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mesh_accessor.hh

/**
* @file mesh_accessor.hh
*
* @author Nicolas Richart <nicolas.richart@epfl.ch>
*
* @date creation: Tue Jun 30 2015
* @date last modification: Tue Sep 19 2017
*
* @brief this class allow to access some private member of mesh it is used for
* IO for examples
*
*
* Copyright (©) 2015-2018 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "mesh.hh"
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_MESH_ACCESSOR_HH__
#define __AKANTU_MESH_ACCESSOR_HH__
namespace akantu {
class NodeSynchronizer;
class ElementSynchronizer;
class MeshGlobalDataUpdater;
} // namespace akantu
namespace akantu {
class MeshAccessor {
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public:
explicit MeshAccessor(Mesh & mesh) : _mesh(mesh) {}
virtual ~MeshAccessor() = default;
/* ------------------------------------------------------------------------ */
/* Accessors */
/* ------------------------------------------------------------------------ */
public:
/// get the global number of nodes
inline UInt getNbGlobalNodes() const { return this->_mesh.nb_global_nodes; }
/// set the global number of nodes
inline void setNbGlobalNodes(UInt nb_global_nodes) {
this->_mesh.nb_global_nodes = nb_global_nodes;
}
/// set the mesh as being distributed
inline void setDistributed() { this->_mesh.is_distributed = true; }
/// get a pointer to the nodes_global_ids Array<UInt> and create it if
/// necessary
inline auto & getNodesGlobalIds() {
return this->_mesh.getNodesGlobalIdsPointer();
}
/// get a pointer to the nodes_type Array<Int> and create it if necessary
inline auto & getNodesFlags() { return this->_mesh.getNodesFlags(); }
/// get a pointer to the nodes_type Array<Int> and create it if necessary
inline void setNodePrank(UInt node, Int prank) {
this->_mesh.nodes_prank[node] = prank;
}
/// get a pointer to the coordinates Array
inline auto & getNodes() { return this->_mesh.getNodesPointer(); }
/// get a pointer to the coordinates Array
inline auto getNodesSharedPtr() { return this->_mesh.nodes; }
/// get a pointer to the connectivity Array for the given type and create it
/// if necessary
inline auto & getConnectivity(const ElementType & type,
const GhostType & ghost_type = _not_ghost) {
return this->_mesh.getConnectivityPointer(type, ghost_type);
}
/// get the ghost element counter
inline auto & getGhostsCounters(const ElementType & type,
const GhostType & ghost_type = _ghost) {
return this->_mesh.getGhostsCounters(type, ghost_type);
}
/// get a pointer to the element_to_subelement Array for the given type and
/// create it if necessary
inline auto &
getElementToSubelement(const ElementType & type,
const GhostType & ghost_type = _not_ghost) {
return this->_mesh.getElementToSubelementPointer(type, ghost_type);
}
/// get a pointer to the subelement_to_element Array for the given type and
/// create it if necessary
inline auto &
getSubelementToElement(const ElementType & type,
const GhostType & ghost_type = _not_ghost) {
return this->_mesh.getSubelementToElementPointer(type, ghost_type);
}
template <typename T>
inline auto &
getData(const std::string & data_name, const ElementType & el_type,
const GhostType & ghost_type = _not_ghost, UInt nb_component = 1,
bool size_to_nb_element = true, bool resize_with_parent = false) {
return this->_mesh.getDataPointer<T>(data_name, el_type, ghost_type,
nb_component, size_to_nb_element,
resize_with_parent);
}
/// get the node synchonizer
auto & getNodeSynchronizer() { return *this->_mesh.node_synchronizer; }
/// get the element synchonizer
auto & getElementSynchronizer() { return *this->_mesh.element_synchronizer; }
decltype(auto) updateGlobalData(NewNodesEvent & nodes_event,
NewElementsEvent & elements_event) {
return this->_mesh.updateGlobalData(nodes_event, elements_event);
}
void registerGlobalDataUpdater(
std::unique_ptr<MeshGlobalDataUpdater> && global_data_updater) {
this->_mesh.registerGlobalDataUpdater(
std::forward<std::unique_ptr<MeshGlobalDataUpdater>>(
global_data_updater));
}
/* ------------------------------------------------------------------------ */
void makeReady() { this->_mesh.makeReady(); }
/* ------------------------------------------------------------------------ */
void addPeriodicSlave(UInt slave, UInt master) {
this->_mesh.addPeriodicSlave(slave, master);
}
void markMeshPeriodic() {
for (UInt s : arange(this->_mesh.spatial_dimension)) {
this->_mesh.is_periodic |= 1 << s;
}
}
void wipePeriodicInfo() { this->_mesh.wipePeriodicInfo(); }
private:
Mesh & _mesh;
};
} // namespace akantu
#endif /* __AKANTU_MESH_ACCESSOR_HH__ */

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