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element_group_inline_impl.cc
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element_group_inline_impl.cc

/**
* @file element_group_inline_impl.cc
*
* @author Dana Christen <dana.christen@gmail.com>
* @author Nicolas Richart <nicolas.richart@epfl.ch>
*
* @date creation: Wed Nov 13 2013
* @date last modification: Tue Aug 18 2015
*
* @brief Stores information relevent to the notion of domain boundary and
* surfaces.
*
* @section LICENSE
*
* Copyright (©) 2014, 2015 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "element_group.hh"
#include "mesh.hh"
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_ELEMENT_GROUP_INLINE_IMPL_CC__
#define __AKANTU_ELEMENT_GROUP_INLINE_IMPL_CC__
namespace akantu {
/* -------------------------------------------------------------------------- */
inline void ElementGroup::add(const Element & el, bool add_nodes,
bool check_for_duplicate) {
this->add(el.type, el.element, el.ghost_type, add_nodes, check_for_duplicate);
}
/* -------------------------------------------------------------------------- */
inline void ElementGroup::add(const ElementType & type, UInt element,
const GhostType & ghost_type, bool add_nodes,
bool check_for_duplicate) {
addElement(type, element, ghost_type);
if (add_nodes) {
Array<UInt>::const_vector_iterator it =
mesh.getConnectivity(type, ghost_type)
.begin(mesh.getNbNodesPerElement(type)) +
element;
const Vector<UInt> & conn = *it;
for (UInt i = 0; i < conn.size(); ++i)
addNode(conn[i], check_for_duplicate);
}
}
/* -------------------------------------------------------------------------- */
inline void ElementGroup::addNode(UInt node_id, bool check_for_duplicate) {
node_group.add(node_id, check_for_duplicate);
}
/* -------------------------------------------------------------------------- */
inline void ElementGroup::removeNode(UInt node_id) {
node_group.remove(node_id);
}
/* -------------------------------------------------------------------------- */
inline void ElementGroup::addElement(const ElementType & elem_type,
UInt elem_id,
const GhostType & ghost_type) {
if (!(elements.exists(elem_type, ghost_type))) {
elements.alloc(0, 1, elem_type, ghost_type);
}
elements(elem_type, ghost_type).push_back(elem_id);
this->dimension = UInt(
std::max(Int(this->dimension), Int(mesh.getSpatialDimension(elem_type))));
}
/* -------------------------------------------------------------------------- */
inline UInt ElementGroup::getNbNodes() const { return node_group.size(); }
/* -------------------------------------------------------------------------- */
inline ElementGroup::type_iterator
ElementGroup::firstType(UInt dim, const GhostType & ghost_type,
const ElementKind & kind) const {
return elements.firstType(dim, ghost_type, kind);
}
/* -------------------------------------------------------------------------- */
inline ElementGroup::type_iterator
ElementGroup::lastType(UInt dim, const GhostType & ghost_type,
const ElementKind & kind) const {
return elements.lastType(dim, ghost_type, kind);
}
/* -------------------------------------------------------------------------- */
inline ElementGroup::const_element_iterator
ElementGroup::begin(const ElementType & type,
const GhostType & ghost_type) const {
if (elements.exists(type, ghost_type)) {
return elements(type, ghost_type).begin();
} else {
return empty_elements.begin();
}
}
/* -------------------------------------------------------------------------- */
inline ElementGroup::const_element_iterator
ElementGroup::end(const ElementType & type,
const GhostType & ghost_type) const {
if (elements.exists(type, ghost_type)) {
return elements(type, ghost_type).end();
} else {
return empty_elements.end();
}
}
/* -------------------------------------------------------------------------- */
inline const Array<UInt> &
ElementGroup::getElements(const ElementType & type,
const GhostType & ghost_type) const {
if (elements.exists(type, ghost_type)) {
return elements(type, ghost_type);
} else {
return empty_elements;
}
}
/* -------------------------------------------------------------------------- */
} // namespace akantu
#endif /* __AKANTU_ELEMENT_GROUP_INLINE_IMPL_CC__ */

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