Page Menu
Home
c4science
Search
Configure Global Search
Log In
Files
F83534634
element_class_kirchhoff_shell_inline_impl.cc
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Subscribers
None
File Metadata
Details
File Info
Storage
Attached
Created
Tue, Sep 17, 16:18
Size
10 KB
Mime Type
text/x-c++
Expires
Thu, Sep 19, 16:18 (2 d)
Engine
blob
Format
Raw Data
Handle
20822048
Attached To
rAKA akantu
element_class_kirchhoff_shell_inline_impl.cc
View Options
/**
* @file element_class_kirchhoff_shell_inline_impl.cc
*
* @author Damien Spielmann <damien.spielmann@epfl.ch>
*
* @date creation: Fri Jul 04 2014
* @date last modification: Sun Oct 19 2014
*
* @brief Element class Kirchhoff Shell
*
* @section LICENSE
*
* Copyright (©) 2014, 2015 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
AKANTU_DEFINE_STRUCTURAL_ELEMENT_CLASS_PROPERTY
(
_kirchhoff_shell
,
_gt_triangle_3
,
_itp_kirchhoff_shell
,
_triangle_3
,
_ek_structural
,
3
,
_git_triangle
,
2
);
/* -------------------------------------------------------------------------- */
// cf. element_class_bernoulli...
// element_class_triangle_3_inline... (pour compute Jacobian)
template
<>
inline
void
InterpolationElement
<
_itp_kirchhoff_shell
>::
computeShapes
(
const
Vector
<
Real
>
&
natural_coords
,
Vector
<
Real
>
&
N
,
const
Matrix
<
Real
>
&
projected_coord
,
UInt
id
)
{
// projected_coord (x1 x2 x3) (y1 y2 y3)
// natural coordinate
Real
xi
=
natural_coords
(
0
);
Real
eta
=
natural_coords
(
1
);
Real
x21
=
projected_coord
(
0
,
0
)
-
projected_coord
(
0
,
1
);
// x1-x2
Real
x32
=
projected_coord
(
0
,
1
)
-
projected_coord
(
0
,
2
);
Real
x13
=
projected_coord
(
0
,
2
)
-
projected_coord
(
0
,
0
);
Real
y21
=
projected_coord
(
1
,
0
)
-
projected_coord
(
1
,
1
);
// y1-y2
Real
y32
=
projected_coord
(
1
,
1
)
-
projected_coord
(
1
,
2
);
Real
y13
=
projected_coord
(
1
,
2
)
-
projected_coord
(
1
,
0
);
/* Real x21=projected_coord(0,1)-projected_coord(0,0);
Real x32=projected_coord(0,2)-projected_coord(0,1);
Real x13=projected_coord(0,0)-projected_coord(0,2);
Real y21=projected_coord(1,1)-projected_coord(1,0);
Real y32=projected_coord(1,2)-projected_coord(1,1);
Real y13=projected_coord(1,0)-projected_coord(1,2);*/
