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rAKA akantu
fragment_manager.cc
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/**
* @file fragment_manager.cc
*
* @author Marco Vocialta <marco.vocialta@epfl.ch>
*
* @date creation: Thu Jan 23 2014
* @date last modification: Tue Aug 19 2014
*
* @brief Group manager to handle fragments
*
* @section LICENSE
*
* Copyright (©) 2014 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "fragment_manager.hh"
#include "material_cohesive.hh"
#include <numeric>
#include <algorithm>
#include <functional>
__BEGIN_AKANTU__
/* -------------------------------------------------------------------------- */
FragmentManager
::
FragmentManager
(
SolidMechanicsModelCohesive
&
model
,
bool
dump_data
,
const
ID
&
id
,
const
MemoryID
&
memory_id
)
:
GroupManager
(
model
.
getMesh
(),
id
,
memory_id
),
model
(
model
),
mass_center
(
0
,
model
.
getSpatialDimension
(),
"mass_center"
),
mass
(
0
,
model
.
getSpatialDimension
(),
"mass"
),
velocity
(
0
,
model
.
getSpatialDimension
(),
"velocity"
),
inertia_moments
(
0
,
model
.
getSpatialDimension
(),
"inertia_moments"
),
principal_directions
(
0
,
model
.
getSpatialDimension
()
*
model
.
getSpatialDimension
(),
"principal_directions"
),
quad_coordinates
(
"quad_coordinates"
,
id
),
mass_density
(
"mass_density"
,
id
),
nb_elements_per_fragment
(
0
,
1
,
"nb_elements_per_fragment"
),
dump_data
(
dump_data
)
{
AKANTU_DEBUG_IN
();
UInt
spatial_dimension
=
mesh
.
getSpatialDimension
();
/// compute quadrature points' coordinates
mesh
.
initElementTypeMapArray
(
quad_coordinates
,
spatial_dimension
,
spatial_dimension
,
_not_ghost
);
model
.
getFEEngine
().
interpolateOnQuadraturePoints
(
model
.
getMesh
().
getNodes
(),
quad_coordinates
);
/// store mass density per quadrature point
mesh
.
initElementTypeMapArray
(
mass_density
,
1
,
spatial_dimension
,
_not_ghost
);
storeMassDensityPerQuadraturePoint
();
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
class
CohesiveElementFilter
:
public
GroupManager
::
ClusteringFilter
{
public
:
CohesiveElementFilter
(
const
SolidMechanicsModelCohesive
&
model
,
const
Real
max_damage
=
1.
)
:
model
(
model
),
is_unbroken
(
max_damage
)
{}
bool
operator
()
(
const
Element
&
el
)
const
{
if
(
el
.
kind
==
_ek_regular
)
return
true
;
const
Array
<
UInt
>
&
mat_indexes
=
model
.
getMaterialByElement
(
el
.
type
,
el
.
ghost_type
);
const
Array
<
UInt
>
&
mat_loc_num
=
model
.
getMaterialLocalNumbering
(
el
.
type
,
el
.
ghost_type
);
const
MaterialCohesive
&
mat
=
static_cast
<
const
MaterialCohesive
&>
(
model
.
getMaterial
(
mat_indexes
(
el
.
element
)));
UInt
el_index
=
mat_loc_num
(
el
.
element
);
UInt
nb_quad_per_element
=
model
.
getFEEngine
(
"CohesiveFEEngine"
).
getNbQuadraturePoints
(
el
.
type
,
el
.
ghost_type
);
const
Array
<
Real
>
&
damage_array
=
mat
.
getDamage
(
el
.
type
,
el
.
ghost_type
);
AKANTU_DEBUG_ASSERT
(
nb_quad_per_element
*
el_index
<
damage_array
.
getSize
(),
"This quadrature point is out of range"
);
const
Real
*
element_damage
=
damage_array
.
