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element_group.hh

/**
* @file element_group.hh
*
* @author Dana Christen <dana.christen@gmail.com>
* @author Nicolas Richart <nicolas.richart@epfl.ch>
*
* @date creation: Fri May 03 2013
* @date last modification: Wed Nov 08 2017
*
* @brief Stores information relevent to the notion of domain boundary and
* surfaces.
*
* @section LICENSE
*
* Copyright (©) 2014-2018 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "aka_common.hh"
#include "aka_memory.hh"
#include "dumpable.hh"
#include "element_type_map.hh"
#include "node_group.hh"
/* -------------------------------------------------------------------------- */
#include <set>
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_ELEMENT_GROUP_HH__
#define __AKANTU_ELEMENT_GROUP_HH__
namespace akantu {
class Mesh;
class Element;
} // namespace akantu
namespace akantu {
/* -------------------------------------------------------------------------- */
class ElementGroup : private Memory, public Dumpable {
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public:
ElementGroup(const std::string & name, const Mesh & mesh,
NodeGroup & node_group, UInt dimension = _all_dimensions,
const std::string & id = "element_group",
const MemoryID & memory_id = 0);
ElementGroup(const ElementGroup &);
/* ------------------------------------------------------------------------ */
/* Type definitions */
/* ------------------------------------------------------------------------ */
public:
using ElementList = ElementTypeMapArray<UInt>;
using NodeList = Array<UInt>;
/* ------------------------------------------------------------------------ */
/* Element iterator */
/* ------------------------------------------------------------------------ */
using type_iterator = ElementList::type_iterator;
[[deprecated("Use elementTypes instead")]] inline type_iterator
firstType(UInt dim = _all_dimensions,
const GhostType & ghost_type = _not_ghost,
const ElementKind & kind = _ek_regular) const;
[[deprecated("Use elementTypes instead")]] inline type_iterator
lastType(UInt dim = _all_dimensions,
const GhostType & ghost_type = _not_ghost,
const ElementKind & kind = _ek_regular) const;
template <typename... pack>
inline decltype(auto) elementTypes(pack &&... _pack) const {
return elements.elementTypes(_pack...);
}
using const_element_iterator = Array<UInt>::const_iterator<UInt>;
inline const_element_iterator
begin(const ElementType & type,
const GhostType & ghost_type = _not_ghost) const;
inline const_element_iterator
end(const ElementType & type,
const GhostType & ghost_type = _not_ghost) const;
/* ------------------------------------------------------------------------ */
/* Methods */
/* ------------------------------------------------------------------------ */
public:
/// empty the element group
void empty();
/// append another group to this group
/// BE CAREFUL: it doesn't conserve the element order
void append(const ElementGroup & other_group);
/// add an element to the group. By default the it does not add the nodes to
/// the group
inline void add(const Element & el, bool add_nodes = false,
bool check_for_duplicate = true);
/// \todo fix the default for add_nodes : make it coherent with the other
/// method
inline void add(const ElementType & type, UInt element,
const GhostType & ghost_type = _not_ghost,
bool add_nodes = true, bool check_for_duplicate = true);
inline void addNode(UInt node_id, bool check_for_duplicate = true);
inline void removeNode(UInt node_id);
/// function to print the contain of the class
virtual void printself(std::ostream & stream, int indent = 0) const;
/// fill the elements based on the underlying node group.
virtual void fillFromNodeGroup();
// sort and remove duplicated values
void optimize();
/// change the dimension if needed
void addDimension(UInt dimension);
private:
inline void addElement(const ElementType & elem_type, UInt elem_id,
const GhostType & ghost_type);
friend class GroupManager;
/* ------------------------------------------------------------------------ */
/* Accessors */
/* ------------------------------------------------------------------------ */
public:
const Array<UInt> &
getElements(const ElementType & type,
const GhostType & ghost_type = _not_ghost) const;
AKANTU_GET_MACRO(Elements, elements, const ElementTypeMapArray<UInt> &);
AKANTU_GET_MACRO_NOT_CONST(Elements, elements, ElementTypeMapArray<UInt> &);
// AKANTU_GET_MACRO(Nodes, node_group.getNodes(), const Array<UInt> &);
AKANTU_GET_MACRO(NodeGroup, node_group, const NodeGroup &);
AKANTU_GET_MACRO_NOT_CONST(NodeGroup, node_group, NodeGroup &);
AKANTU_GET_MACRO(Dimension, dimension, UInt);
AKANTU_GET_MACRO(Name, name, std::string);
inline UInt getNbNodes() const;
/* ------------------------------------------------------------------------ */
/* Class Members */
/* ------------------------------------------------------------------------ */
private:
/// Mesh to which this group belongs
const Mesh & mesh;
/// name of the group
std::string name;
/// list of elements composing the group
ElementList elements;
/// sub list of nodes which are composing the elements
NodeGroup & node_group;
/// group dimension
UInt dimension;
/// empty arry for the iterator to work when an element type not present
Array<UInt> empty_elements;
};
/// standard output stream operator
inline std::ostream & operator<<(std::ostream & stream,
const ElementGroup & _this) {
_this.printself(stream);
return stream;
}
} // namespace akantu
#include "element.hh"
#include "element_group_inline_impl.cc"
#endif /* __AKANTU_ELEMENT_GROUP_HH__ */

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