// natural triangle side length
Real
L4
=
sqrt
(
x21
*
x21
+
y21
*
y21
);
Real
L5
=
sqrt
(
x32
*
x32
+
y32
*
y32
);
Real
L6
=
sqrt
(
x13
*
x13
+
y13
*
y13
);
// sinus and cosinus
Real
C4
=
x21
/
L4
;
// 1
Real
C5
=
x32
/
L5
;
//-1/sqrt(2);
Real
C6
=
x13
/
L6
;
// 0
Real
S4
=
y21
/
L4
;
// 0;
Real
S5
=
y32
/
L5
;
// 1/sqrt(2);
Real
S6
=
y13
/
L6
;
//-1;
Real
N1
=
1
-
xi
-
eta
;
Real
N2
=
xi
;
Real
N3
=
eta
;
Real
P4
=
4
*
xi
*
(
1
-
xi
-
eta
);
Real
P5
=
4
*
xi
*
eta
;
Real
P6
=
4
*
eta
*
(
1
-
xi
-
eta
);
switch
(
id
)
{
case
0
:
{
// N
N
(
0
)
=
N1
;
N
(
1
)
=
N2
;
N
(
2
)
=
N3
;
break
;
}
case
1
:
{
// Nwi2
N
(
0
)
=
-
(
1
/
8
)
*
P4
*
L4
*
C4
+
(
1
/
8
)
*
P6
*
L6
*
C6
;
N
(
1
)
=
-
(
1
/
8
)
*
P5
*
L5
*
C5
+
(
1
/
8
)
*
P4
*
L4
*
C4
;
N
(
2
)
=
-
(
1
/
8
)
*
P6
*
L6
*
C6
+
(
1
/
8
)
*
P5
*
L5
*
C5
;
break
;
}
case
2
:
{
// Nwi3
N
(
0
)
=
-
(
1
/
8
)
*
P4
*
L4
*
S4
+
(
1
/
8
)
*
P6
*
L6
*
S6
;
N
(
1
)
=
-
(
1
/
8
)
*
P5
*
L5
*
S5
+
(
1
/
8
)
*
P4
*
L4
*
S4
;
N
(
2
)
=
-
(
1
/
8
)
*
P6
*
L6
*
S6
+
(
1
/
8
)
*
P5
*
L5
*
S5
;
break
;
}
case
3
:
{
// Nxi1
N
(
0
)
=
3
/
(
2
*
L4
)
*
P4
*
C4
-
3
/
(
2
*
L6
)
*
P6
*
C6
;
N
(
1
)
=
3
/
(
2
*
L5
)
*
P5
*
C5
-
3
/
(
2
*
L4
)
*
P4
*
C4
;
N
(
2
)
=
3
/
(
2
*
L6
)
*
P6
*
C6
-
3
/
(
2
*
L5
)
*
P5
*
C5
;
break
;
}
case
4
:
{
// Nxi2
N
(
0
)
=
N1
-
(
3.
/
4.
)
*
P4
*
C4
*
C4
-
(
3.
/
4.
)
*
P6
*
C6
*
C6
;
N
(
1
)
=
N2
-
(
3.
/
4.
)
*
P5
*
C5
*
C5
-
(
3.
/
4.
)
*
P4
*
C4
*
C4
;
N
(
2
)
=
N3
-
(
3.
/
4.
)
*
P6
*
C6
*
C6
-
(
3.
/
4.
)
*
P5
*
C5
*
C5
;
break
;
}
case
5
:
{
// Nxi3
N
(
0
)
=
-
(
3.
/
4.
)
*
P4
*
C4
*
S4
-
(
3.
/
4.
)
*
P6
*
C6
*
S6
;
N
(
1
)
=
-
(
3.
/
4.
)
*
P5
*
C5
*
S5
-
(
3.
/
4.
)
*
P4
*
C4
*
S4
;
N
(
2
)
=
-
(
3.
/
4.
)
*
P6
*
C6
*
S6
-
(
3.
/
4.
)
*
P5
*
C5
*
S5
;
break
;
}
case
6
:
{
// Nyi1
N
(
0
)
=
3
/
(
2
*
L4
)
*
P4
*
S4
-
3
/
(
2
*
L6
)
*
P6
*
S6
;
N
(
1
)
=
3
/
(
2
*
L5
)
*
P5
*
S5
-
3
/
(
2
*
L4
)
*
P4
*
S4
;
N
(
2
)
=
3
/
(
2
*
L6
)
*
P6
*
S6
-
3
/
(
2
*
L5
)
*
P5
*
S5
;
break
;
}
case
7
:
{
// Nyi2
N
(
0
)
=
-
(
3.
/
4.
)
*
P4
*
C4
*
S4
-
(
3.
/
4.
)
*
P6
*
C6
*
S6
;
N
(
1
)
=
-
(
3.
/
4.
)
*
P5
*
C5
*
S5
-
(
3.
/
4.
)
*
P4
*
C4
*
S4
;
N
(
2
)
=
-
(
3.
/
4.
)
*
P6
*
C6
*
S6
-
(
3.
/
4.
