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node_synchronizer.hh
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Wed, Dec 11, 17:43
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rAKA akantu
node_synchronizer.hh
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/**
* Copyright (©) 2016-2023 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* This file is part of Akantu
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*/
/* -------------------------------------------------------------------------- */
#include "mesh_events.hh"
#include "synchronizer.hh"
/* -------------------------------------------------------------------------- */
#include <unordered_map>
/* -------------------------------------------------------------------------- */
#ifndef AKANTU_NODE_SYNCHRONIZER_HH_
#define AKANTU_NODE_SYNCHRONIZER_HH_
namespace akantu {
class NodeSynchronizer : public MeshEventHandler,
public SynchronizerImpl<Idx> {
public:
NodeSynchronizer(Mesh & mesh, const ID & id = "element_synchronizer",
bool register_to_event_manager = true,
EventHandlerPriority event_priority = _ehp_synchronizer);
~NodeSynchronizer() override;
Int sanityCheckDataSize(const Array<Idx> & nodes,
const SynchronizationTag & tag,
bool from_comm_desc) const override;
void packSanityCheckData(CommunicationBuffer & buffer,
const Array<Idx> & nodes,
const SynchronizationTag & /*tag*/) const override;
void unpackSanityCheckData(CommunicationBuffer & buffer,
const Array<Idx> & nodes,
const SynchronizationTag & tag, Int proc,
Int rank) const override;
/// function to implement to react on akantu::NewNodesEvent
void onNodesAdded(const Array<Idx> &, const NewNodesEvent &) override;
/// function to implement to react on akantu::RemovedNodesEvent
void onNodesRemoved(const Array<Idx> &, const Array<Idx> &,
const RemovedNodesEvent &) override {}
/// function to implement to react on akantu::NewElementsEvent
void onElementsAdded(const Array<Element> & /*unused*/,
const NewElementsEvent & /*unused*/) override {}
/// function to implement to react on akantu::RemovedElementsEvent
void onElementsRemoved(const Array<Element> &,
const ElementTypeMapArray<Idx> &,
const RemovedElementsEvent &) override {}
/// function to implement to react on akantu::ChangedElementsEvent
void onElementsChanged(const Array<Element> &, const Array<Element> &,
const ElementTypeMapArray<Idx> &,
const ChangedElementsEvent &) override {}
/* ------------------------------------------------------------------------ */
NodeSynchronizer & operator=(const NodeSynchronizer & other) {
copySchemes(other);
return *this;
}
friend class NodeInfoPerProc;
protected:
void fillEntityToSend(Array<Idx> & entities_to_send) override;
public:
AKANTU_GET_MACRO(Mesh, mesh, Mesh &);
inline Int canScatterSize() override;
inline Int gatheredSize() override;
inline Idx localToGlobalEntity(const Idx & local) override;
protected:
Int getRank(const Idx & node) const final;
protected:
Mesh & mesh;
};
} // namespace akantu
#include "node_synchronizer_inline_impl.hh"
#endif /* AKANTU_NODE_SYNCHRONIZER_HH_ */
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