storage
()
+
nb_quad_per_element
*
el_index
;
UInt
unbroken_quads
=
std
::
count_if
(
element_damage
,
element_damage
+
nb_quad_per_element
,
is_unbroken
);
if
(
unbroken_quads
>
0
)
return
true
;
return
false
;
}
private
:
struct
IsUnbrokenFunctor
{
IsUnbrokenFunctor
(
const
Real
&
max_damage
)
:
max_damage
(
max_damage
)
{}
bool
operator
()
(
const
Real
&
x
)
{
return
x
<
max_damage
;}
const
Real
max_damage
;
};
const
SolidMechanicsModelCohesive
&
model
;
const
IsUnbrokenFunctor
is_unbroken
;
};
/* -------------------------------------------------------------------------- */
void
FragmentManager
::
buildFragments
(
Real
damage_limit
)
{
AKANTU_DEBUG_IN
();
#if defined(AKANTU_PARALLEL_COHESIVE_ELEMENT)
DistributedSynchronizer
*
cohesive_synchronizer
=
const_cast
<
DistributedSynchronizer
*>
(
model
.
getCohesiveSynchronizer
());
if
(
cohesive_synchronizer
)
{
cohesive_synchronizer
->
computeBufferSize
(
model
,
_gst_smmc_damage
);
cohesive_synchronizer
->
asynchronousSynchronize
(
model
,
_gst_smmc_damage
);
cohesive_synchronizer
->
waitEndSynchronize
(
model
,
_gst_smmc_damage
);
}
#endif
DistributedSynchronizer
&
synchronizer
=
const_cast
<
DistributedSynchronizer
&>
(
model
.
getSynchronizer
());
Mesh
&
mesh_facets
=
const_cast
<
Mesh
&>
(
mesh
.
getMeshFacets
());
UInt
spatial_dimension
=
model
.
getSpatialDimension
();
std
::
string
fragment_prefix
(
"fragment"
);
/// generate fragments
global_nb_fragment
=
createClusters
(
spatial_dimension
,
fragment_prefix
,
CohesiveElementFilter
(
model
,
damage_limit
),
&
synchronizer
,
&
mesh_facets
);
nb_fragment
=
getNbElementGroups
(
spatial_dimension
);
fragment_index
.
resize
(
nb_fragment
);
UInt
*
fragment_index_it
=
fragment_index
.
storage
();
/// loop over fragments
for
(
const_element_group_iterator
it
(
element_group_begin
());
it
!=
element_group_end
();
++
it
,
++
fragment_index_it
)
{
/// get fragment index
std
::
string
fragment_index_string
=
it
->
first
.
substr
(
fragment_prefix
.
size
()
+
1
);
std
::
stringstream
sstr
(
fragment_index_string
.
c_str
());
sstr
>>
*
fragment_index_it
;
AKANTU_DEBUG_ASSERT
(
!
sstr
.
fail
(),
"fragment_index is not an integer"
);
}
/// compute fragments' mass
computeMass
();
if
(
dump_data
)
{
createDumpDataArray
(
fragment_index
,
"fragments"
,
true
);
createDumpDataArray
(
mass
,
"fragments mass"
);
}
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
void
FragmentManager
::
computeMass
()
{
AKANTU_DEBUG_IN
();
UInt
spatial_dimension
=
model
.
getSpatialDimension
();
/// create a unit field per quadrature point, since to compute mass
/// it's neccessary to integrate only density
ElementTypeMapArray
<
Real
>
unit_field
(
"unit_field"
,
id
);
mesh
.
initElementTypeMapArray
(
unit_field
,
spatial_dimension
,
spatial_dimension
,
_not_ghost
);
ElementTypeMapArray
<
Real
>::
type_iterator
it
=
unit_field
.
firstType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
ElementTypeMapArray
<
Real
>::
type_iterator
end
=
unit_field
.
lastType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
for
(;
it
!=
end
;
++
it
)
{
ElementType
type
=
*
it
;
Array
<
Real
>
&
field_array
=
unit_field
(
type
);
UInt
nb_element
=
mesh
.
getNbElement
(
type
);
UInt
nb_quad_per_element
=
model
.
getFEEngine
().
getNbQuadraturePoints
(
type
);
field_array
.
resize
(
nb_element
*
nb_quad_per_element
);
field_array
.
set
(
1.