)
*
P5
*
C5
*
S5
;
break
;
}
case
8
:
{
// Nyi3
N
(
0
)
=
N1
-
(
3.
/
4.
)
*
P4
*
S4
*
S4
-
(
3.
/
4.
)
*
P6
*
S6
*
S6
;
N
(
1
)
=
N2
-
(
3.
/
4.
)
*
P5
*
S5
*
S5
-
(
3.
/
4.
)
*
P4
*
S4
*
S4
;
N
(
2
)
=
N3
-
(
3.
/
4.
)
*
P6
*
S6
*
S6
-
(
3.
/
4.
)
*
P5
*
S5
*
S5
;
break
;
}
}
}
/* -------------------------------------------------------------------------- */
template
<>
inline
void
InterpolationElement
<
_itp_kirchhoff_shell
>::
computeDNDS
(
const
Vector
<
Real
>
&
natural_coords
,
Matrix
<
Real
>
&
dnds
,
const
Matrix
<
Real
>
&
projected_coord
,
UInt
id
)
{
// natural coordinate
Real
xi
=
natural_coords
(
0
);
Real
eta
=
natural_coords
(
1
);
// projected_coord (x1 x2 x3) (y1 y2 y3)
// donne juste pour pour le patch test 4_5_5 mais donne quelque changement de
// signe dans la matrice de rotation
Real
x21
=
projected_coord
(
0
,
0
)
-
projected_coord
(
0
,
1
);
// x1-x2
Real
x32
=
projected_coord
(
0
,
1
)
-
projected_coord
(
0
,
2
);
Real
x13
=
projected_coord
(
0
,
2
)
-
projected_coord
(
0
,
0
);
Real
y21
=
projected_coord
(
1
,
0
)
-
projected_coord
(
1
,
1
);
// y1-y2
Real
y32
=
projected_coord
(
1
,
1
)
-
projected_coord
(
1
,
2
);
Real
y13
=
projected_coord
(
1
,
2
)
-
projected_coord
(
1
,
0
);
// donne juste pour la matrice de rigidité... mais pas pour le patch test
// 4_5_5
/* Real x21=projected_coord(0,1)-projected_coord(0,0);
Real x32=projected_coord(0,2)-projected_coord(0,1);
Real x13=projected_coord(0,0)-projected_coord(0,2);
Real y21=projected_coord(1,1)-projected_coord(1,0);
Real y32=projected_coord(1,2)-projected_coord(1,1);
Real y13=projected_coord(1,0)-projected_coord(1,2);*/
// natural triangle side length
Real
L4
=
sqrt
(
x21
*
x21
+
y21
*
y21
);
Real
L5
=
sqrt
(
x32
*
x32
+
y32
*
y32
);
Real
L6
=
sqrt
(
x13
*
x13
+
y13
*
y13
);
// sinus and cosinus
Real
C4
=
x21
/
L4
;
Real
C5
=
x32
/
L5
;
Real
C6
=
x13
/
L6
;
Real
S4
=
y21
/
L4
;
Real
S5
=
y32
/
L5
;
Real
S6
=
y13
/
L6
;
Real
dN1xi
=
-
1
;
Real
dN2xi
=
1
;
Real
dN3xi
=
0
;
Real
dN1eta
