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/**
* @file zone.hh
*
* @author Alejandro M. Aragón <alejandro.aragon@epfl.ch>
*
* @date creation: Fri Jan 04 2013
* @date last modification: Sun Oct 19 2014
*
* @brief contact zone classes
*
* @section LICENSE
*
* Copyright (©) 2014, 2015 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_CZONE_HH__
#define __AKANTU_CZONE_HH__
#include <unordered_set>
#include "aka_common.hh"
#include "surface.hh"
__BEGIN_AKANTU__
//! This class represents a contact element surface
template <int d>
class CZone {
public:
typedef CSurface<d> contact_surface;
typedef typename std::list<const contact_surface*> surface_list;
typedef typename surface_list::const_iterator surface_iterator;
typedef typename CSurface<d>::point_type point_type;
typedef typename CSurface<d>::bbox_type bbox_type;
// typedef std::set<UInt> node_set;
typedef std::unordered_set<UInt> node_set;
typedef typename node_set::iterator node_iterator;
typedef typename node_set::const_iterator const_node_iterator;
typedef std::map<int, node_set> bucket_container;
typedef typename bucket_container::iterator bucket_iterator;
typedef typename bucket_container::const_iterator const_bucket_iterator;
typedef std::set<const Element*> element_container;
typedef typename element_container::const_iterator element_iterator;
// typedef std::map<UInt, element_container> node_element_map;
// typedef typename node_element_map::iterator node_element_iterator;
typedef std::map<int, element_container> elementmap;
typedef typename elementmap::iterator elementmap_iterator;
typedef typename elementmap::const_iterator const_elementmap_iterator;
private:
SolidMechanicsModel& model_;
bbox_type bbox_;
Real delta_[d]; //!< grid size length
int size_[d]; //!< grid dimensions, number of buckets in each dimension
int index_[d]; //!< indexes to convert to 1D equivalent array
bucket_container buckets_;
elementmap elements_;
// node_element_map node_element_map_;
surface_list surfaces_;
public:
CZone() {}
// clear memory
void clear() {
buckets_.clear();
// node_element_map_.clear();
}
typename bucket_container::size_type buckets_size() const
{ return buckets_.size(); }
bucket_iterator buckets_begin()
{ return buckets_.begin(); }
bucket_iterator buckets_end()
{ return buckets_.end(); }
const_bucket_iterator buckets_begin() const
{ return buckets_.begin(); }
const_bucket_iterator buckets_end() const
{ return buckets_.end(); }
void erase_bucket(bucket_iterator bit)
{ buckets_.erase(bit); }
CZone(SolidMechanicsModel& model,
const bbox_type& bb,
const element_container& elems,
const contact_surface& s1,
const contact_surface& s2)
: model_(model), bbox_(bb), delta_(), size_(), index_() {
assert(!elems.empty());
surfaces_.push_back(&s1);
surfaces_.push_back(&s2);
// tolerance
Real epsilon = 2*std::numeric_limits<Real>::epsilon();
// loop over elements to get bucket increments
typedef typename element_container::const_iterator element_iterator;
for (element_iterator it = elems.begin(); it != elems.end(); ++it) {
// get side bounding box
bbox_type bb = getBoundingBox<d>(**it, model_);
// process box to modify delta array
const point_type &m = bb.min();
const point_type &M = bb.max();
for (int i=0; i<d; ++i)
delta_[i] = std::max(delta_[i], (M[i] - m[i])/3. + epsilon);
}
// get the number of buckets in each direction
const point_type& m = bbox_.min();
const point_type& M = bbox_.max();
for (int i=0; i<d; ++i) {
assert(delta_[i] != 0.);
size_[i] = static_cast<int>((M[i] - m[i]) / delta_[i])+1;
}