);
}
integrateFieldOnFragments
(
unit_field
,
mass
);
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
void
FragmentManager
::
computeCenterOfMass
()
{
AKANTU_DEBUG_IN
();
/// integrate position multiplied by density
integrateFieldOnFragments
(
quad_coordinates
,
mass_center
);
/// divide it by the fragments' mass
Real
*
mass_storage
=
mass
.
storage
();
Real
*
mass_center_storage
=
mass_center
.
storage
();
UInt
total_components
=
mass_center
.
getSize
()
*
mass_center
.
getNbComponent
();
for
(
UInt
i
=
0
;
i
<
total_components
;
++
i
)
mass_center_storage
[
i
]
/=
mass_storage
[
i
];
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
void
FragmentManager
::
computeVelocity
()
{
AKANTU_DEBUG_IN
();
UInt
spatial_dimension
=
model
.
getSpatialDimension
();
/// compute velocity per quadrature point
ElementTypeMapArray
<
Real
>
velocity_field
(
"velocity_field"
,
id
);
mesh
.
initElementTypeMapArray
(
velocity_field
,
spatial_dimension
,
spatial_dimension
,
_not_ghost
);
model
.
getFEEngine
().
interpolateOnQuadraturePoints
(
model
.
getVelocity
(),
velocity_field
);
/// integrate on fragments
integrateFieldOnFragments
(
velocity_field
,
velocity
);
/// divide it by the fragments' mass
Real
*
mass_storage
=
mass
.
storage
();
Real
*
velocity_storage
=
velocity
.
storage
();
UInt
total_components
=
velocity
.
getSize
()
*
velocity
.
getNbComponent
();
for
(
UInt
i
=
0
;
i
<
total_components
;
++
i
)
velocity_storage
[
i
]
/=
mass_storage
[
i
];
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
/**
* Given the distance @f$ \mathbf{r} @f$ between a quadrature point
* and its center of mass, the moment of inertia is computed as \f[
* I_\mathrm{CM} = \mathrm{tr}(\mathbf{r}\mathbf{r}^\mathrm{T})
* \mathbf{I} - \mathbf{r}\mathbf{r}^\mathrm{T} \f] for more
* information check Wikipedia
* (http://en.wikipedia.org/wiki/Moment_of_inertia#Identities_for_a_skew-symmetric_matrix)
*
*/
void
FragmentManager
::
computeInertiaMoments
()
{
AKANTU_DEBUG_IN
();
UInt
spatial_dimension
=
model
.
getSpatialDimension
();
computeCenterOfMass
();
/// compute local coordinates products with respect to the center of match
ElementTypeMapArray
<
Real
>
moments_coords
(
"moments_coords"
,
id
);
mesh
.
initElementTypeMapArray
(
moments_coords
,
spatial_dimension
*
spatial_dimension
,
spatial_dimension
,
_not_ghost
);
/// resize the by element type
ElementTypeMapArray
<
Real
>::
type_iterator
it
=
moments_coords
.
firstType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
ElementTypeMapArray
<
Real
>::
type_iterator
end
=
moments_coords
.
lastType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
for
(;
it
!=
end
;
++
it
)
{
ElementType
type
=
*
it
;
Array
<
Real
>
&
field_array
=
moments_coords
(
type
);
UInt
nb_element
=
mesh
.
getNbElement
(
type
);
UInt
nb_quad_per_element
=
model
.
getFEEngine
().
getNbQuadraturePoints
(
type
);
field_array
.
resize
(
nb_element
*
nb_quad_per_element
);
}
/// compute coordinates
Array
<
Real
>::
const_vector_iterator
mass_center_it
=
mass_center
.
begin
(
spatial_dimension
);
/// loop over fragments
for
(
const_element_group_iterator
it
(
element_group_begin
());
it
!=
element_group_end
();
++
it
,
++
mass_center_it
)
{
const
ElementTypeMapArray
<
UInt
>
&
el_list
=
it
->
second
->
getElements
();
ElementTypeMapArray
<
UInt
>::
type_iterator
type_it
=
el_list
.
firstType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
ElementTypeMapArray
<
UInt
>::
type_iterator
type_end
=
el_list
.
lastType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
/// loop over elements of the fragment
for
(;
type_it
!=
type_end
;
++
type_it
)
{
ElementType
type
=
*
type_it
;
UInt
nb_quad_per_element
=
model
.
getFEEngine
().