=
-
1
;
Real
dN2eta
=
0
;
Real
dN3eta
=
1
;
Real
dP4xi
=
4
-
8
*
xi
-
4
*
eta
;
Real
dP5xi
=
4
*
eta
;
Real
dP6xi
=
-
4
*
eta
;
Real
dP4eta
=
-
4
*
xi
;
Real
dP5eta
=
4
*
xi
;
Real
dP6eta
=
4
-
4
*
xi
-
8
*
eta
;
switch
(
id
)
{
case
0
:
{
// N'xi N'eta
dnds
(
0
,
0
)
=
dN1xi
;
dnds
(
0
,
1
)
=
dN2xi
;
dnds
(
0
,
2
)
=
dN3xi
;
dnds
(
1
,
0
)
=
dN1eta
;
dnds
(
1
,
1
)
=
dN2eta
;
dnds
(
1
,
2
)
=
dN3eta
;
break
;
}
case
1
:
{
// Nxi1'xi Nxi1'eta
dnds
(
0
,
0
)
=
3
/
(
2
*
L4
)
*
dP4xi
*
C4
-
3
/
(
2
*
L6
)
*
dP6xi
*
C6
;
dnds
(
0
,
1
)
=
3
/
(
2
*
L5
)
*
dP5xi
*
C5
-
3
/
(
2
*
L4
)
*
dP4xi
*
C4
;
dnds
(
0
,
2
)
=
3
/
(
2
*
L6
)
*
dP6xi
*
C6
-
3
/
(
2
*
L5
)
*
dP5xi
*
C5
;
dnds
(
1
,
0
)
=
3
/
(
2
*
L4
)
*
dP4eta
*
C4
-
3
/
(
2
*
L6
)
*
dP6eta
*
C6
;
dnds
(
1
,
1
)
=
3
/
(
2
*
L5
)
*
dP5eta
*
C5
-
3
/
(
2
*
L4
)
*
dP4eta
*
C4
;
dnds
(
1
,
2
)
=
3
/
(
2
*
L6
)
*
dP6eta
*
C6
-
3
/
(
2
*
L5
)
*
dP5eta
*
C5
;
break
;
}
case
2
:
{
// Nxi2'xi Nxi2'eta
dnds
(
0
,
0
)
=
-
1
-
(
3.
/
4.
)
*
dP4xi
*
C4
*
C4
-
(
3.
/
4.
)
*
dP6xi
*
C6
*
C6
;
dnds
(
0
,
1
)
=
1
-
(
3.
/
4.
)
*
dP5xi
*
C5
*
C5
-
(
3.
/
4.
)
*
dP4xi
*
C4
*
C4
;
dnds
(
0
,
2
)
=
-
(
3.
/
4.
)
*
dP6xi
*
C6
*
C6
-
(
3.
/
4.
)
*
dP5xi
*
C5
*
C5
;
dnds
(
1
,
0
)
=
-
1
-
(
3.
/
4.
)
*
dP4eta
*
C4
*
C4
-
(
3.
/
4.
)
*
dP6eta
*
C6
*
C6
;
dnds
(
1
,
1
)
=
-
(
3.
/
4.
)
*
dP5eta
*
C5
*
C5
-
(
3.
/
4.
)
*
dP4eta
*
C4
*
C4
;
dnds
(
1
,
2
)
=
1
-
(
3.
/
4.
)
*
dP6eta
*
C6
*
C6
-
(
3.
/
4.
)
*
dP5eta
*
C5
*
C5
;
break
;
}
case
3
:
{
// Nxi3'xi Nxi3'eta
dnds
(
0
,
0
)
=
-
(
3.
/
4.
)
*
dP4xi
*
C4
*
S4
-
(
3.
/
4.
)
*
dP6xi
*
C6
*
S6
;
dnds
(
0
,
1
)
=
-
(
3.
/
4.
)
*
dP5xi
*
C5
*
S5
-
(
3.
/
4.
)
*
dP4xi
*
C4
*
S4
;
dnds
(
0
,
2
)
=
-
(
3.
/
4.
)
*
dP6xi
*
C6
*
S6
-
(
3.
/
4.
)
*
dP5xi
*
C5
*
S5
;
dnds
(
1
,
0
)
=
-
(
3.
/
4.
)
*
dP4eta
*
C4
*
S4
-
(
3.
/
4.
)
*
dP6eta
*
C6
*
S6
;
dnds
(
1
,
1
)
=
-
(
3.
/
4.
)
*
dP5eta
*
C5
*
S5
-
(
3.
/
4.
)
*
dP4eta
*
C4
*
S4
;
dnds
(
1
,
2
)
=
-
(
3.
/
4.
)
*
dP6eta
*
C6
*
S6
-
(
3.
/
4.