// get indexes to convert multi-dimensional indexes to a 1D array
index_[0] = 1;
for (int i=1; i<d; ++i)
index_[i] = index_[i-1]*size_[i-1];
// add elements to buckets
add_elements(elems);
std::set<UInt> nodes_inside;
Mesh &mesh = model.getMesh();
const Array<Real> &x = model.getCurrentPosition();
// loop over elements
for (element_iterator it = elems.begin(); it != elems.end(); ++it) {
UInt nb_nodes = mesh.getNbNodesPerElement((*it)->type);
const Array<UInt> &conn = mesh.getConnectivity((*it)->type);
// loop over nodes
for (UInt n = 0; n<nb_nodes; ++n) {
UInt node = conn((*it)->element, n);
point_type node_coord = point_type(&x(node));
// if node is within bounding box
if (bbox_ & node_coord) {
nodes_inside.insert(node);
// compute index into one-dimensional array
int coord[d];
for (int i=0; i<d; ++i)
coord[i] = static_cast<int>((node_coord[i] - m[i])/delta_[i]);
int idx = compute_index(coord);
// add node to bucket
buckets_[idx].insert(node);
// // add side to map
// node_element_map_[node].insert(*it);
} // node within bounding box
} // loop over nodes
} // loop over elements
// check nodes
std::set<UInt> node_check;
for (bucket_iterator it = buckets_.begin(); it != buckets_.end(); ++it)
for (node_iterator nit = it->second.begin(); nit != it->second.end(); ++nit)
node_check.insert(*nit);
cout<<"*** INFO *** Node check after creating buckets passed: "<<(node_check.size() == nodes_inside.size())<<endl;
assert(node_check.size() == nodes_inside.size());
#ifdef DEBUG_CONTACT
cout<<"*** INFO *** A total of "<<nodes_inside.size()<<" nodes lie inside the contact zone."<<endl;
cout<<"*** INFO *** A total of "<<buckets_.size()<<" node buckets were created."<<endl;
#endif
}
int compute_index(int *array) const {
int idx = 0;
for (int i=0; i<d; ++i)
idx += index_[i]*array[i];
return idx;
}
void decompute_index(int idx, int *array, Int2Type<2>) const {
array[0] = idx % index_[1];
array[1] = idx / index_[1];
}
void decompute_index(int idx, int *array, Int2Type<3>) const {
array[0] = (idx % (index_[2])) % index_[1];
array[1] = (idx % (index_[2])) / index_[1];
array[2] = idx / index_[2];
}
void add_elements(const element_container& s) {
const point_type& bbm = bbox_.min();
// loop over elements
for (element_iterator it = s.begin(); it != s.end(); ++it) {
bbox_type elbb = getBoundingBox<d>(**it, model_);
const point_type& elmin = elbb.min();
const point_type& elmax = elbb.max();
int min[d], max[d];
for (int i=0; i<d; ++i) {
min[i] = std::max(0, static_cast<int>((elmin[i] - bbm[i])/delta_[i]));
max[i] = std::min(size_[i], static_cast<int>((elmax[i] - bbm[i])/delta_[i]) +1);
}
add_element(*it, min, max, Int2Type<d>());
} // loop over elements
}
void add_element(const Element* el, int *min, int*max, Int2Type<2>) {
for (int i=min[0]; i<max[0]; ++i) {
for (int j=min[1]; j<max[1]; ++j) {
int idxarray[d] = {i,j};
int idx = compute_index(idxarray);
elements_[idx].insert(el);
}
}
}
void add_element(const Element* el, int *min, int*max, Int2Type<3>) {
for (int i=min[0]; i<max[0]; ++i) {
for (int j=min[1]; j<max[1]; ++j) {
for (int k=min[2]; k<max[2]; ++k) {
int idxarray[d] = {i,j,k};
int idx = compute_index(idxarray);
elements_[idx].insert(el);
}
}
}
}
element_container contiguous(int bucket) {
element_container elements;
collect(elements, bucket, Int2Type<d>());
return elements;
}
bool in_surface(UInt np, const Element* sp) {
for (surface_iterator it = surfaces_.begin(); it != surfaces_.end(); ++it) {
const contact_surface& s = **it;
if (s.in_surface(np, sp))
return true;
}
return false;
}
bool in_element(UInt np, const Element* sp) {
