Page Menu
Home
c4science
Search
Configure Global Search
Log In
Files
F94029900
mesh_events.hh
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Subscribers
None
File Metadata
Details
File Info
Storage
Attached
Created
Tue, Dec 3, 09:05
Size
8 KB
Mime Type
text/x-c++
Expires
Thu, Dec 5, 09:05 (1 d, 23 h)
Engine
blob
Format
Raw Data
Handle
22529504
Attached To
rAKA akantu
mesh_events.hh
View Options
/**
* Copyright (©) 2015-2023 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* This file is part of Akantu
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*/
/* -------------------------------------------------------------------------- */
#include <utility>
#include "aka_array.hh"
#include "element.hh"
#include "element_type_map.hh"
/* -------------------------------------------------------------------------- */
#ifndef AKANTU_MESH_EVENTS_HH_
#define AKANTU_MESH_EVENTS_HH_
namespace
akantu
{
/// akantu::MeshEvent is the base event for meshes
template
<
class
Entity
>
class
MeshEvent
{
public
:
MeshEvent
(
const
std
::
string
&
origin
=
""
)
:
origin_
(
origin
)
{}
virtual
~
MeshEvent
()
=
default
;
/// Get the list of entity modified by the event nodes or elements
const
Array
<
Entity
>
&
getList
()
const
{
return
list
;
}
/// Get the list of entity modified by the event nodes or elements
Array
<
Entity
>
&
getList
()
{
return
list
;
}
std
::
string
origin
()
const
{
return
origin_
;
}
protected
:
Array
<
Entity
>
list
;
private
:
std
::
string
origin_
;
};
class
Mesh
;
/// akantu::MeshEvent related to new nodes in the mesh
class
NewNodesEvent
:
public
MeshEvent
<
Idx
>
{
public
:
NewNodesEvent
(
const
std
::
string
&
origin
=
""
)
:
MeshEvent
(
origin
)
{}
~
NewNodesEvent
()
override
=
default
;
};
/// akantu::MeshEvent related to nodes removed from the mesh
class
RemovedNodesEvent
:
public
MeshEvent
<
Idx
>
{
public
:
inline
RemovedNodesEvent
(
const
Mesh
&
mesh
,
const
std
::
string
&
origin
=
""
);
~
RemovedNodesEvent
()
override
=
default
;
/// Get the new numbering following suppression of nodes from nodes arrays
AKANTU_GET_MACRO_NOT_CONST
(
NewNumbering
,
new_numbering
,
auto
&
);
/// Get the new numbering following suppression of nodes from nodes arrays
AKANTU_GET_MACRO
(
NewNumbering
,
new_numbering
,
const
auto
&
);
private
:
Array
<
Idx
>
new_numbering
;
};
/// akantu::MeshEvent related to new elements in the mesh
class
NewElementsEvent
:
public
MeshEvent
<
Element
>
{
public
:
NewElementsEvent
(
const
std
::
string
&
origin
=
""
)
:
MeshEvent
<
Element
>
(
origin
)
{}
~
NewElementsEvent
()
override
=
default
;
};
/// akantu::MeshEvent related to the case the mesh is made distributed.
/// Note that the `list` has no meaning for this event.
class
MeshIsDistributedEvent
:
public
MeshEvent
<
UInt
>
{
public
:
MeshIsDistributedEvent
(
const
std
::
string
&
origin
=
""
)
:
MeshEvent
<
UInt
>
(
origin
)
{}
~
MeshIsDistributedEvent
()
override
=
default
;
};
/// akantu::MeshEvent related to elements removed from the mesh
class
RemovedElementsEvent
:
public
MeshEvent
<
Element
>
{
public
:
inline
RemovedElementsEvent
(
const
Mesh
&
mesh
,
const
ID
&
new_numbering_id
=
"new_numbering"
,
const
std
::
string
&
origin
=
""
);
~
RemovedElementsEvent
()
override
=
default
;
/// Get the new numbering following suppression of elements from elements
/// arrays
AKANTU_GET_MACRO
(
NewNumbering
,
new_numbering
,
const
auto
&
);
/// Get the new numbering following suppression of elements from elements
/// arrays
AKANTU_GET_MACRO_NOT_CONST
(
NewNumbering
,
new_numbering
,
auto
&
);
/// Get the new numbering following suppression of elements from elements
/// arrays
AKANTU_GET_MACRO_BY_ELEMENT_TYPE
(
NewNumbering
,
new_numbering
,
Idx
);
/// Get the new numbering following suppression of elements from elements
/// arrays
AKANTU_GET_MACRO_BY_ELEMENT_TYPE_CONST
