Page Menu
Home
c4science
Search
Configure Global Search
Log In
Files
F79900197
integration_point.hh
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Subscribers
None
File Metadata
Details
File Info
Storage
Attached
Created
Wed, Aug 28, 21:18
Size
5 KB
Mime Type
text/x-c++
Expires
Fri, Aug 30, 21:18 (2 d)
Engine
blob
Format
Raw Data
Handle
20148223
Attached To
rAKA akantu
integration_point.hh
View Options
/**
* @file integration_point.hh
*
* @author Nicolas Richart <nicolas.richart@epfl.ch>
*
* @date creation: Wed Jun 17 2015
* @date last modification: Tue Sep 29 2020
*
* @brief definition of the class IntegrationPoint
*
*
* @section LICENSE
*
* Copyright (©) 2015-2021 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "aka_types.hh"
#include "element.hh"
/* -------------------------------------------------------------------------- */
#ifndef AKANTU_QUADRATURE_POINT_H
#define AKANTU_QUADRATURE_POINT_H
/* -------------------------------------------------------------------------- */
namespace
akantu
{
/* -------------------------------------------------------------------------- */
class
IntegrationPoint
;
extern
const
IntegrationPoint
IntegrationPointNull
;
/* -------------------------------------------------------------------------- */
class
IntegrationPoint
:
public
Element
{
/* ------------------------------------------------------------------------ */
/* Typedefs */
/* ------------------------------------------------------------------------ */
public
:
using
position_type
=
Vector
<
Real
>
;
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public
:
IntegrationPoint
(
const
Element
&
element
,
UInt
num_point
=
0
,
UInt
nb_quad_per_element
=
0
)
:
Element
(
element
),
num_point
(
num_point
),
global_num
(
element
.
element
*
nb_quad_per_element
+
num_point
),
position
(
nullptr
,
0
){};
IntegrationPoint
(
ElementType
type
=
_not_defined
,
UInt
element
=
0
,
UInt
num_point
=
0
,
GhostType
ghost_type
=
_not_ghost
)
:
Element
{
type
,
element
,
ghost_type
},
num_point
(
num_point
),
position
(
nullptr
,
0
){};
IntegrationPoint
(
UInt
element
,
UInt
num_point
,
UInt
global_num
,
const
position_type
&
position
,
ElementType
type
,
GhostType
ghost_type
=
_not_ghost
)
:
Element
{
type
,
element
,
ghost_type
},
num_point
(
num_point
),
global_num
(
global_num
),
position
(
nullptr
,
0
)
{
this
->
position
.
shallowCopy
(
position
);
};
IntegrationPoint
(
const
IntegrationPoint
&
quad
)
:
Element
(
quad
),
num_point
(
quad
.
num_point
),
global_num
(
quad
.
global_num
),
position
(
nullptr
,
0
)
{
position
.
shallowCopy
(
quad
.
position
);
};
virtual
~
IntegrationPoint
()
=
default
;
/* ------------------------------------------------------------------------ */
/* Methods */
/* ------------------------------------------------------------------------ */
inline
bool
operator
==
(
const
IntegrationPoint
&
quad
)
const
{
return
Element
::
operator
==
(
quad
)
&&
this
->
num_point
==
quad
.
num_point
;
}
inline
bool
operator
!=
(
const
IntegrationPoint
&
quad
)
const
{
return
Element
::
operator
!=
(
quad
)
||
(
num_point
!=
quad
.
num_point
)
||
(
global_num
!=
quad
.
global_num
);
}
bool
operator
<
(
const
IntegrationPoint
&
rhs
)
const
{
bool
res
=
Element
::
operator
<
(
rhs
)
||
(
Element
::
operator
==
(
rhs
)
&&
this
->
num_point
<
rhs
.
num_point
);
return
res
;
}
inline
IntegrationPoint
&
operator
=
(
const
IntegrationPoint
&
q
)
{
if
(
this
!=
&
q
)
{
element
=
q
.
element
;
type
=
q
.
type
;
ghost_type
=
q
.
ghost_type
;
num_point
=
q
.
num_point
;
global_num
=
q
.
global_num
;
position
.
shallowCopy
(
q
.
position
);
}
return
*
this
;
}
/// get the position of the integration point
AKANTU_GET_MACRO
(
Position
,
position
,
const
position_type
&
);
/// set the position of the integration point
void
setPosition
(
const
position_type
&
position
)
{
this
->
position
.
shallowCopy
(
position
);
}
/// deep copy of the position of the integration point
void
copyPosition
(
const
position_type
&
position
)
{
this
->
position
.
deepCopy
(
position
);
}
/// function to print the containt of the class
virtual
void
printself
(
std
::
ostream
&
stream
,
int
indent
=
0
)
const
{
std
::
string
space
;
for
(
Int
i
=
0
;
i
<
indent
;
i
++
,
space
+=
AKANTU_INDENT
)
{
;
}
stream
<<
space
<<
"IntegrationPoint ["
;
stream
<<
*
static_cast
<
const
Element
*>
(
this
);
stream
<<
", "
<<
num_point
<<
"("
<<
global_num
<<
")"
<<
"]"
;
}
/* ------------------------------------------------------------------------ */
/* Class Members */
/* ------------------------------------------------------------------------ */
public
:
/// number of quadrature point in the element
UInt
num_point
;
/// global number of the quadrature point
UInt
global_num
{
0
};
// TODO might be temporary: however this class should be tought maybe...
std
::
string
material_id
;
private
:
/// position of the quadrature point
position_type
position
;
};
/// standard output stream operator
inline
std
::
ostream
&
operator
<<
(
std
::
ostream
&
stream
,
const
IntegrationPoint
&
_this
)
{
_this
.
printself
(
stream
);
return
stream
;
}
}
// namespace akantu
#endif
/* AKANTU_QUADRATURE_POINT_H */
Event Timeline
Log In to Comment