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node_synchronizer.hh
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Tue, Aug 27, 15:09
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rAKA akantu
node_synchronizer.hh
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/**
* @file node_synchronizer.hh
*
* @author Nicolas Richart <nicolas.richart@epfl.ch>
*
* @date Fri Sep 23 11:45:24 2016
*
* @brief Synchronizer for nodal information
*
* @section LICENSE
*
* Copyright (©) 2010-2011 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "mesh_events.hh"
#include "synchronizer_impl.hh"
/* -------------------------------------------------------------------------- */
#include <unordered_map>
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_NODE_SYNCHRONIZER_HH__
#define __AKANTU_NODE_SYNCHRONIZER_HH__
namespace
akantu
{
class
NodeSynchronizer
:
public
MeshEventHandler
,
public
SynchronizerImpl
<
UInt
>
{
public
:
NodeSynchronizer
(
Mesh
&
mesh
,
const
ID
&
id
=
"element_synchronizer"
,
MemoryID
memory_id
=
0
,
const
bool
register_to_event_manager
=
true
,
EventHandlerPriority
event_priority
=
_ehp_synchronizer
);
~
NodeSynchronizer
()
override
;
friend
class
NodeInfoPerProc
;
/// function to implement to react on akantu::NewNodesEvent
void
onNodesAdded
(
const
Array
<
UInt
>
&
,
const
NewNodesEvent
&
)
override
;
/// function to implement to react on akantu::RemovedNodesEvent
void
onNodesRemoved
(
const
Array
<
UInt
>
&
,
const
Array
<
UInt
>
&
,
const
RemovedNodesEvent
&
)
override
{}
/// function to implement to react on akantu::NewElementsEvent
void
onElementsAdded
(
const
Array
<
Element
>
&
,
const
NewElementsEvent
&
)
override
{}
/// function to implement to react on akantu::RemovedElementsEvent
void
onElementsRemoved
(
const
Array
<
Element
>
&
,
const
ElementTypeMapArray
<
UInt
>
&
,
const
RemovedElementsEvent
&
)
override
{}
/// function to implement to react on akantu::ChangedElementsEvent
void
onElementsChanged
(
const
Array
<
Element
>
&
,
const
Array
<
Element
>
&
,
const
ElementTypeMapArray
<
UInt
>
&
,
const
ChangedElementsEvent
&
)
override
{}
public
:
AKANTU_GET_MACRO
(
Mesh
,
mesh
,
Mesh
&
);
protected
:
Int
getRank
(
const
UInt
&
/*node*/
)
const
final
{
AKANTU_TO_IMPLEMENT
();
}
protected
:
Mesh
&
mesh
;
// std::unordered_map<UInt, Int> node_to_prank;
};
}
// namespace akantu
#endif
/* __AKANTU_NODE_SYNCHRONIZER_HH__ */
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