getNbQuadraturePoints
(
type
);
Array
<
Real
>
&
moments_coords_array
=
moments_coords
(
type
);
const
Array
<
Real
>
&
quad_coordinates_array
=
quad_coordinates
(
type
);
const
Array
<
UInt
>
&
el_list_array
=
el_list
(
type
);
Array
<
Real
>::
matrix_iterator
moments_begin
=
moments_coords_array
.
begin
(
spatial_dimension
,
spatial_dimension
);
Array
<
Real
>::
const_vector_iterator
quad_coordinates_begin
=
quad_coordinates_array
.
begin
(
spatial_dimension
);
Vector
<
Real
>
relative_coords
(
spatial_dimension
);
for
(
UInt
el
=
0
;
el
<
el_list_array
.
getSize
();
++
el
)
{
UInt
global_el
=
el_list_array
(
el
);
/// loop over quadrature points
for
(
UInt
q
=
0
;
q
<
nb_quad_per_element
;
++
q
)
{
UInt
global_q
=
global_el
*
nb_quad_per_element
+
q
;
Matrix
<
Real
>
moments_matrix
=
moments_begin
[
global_q
];
const
Vector
<
Real
>
&
quad_coord_vector
=
quad_coordinates_begin
[
global_q
];
/// to understand this read the documentation written just
/// before this function
relative_coords
=
quad_coord_vector
;
relative_coords
-=
*
mass_center_it
;
moments_matrix
.
outerProduct
(
relative_coords
,
relative_coords
);
Real
trace
=
moments_matrix
.
trace
();
moments_matrix
*=
-
1.
;
moments_matrix
+=
Matrix
<
Real
>::
eye
(
spatial_dimension
,
trace
);
}
}
}
}
/// integrate moments
Array
<
Real
>
integrated_moments
(
global_nb_fragment
,
spatial_dimension
*
spatial_dimension
);
integrateFieldOnFragments
(
moments_coords
,
integrated_moments
);
/// compute and store principal moments
inertia_moments
.
resize
(
global_nb_fragment
);
principal_directions
.
resize
(
global_nb_fragment
);
Array
<
Real
>::
matrix_iterator
integrated_moments_it
=
integrated_moments
.
begin
(
spatial_dimension
,
spatial_dimension
);
Array
<
Real
>::
vector_iterator
inertia_moments_it
=
inertia_moments
.
begin
(
spatial_dimension
);
Array
<
Real
>::
matrix_iterator
principal_directions_it
=
principal_directions
.
begin
(
spatial_dimension
,
spatial_dimension
);
for
(
UInt
frag
=
0
;
frag
<
global_nb_fragment
;
++
frag
,
++
integrated_moments_it
,
++
inertia_moments_it
,
++
principal_directions_it
)
{
integrated_moments_it
->
eig
(
*
inertia_moments_it
,
*
principal_directions_it
);
}
if
(
dump_data
)
createDumpDataArray
(
inertia_moments
,
"moments of inertia"
);
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
void
FragmentManager
::
computeAllData
()
{
AKANTU_DEBUG_IN
();
buildFragments
();
computeVelocity
();
computeInertiaMoments
();
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
void
FragmentManager
::
storeMassDensityPerQuadraturePoint
()
{
AKANTU_DEBUG_IN
();
UInt
spatial_dimension
=
model
.
getSpatialDimension
();
Mesh
::
type_iterator
it
=
mesh
.
firstType
(
spatial_dimension
);
Mesh
::
type_iterator
end
=
mesh
.
lastType
(
spatial_dimension
);
for
(;
it
!=
end
;
++
it
)
{
ElementType
type
=
*
it
;
Array
<
Real
>
&
mass_density_array
=
mass_density
(
type
);
UInt
nb_element
=
mesh
.
getNbElement
(
type
);
UInt
nb_quad_per_element
=
model
.
getFEEngine
().
getNbQuadraturePoints
(
type
);
mass_density_array
.
resize
(
nb_element
*
nb_quad_per_element
);
const
Array
<
UInt
>
&
mat_indexes
=
model
.
getMaterialByElement
(
type
);
Real
*
mass_density_it
=
mass_density_array
.
storage
();
/// store mass_density for each element and quadrature point
for
(
UInt
el
=
0
;
el
<
nb_element
;
++
el
)
{
Material
&
mat
=
model
.