(
NewNumbering
,
new_numbering
,
Idx
);
protected
:
ElementTypeMapArray
<
Idx
>
new_numbering
;
};
/// akantu::MeshEvent for element that changed in some sort, can be seen as a
/// combination of removed and added elements
class
ChangedElementsEvent
:
public
RemovedElementsEvent
{
public
:
inline
ChangedElementsEvent
(
const
Mesh
&
mesh
,
const
ID
&
new_numbering_id
=
"changed_event:new_numbering"
,
const
std
::
string
&
origin
=
""
)
:
RemovedElementsEvent
(
mesh
,
new_numbering_id
,
origin
)
{}
~
ChangedElementsEvent
()
override
=
default
;
AKANTU_GET_MACRO
(
ListOld
,
list
,
const
Array
<
Element
>
&
);
AKANTU_GET_MACRO_NOT_CONST
(
ListOld
,
list
,
Array
<
Element
>
&
);
AKANTU_GET_MACRO
(
ListNew
,
new_list
,
const
Array
<
Element
>
&
);
AKANTU_GET_MACRO_NOT_CONST
(
ListNew
,
new_list
,
Array
<
Element
>
&
);
protected
:
Array
<
Element
>
new_list
;
};
/* -------------------------------------------------------------------------- */
class
MeshEventHandler
{
public
:
virtual
~
MeshEventHandler
()
=
default
;
/* ------------------------------------------------------------------------ */
/* Internal code */
/* ------------------------------------------------------------------------ */
private
:
/// send a akantu::NewNodesEvent
inline
void
sendEvent
(
const
NewNodesEvent
&
event
)
{
onNodesAdded
(
event
.
getList
(),
event
);
}
/// send a akantu::RemovedNodesEvent
inline
void
sendEvent
(
const
RemovedNodesEvent
&
event
)
{
onNodesRemoved
(
event
.
getList
(),
event
.
getNewNumbering
(),
event
);
}
/// send a akantu::NewElementsEvent
inline
void
sendEvent
(
const
NewElementsEvent
&
event
)
{
onElementsAdded
(
event
.
getList
(),
event
);
}
/// send a akantu::RemovedElementsEvent
inline
void
sendEvent
(
const
RemovedElementsEvent
&
event
)
{
onElementsRemoved
(
event
.
getList
(),
event
.
getNewNumbering
(),
event
);
}
/// send a akantu::ChangedElementsEvent
inline
void
sendEvent
(
const
ChangedElementsEvent
&
event
)
{
onElementsChanged
(
event
.
getListOld
(),
event
.
getListNew
(),
event
.
getNewNumbering
(),
event
);
}
/// send a akantu::MeshIsDistributedEvent
inline
void
sendEvent
(
const
MeshIsDistributedEvent
&
event
)
{
onMeshIsDistributed
(
event
);
}
template
<
class
EventHandler
>
friend
class
EventHandlerManager
;
/* ------------------------------------------------------------------------ */
/* Interface */
/* ------------------------------------------------------------------------ */
public
:
/// function to implement to react on akantu::NewNodesEvent
virtual
void
onNodesAdded
(
const
Array
<
Idx
>
&
/*nodes_list*/
,
const
NewNodesEvent
&
/*event*/
)
{}
/// function to implement to react on akantu::RemovedNodesEvent
virtual
void
onNodesRemoved
(
const
Array
<
Idx
>
&
/*nodes_list*/
,
const
Array
<
Idx
>
&
/*new_numbering*/
,
const
RemovedNodesEvent
&
/*event*/
)
{}
/// function to implement to react on akantu::NewElementsEvent
virtual
void
onElementsAdded
(
const
Array
<
Element
>
&
/*elements_list*/
,
const
NewElementsEvent
&
/*event*/
)
{}
/// function to implement to react on akantu::RemovedElementsEvent
virtual
void
onElementsRemoved
(
const
Array
<
Element
>
&
/*elements_list*/
,
const
ElementTypeMapArray
<
Idx
>
&
/*new_numbering*/
,
const
RemovedElementsEvent
&
/*event*/
)
{}
/// function to implement to react on akantu::ChangedElementsEvent
virtual
void
onElementsChanged
(
const
Array
<
Element
>
&
/*old_elements_list*/
,
const
Array
<
Element
>
&
/*new_elements_list*/
,
const
ElementTypeMapArray
<
Idx
>
&
/*new_numbering*/
,
const
ChangedElementsEvent
&
/*event*/
)
{}
/// function to implement to react on akantu::MeshIsDistributedEvent
virtual
void
onMeshIsDistributed
(
const
MeshIsDistributedEvent
&
/*event*/
)
{}
};
}
// namespace akantu
#endif
/* AKANTU_MESH_EVENTS_HH_ */
Event Timeline
Log In to Comment