)
*
dP5eta
*
C5
*
S5
;
break
;
}
case
4
:
{
// Nyi1'xi Nyi1'eta
dnds
(
0
,
0
)
=
3
/
(
2
*
L4
)
*
dP4xi
*
S4
-
3
/
(
2
*
L6
)
*
dP6xi
*
S6
;
dnds
(
0
,
1
)
=
3
/
(
2
*
L5
)
*
dP5xi
*
S5
-
3
/
(
2
*
L4
)
*
dP4xi
*
S4
;
dnds
(
0
,
2
)
=
3
/
(
2
*
L6
)
*
dP6xi
*
S6
-
3
/
(
2
*
L5
)
*
dP5xi
*
S5
;
dnds
(
1
,
0
)
=
3
/
(
2
*
L4
)
*
dP4eta
*
S4
-
3
/
(
2
*
L6
)
*
dP6eta
*
S6
;
dnds
(
1
,
1
)
=
3
/
(
2
*
L5
)
*
dP5eta
*
S5
-
3
/
(
2
*
L4
)
*
dP4eta
*
S4
;
dnds
(
1
,
2
)
=
3
/
(
2
*
L6
)
*
dP6eta
*
S6
-
3
/
(
2
*
L5
)
*
dP5eta
*
S5
;
break
;
}
case
5
:
{
// Nyi2'xi Nyi2'eta
dnds
(
0
,
0
)
=
-
(
3.
/
4.
)
*
dP4xi
*
C4
*
S4
-
(
3.
/
4.
)
*
dP6xi
*
C6
*
S6
;
dnds
(
0
,
1
)
=
-
(
3.
/
4.
)
*
dP5xi
*
C5
*
S5
-
(
3.
/
4.
)
*
dP4xi
*
C4
*
S4
;
dnds
(
0
,
2
)
=
-
(
3.
/
4.
)
*
dP6xi
*
C6
*
S6
-
(
3.
/
4.
)
*
dP5xi
*
C5
*
S5
;
dnds
(
1
,
0
)
=
-
(
3.
/
4.
)
*
dP4eta
*
C4
*
S4
-
(
3.
/
4.
)
*
dP6eta
*
C6
*
S6
;
dnds
(
1
,
1
)
=
-
(
3.
/
4.
)
*
dP5eta
*
C5
*
S5
-
(
3.
/
4.
)
*
dP4eta
*
C4
*
S4
;
dnds
(
1
,
2
)
=
-
(
3.
/
4.
)
*
dP6eta
*
C6
*
S6
-
(
3.
/
4.
)
*
dP5eta
*
C5
*
S5
;
break
;
}
case
6
:
{
// Nyi3'xi Nyi3'eta
dnds
(
0
,
0
)
=
dN1xi
-
(
3.
/
4.
)
*
dP4xi
*
S4
*
S4
-
(
3.
/
4.
)
*
dP6xi
*
S6
*
S6
;
dnds
(
0
,
1
)
=
dN2xi
-
(
3.
/
4.
)
*
dP5xi
*
S5
*
S5
-
(
3.
/
4.
)
*
dP4xi
*
S4
*
S4
;
dnds
(
0
,
2
)
=
dN3xi
-
(
3.
/
4.
)
*
dP6xi
*
S6
*
S6
-
(
3.
/
4.
)
*
dP5xi
*
S5
*
S5
;
dnds
(
1
,
0
)
=
dN1eta
-
(
3.
/
4.
)
*
dP4eta
*
S4
*
S4
-
(
3.
/
4.
)
*
dP6eta
*
S6
*
S6
;
dnds
(
1
,
1
)
=
dN2eta
-
(
3.
/
4.
)
*
dP5eta
*
S5
*
S5
-
(
3.
/
4.
)
*
dP4eta
*
S4
*
S4
;
dnds
(
1
,
2
)
=
dN3eta
-
(
3.
/
4.
)
*
dP6eta
*
S6
*
S6
-
(
3.
/
4.
)
*
dP5eta
*
S5
*
S5
;
break
;
}
}
}
Event Timeline
Log In to Comment