
x3
);
if
(
*
x1
>
*
x2
)
SWAPD
(
*
x1
,
*
x2
);
if
(
*
x2
>
*
x3
)
{
SWAPD
(
*
x2
,
*
x3
);
if
(
*
x1
>
*
x2
)
SWAPD
(
*
x1
,
*
x2
);
}
return
4
;
}
else
{
/* 2 real roots */
if
(
*
x0
>
*
x1
)
SWAPD
(
*
x0
,
*
x1
);
}
return
2
;
}
__END_AKANTU__
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