// loop over nodes of side
Mesh& mesh = model_.getMesh();
UInt nb_nodes = mesh.getNbNodesPerElement(sp->type);
const Array<UInt> &conn = mesh.getConnectivity(sp->type);
// loop over nodes
for (UInt n = 0; n<nb_nodes; ++n) {
UInt node = conn(sp->element, n);
if (node == np)
return true;
}
return false;
}
void set_union(int bucket, element_container& elements) const {
// check if bucket exists
const_elementmap_iterator it = elements_.find(bucket);
// if bucket is not found, return since there are no elements to add
if (it == elements_.end())
return;
// otherwise add elements
for (element_iterator sit = it->second.begin(); sit != it->second.end(); ++sit)
elements.insert(*sit);
}
template <class container_type>
void collect(container_type &c, int idx, Int2Type<2>) const {
const int &m = size_[0];
const int &n = size_[1];
int coord[d];
decompute_index(idx, coord, Int2Type<2>());
for (int i=coord[0]-1; i<=coord[0]+1; ++i)
if (i >=0 && i<m)
for (int j=coord[1]-1; j<=coord[1]+1; ++j)
if (j >=0 && j<n) {
int cont[d] = { i, j};
set_union(compute_index(cont), c);
}
}
template <class container_type>
void collect(container_type &c, int idx, Int2Type<3>) const {
const int &m = size_[0];
const int &n = size_[1];
const int &p = size_[2];
int coord[d];
decompute_index(idx, coord, Int2Type<3>());
for (int i=coord[0]-1; i<=coord[0]+1; ++i)
if (i >=0 && i<m)
for (int j=coord[1]-1; j<=coord[1]+1; ++j)
if (j >=0 && j<n)
for (int k=coord[2]-1; k<=coord[2]+1; ++k)
if (k >=0 && k<p) {
int cont[d] = { i, j, k};
set_union(compute_index(cont), c);
}
}
//! Enable std output
friend std::ostream& operator<<(std::ostream& os, const CZone& cz) {
Mesh& mesh = cz.model_.getMesh();
const Array<Real> &x = cz.model_.getCurrentPosition();
int coord[d];
os<<" Contact zone: "<<endl;
os<<" origin: "<<cz.bbox_.min()<<endl;
os<<" bounding box: "<<cz.bbox_<<endl;
os<<" delta: (";
for (int i=0; i<d-1; ++i)
os<<cz.delta_[i]<<",";
os<<cz.delta_[d-1]<<")"<<endl;
os<<" size: (";
for (int i=0; i<d-1; ++i)
os<<cz.size_[i]<<",";
os<<cz.size_[d-1]<<")"<<endl;
os<<" number of node buckets: "<<cz.buckets_.size()<<endl;
std::set<UInt> nodes;
for (const_bucket_iterator it = cz.buckets_.begin(); it != cz.buckets_.end(); ++it) {
os<<" node bucket "<<it->first;
cz.decompute_index(it->first, coord, Int2Type<d>());
os<<" ("<<coord[0];
for (int i=1; i<d; ++i)
os<<","<<coord[i];
os<<") contains "<<it->second.size()<<" nodes:";
for (const_node_iterator nit = it->second.begin(); nit != it->second.end(); ++nit) {
os<<" "<<*nit<<" ("<<point_type(&x(*nit))<<")";
nodes.insert(*nit);
}
os<<endl;
}
os<<" there are a total of "<<nodes.size()<<" nodes in the node buckets."<<endl;
os<<" number of element buckets: "<<cz.elements_.size()<<endl;
for (const_elementmap_iterator it = cz.elements_.begin(); it != cz.elements_.end(); ++it) {
os<<" element bucket "<<it->first;
cz.decompute_index(it->first, coord, Int2Type<d>());
os<<" ("<<coord[0];
for (int i=1; i<d; ++i)
os<<","<<coord[i];
os<<") contains "<<it->second.size()<<" elements:"<<endl;
for (element_iterator sit = it->second.begin(); sit != it->second.end(); ++sit) {
os<<"\t\t"<<**sit;
UInt nb_nodes = mesh.getNbNodesPerElement((*sit)->type);
const Array<UInt> &conn = mesh.getConnectivity((*sit)->type);
os<<", nodes:";
// loop over nodes
for (UInt n = 0; n<nb_nodes; ++n)
os<<" "<<conn((*sit)->element, n)<<" ("<<
point_type(&x(conn((*sit)->element, n)))<<")";
os<<endl;
}
}
return os;
}
};
__END_AKANTU__
#endif /* __AKANTU_CZONE_HH__ */

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