getMaterial
(
mat_indexes
(
el
));
for
(
UInt
q
=
0
;
q
<
nb_quad_per_element
;
++
q
,
++
mass_density_it
)
*
mass_density_it
=
mat
.
getRho
();
}
}
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
void
FragmentManager
::
integrateFieldOnFragments
(
ElementTypeMapArray
<
Real
>
&
field
,
Array
<
Real
>
&
output
)
{
AKANTU_DEBUG_IN
();
UInt
spatial_dimension
=
model
.
getSpatialDimension
();
UInt
nb_component
=
output
.
getNbComponent
();
/// integration part
output
.
resize
(
global_nb_fragment
);
output
.
clear
();
UInt
*
fragment_index_it
=
fragment_index
.
storage
();
Array
<
Real
>::
vector_iterator
output_begin
=
output
.
begin
(
nb_component
);
/// loop over fragments
for
(
const_element_group_iterator
it
(
element_group_begin
());
it
!=
element_group_end
();
++
it
,
++
fragment_index_it
)
{
const
ElementTypeMapArray
<
UInt
>
&
el_list
=
it
->
second
->
getElements
();
ElementTypeMapArray
<
UInt
>::
type_iterator
type_it
=
el_list
.
firstType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
ElementTypeMapArray
<
UInt
>::
type_iterator
type_end
=
el_list
.
lastType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
/// loop over elements of the fragment
for
(;
type_it
!=
type_end
;
++
type_it
)
{
ElementType
type
=
*
type_it
;
UInt
nb_quad_per_element
=
model
.
getFEEngine
().
getNbQuadraturePoints
(
type
);
const
Array
<
Real
>
&
density_array
=
mass_density
(
type
);
Array
<
Real
>
&
field_array
=
field
(
type
);
const
Array
<
UInt
>
&
elements
=
el_list
(
type
);
UInt
nb_element
=
elements
.
getSize
();
/// generate array to be integrated by filtering fragment's elements
Array
<
Real
>
integration_array
(
elements
.
getSize
()
*
nb_quad_per_element
,
nb_component
);
Array
<
Real
>::
matrix_iterator
int_array_it
=
integration_array
.
begin_reinterpret
(
nb_quad_per_element
,
nb_component
,
nb_element
);
Array
<
Real
>::
matrix_iterator
int_array_end
=
integration_array
.
end_reinterpret
(
nb_quad_per_element
,
nb_component
,
nb_element
);
Array
<
Real
>::
matrix_iterator
field_array_begin
=
field_array
.
begin_reinterpret
(
nb_quad_per_element
,
nb_component
,
field_array
.
getSize
()
/
nb_quad_per_element
);
Array
<
Real
>::
const_vector_iterator
density_array_begin
=
density_array
.
begin_reinterpret
(
nb_quad_per_element
,
density_array
.
getSize
()
/
nb_quad_per_element
);
for
(
UInt
el
=
0
;
int_array_it
!=
int_array_end
;
++
int_array_it
,
++
el
)
{
UInt
global_el
=
elements
(
el
);
*
int_array_it
=
field_array_begin
[
global_el
];
/// multiply field by density
const
Vector
<
Real
>
&
density_vector
=
density_array_begin
[
global_el
];
for
(
UInt
i
=
0
;
i
<
nb_quad_per_element
;
++
i
)
{
for
(
UInt
j
=
0
;
j
<
nb_component
;
++
j
)
{
(
*
int_array_it
)(
i
,
j
)
*=
density_vector
(
i
);
}
}
}
/// integrate the field over the fragment
Array
<
Real
>
integrated_array
(
elements
.
getSize
(),
nb_component
);
model
.
getFEEngine
().
integrate
(
integration_array
,
integrated_array
,
nb_component
,
type
,
_not_ghost
,
elements
);
/// sum over all elements and store the result
Vector
<
Real
>
output_tmp
(
output_begin
[
*
fragment_index_it
]);
output_tmp
+=
std
::
accumulate
(
integrated_array
.
begin
(
nb_component
),
integrated_array
.
end
(
nb_component
),
Vector
<
Real
>
(
nb_component
));
}
}
/// sum output over all processors
StaticCommunicator
&
comm
=
StaticCommunicator
::
getStaticCommunicator
();
comm
.
