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tetrahedron.hh
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Mon, Jul 1, 06:20
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rAKA akantu
tetrahedron.hh
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/**
* @file tetrahedron.hh
*
* @author Lucas Frérot <lucas.frerot@epfl.ch>
*
* @date creation: Tue Mar 10 2015
* @date last modification: Tue Mar 10 2015
*
* @brief Tetrahedron classe (geometry) for AABB CGAL algos
*
* @section LICENSE
*
* Copyright (©) 2015 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_TETRAHEDRON_HH__
#define __AKANTU_TETRAHEDRON_HH__
#include "aka_common.hh"
#include "mesh_geom_common.hh"
__BEGIN_AKANTU__
/* -------------------------------------------------------------------------- */
/// Class used for substitution of CGAL::Tetrahedron_3 primitive
template
<
typename
K
>
class
Tetrahedron
:
public
CGAL
::
Tetrahedron_3
<
K
>
{
public
:
/// Default constructor
Tetrahedron
()
:
CGAL
::
Tetrahedron_3
<
K
>
(),
meshId
(
0
)
{}
/// Copy constructor
Tetrahedron
(
const
Tetrahedron
&
other
)
:
CGAL
::
Tetrahedron_3
<
K
>
(
other
),
meshId
(
other
.
meshId
)
{}
/// Construct from 4 points
Tetrahedron
(
const
CGAL
::
Point_3
<
K
>
&
a
,
const
CGAL
::
Point_3
<
K
>
&
b
,
const
CGAL
::
Point_3
<
K
>
&
c
,
const
CGAL
::
Point_3
<
K
>
&
d
)
:
CGAL
::
Tetrahedron_3
<
K
>
(
a
,
b
,
c
,
d
),
meshId
(
0
)
{}
public
:
UInt
id
()
const
{
return
meshId
;
}
void
setId
(
UInt
newId
)
{
meshId
=
newId
;
}
protected
:
/// Id of the element represented by the primitive
UInt
meshId
;
};
__END_AKANTU__
#endif
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