allReduce
(
output
.
storage
(),
global_nb_fragment
*
nb_component
,
_so_sum
);
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
void
FragmentManager
::
computeNbElementsPerFragment
()
{
AKANTU_DEBUG_IN
();
UInt
spatial_dimension
=
model
.
getSpatialDimension
();
nb_elements_per_fragment
.
resize
(
global_nb_fragment
);
nb_elements_per_fragment
.
clear
();
UInt
*
fragment_index_it
=
fragment_index
.
storage
();
/// loop over fragments
for
(
const_element_group_iterator
it
(
element_group_begin
());
it
!=
element_group_end
();
++
it
,
++
fragment_index_it
)
{
const
ElementTypeMapArray
<
UInt
>
&
el_list
=
it
->
second
->
getElements
();
ElementTypeMapArray
<
UInt
>::
type_iterator
type_it
=
el_list
.
firstType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
ElementTypeMapArray
<
UInt
>::
type_iterator
type_end
=
el_list
.
lastType
(
spatial_dimension
,
_not_ghost
,
_ek_regular
);
/// loop over elements of the fragment
for
(;
type_it
!=
type_end
;
++
type_it
)
{
ElementType
type
=
*
type_it
;
UInt
nb_element
=
el_list
(
type
).
getSize
();
nb_elements_per_fragment
(
*
fragment_index_it
)
+=
nb_element
;
}
}
/// sum values over all processors
StaticCommunicator
&
comm
=
StaticCommunicator
::
getStaticCommunicator
();
comm
.
allReduce
(
nb_elements_per_fragment
.
storage
(),
global_nb_fragment
,
_so_sum
);
if
(
dump_data
)
createDumpDataArray
(
nb_elements_per_fragment
,
"elements per fragment"
);
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
template
<
typename
T
>
void
FragmentManager
::
createDumpDataArray
(
Array
<
T
>
&
data
,
std
::
string
name
,
bool
fragment_index_output
)
{
AKANTU_DEBUG_IN
();
if
(
data
.
getSize
()
==
0
)
return
;
typedef
typename
Array
<
T
>::
vector_iterator
data_iterator
;
Mesh
&
mesh_not_const
=
const_cast
<
Mesh
&>
(
mesh
);
UInt
spatial_dimension
=
mesh
.
getSpatialDimension
();
UInt
nb_component
=
data
.
getNbComponent
();
UInt
*
fragment_index_it
=
fragment_index
.
storage
();
data_iterator
data_begin
=
data
.
begin
(
nb_component
);
/// loop over fragments
for
(
const_element_group_iterator
it
(
element_group_begin
());
it
!=
element_group_end
();
++
it
,
++
fragment_index_it
)
{
const
ElementGroup
&
fragment
=
*
(
it
->
second
);
/// loop over cluster types
ElementGroup
::
type_iterator
type_it
=
fragment
.
firstType
(
spatial_dimension
);
ElementGroup
::
type_iterator
type_end
=
fragment
.
lastType
(
spatial_dimension
);
for
(;
type_it
!=
type_end
;
++
type_it
)
{
ElementType
type
=
*
type_it
;
/// init mesh data
Array
<
T
>
*
mesh_data
=
mesh_not_const
.
getDataPointer
<
T
>
(
name
,
type
,
_not_ghost
,
nb_component
);
data_iterator
mesh_data_begin
=
mesh_data
->
begin
(
nb_component
);
ElementGroup
::
const_element_iterator
el_it
=
fragment
.
element_begin
(
type
);
ElementGroup
::
const_element_iterator
el_end
=
fragment
.
element_end
(
type
);
/// fill mesh data
if
(
fragment_index_output
)
{
for
(;
el_it
!=
el_end
;
++
el_it
)
{
Vector
<
T
>
md_tmp
(
mesh_data_begin
[
*
el_it
]);
md_tmp
(
0
)
=
*
fragment_index_it
;
}
}
else
{
for
(;
el_it
!=
el_end
;
++
el_it
)
{
Vector
<
T
>
md_tmp
(
mesh_data_begin
[
*
el_it
]);
md_tmp
=
data_begin
[
*
fragment_index_it
];
}
}
}
}
AKANTU_DEBUG_OUT
();
}
__END_AKANTU__
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