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element_class_tetrahedron_4.cc
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rAKA akantu
element_class_tetrahedron_4.cc
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/**
* @file element_class_tetrahedron_4.cc
* @author Guillaume ANCIAUX <anciaux@epfl.ch>
* @date Mon Aug 16 18:09:53 2010
*
* @brief Specialization of the element_class class for the type _tetrahedron_4
*
* @section LICENSE
*
* \<insert license here\>
*
* @section DESCRIPTION
*
* @verbatim
\eta
^
|
x (0,0,1,0)
|`
| ` ° \xi
| ` ° -
| ` x (0,0,0,1)
| q.` - '
| -` '
| - ` '
| - ` '
x------------------x-----> \zeta
(1,0,0,0) (0,1,0,0)
@endverbatim
*
* @subsection shapes Shape functions
* @f{eqnarray*}{
* N1 &=& 1 - \xi - \eta - \zeta \\
* N2 &=& \xi \\
* N3 &=& \eta \\
* N4 &=& \zeta
* @f}
*
* @subsection quad_points Position of quadrature points
* @f[
* \xi_{q0} = 1/4 \qquad \eta_{q0} = 1/4 \qquad \zeta_{q0} = 1/4
* @f]
*/
/* -------------------------------------------------------------------------- */
// /// shape functions
// shape[0] = 1./4.; /// N1(q_0)
// shape[1] = 1./4.; /// N2(q_0)
// shape[2] = 1./4.; /// N3(q_0)
// shape[3] = 1./4.; /// N4(q_0)
/* -------------------------------------------------------------------------- */
template
<>
UInt
ElementClass
<
_tetrahedron_4
>::
nb_nodes_per_element
;
template
<>
UInt
ElementClass
<
_tetrahedron_4
>::
nb_quadrature_points
;
template
<>
UInt
ElementClass
<
_tetrahedron_4
>::
spatial_dimension
;
/* -------------------------------------------------------------------------- */
template
<>
inline
void
ElementClass
<
_tetrahedron_4
>::
computeShapes
(
const
Real
*
natural_coords
,
Real
*
shapes
){
Real
c0
=
natural_coords
[
1
];
/// @f$ c0 = \eta @f$
Real
c1
=
natural_coords
[
2
];
/// @f$ c1 = \zeta @f$
Real
c2
=
1
-
natural_coords
[
0
]
-
natural_coords
[
1
]
-
natural_coords
[
2
];
/// @f$ c2 = 1 - \xi - \eta - \zeta @f$
Real
c3
=
natural_coords
[
0
];
/// @f$ c2 = \xi @f$
shapes
[
0
]
=
c0
;
shapes
[
1
]
=
c1
;
shapes
[
2
]
=
c2
;
shapes
[
3
]
=
c3
;
}
/* -------------------------------------------------------------------------- */
template
<>
inline
void
ElementClass
<
_tetrahedron_4
>::
computeDNDS
(
__attribute__
((
unused
))
const
Real
*
natural_coords
,
Real
*
dnds
)
{
/**
* @f[
* dnds = \left(
* \begin{array}{cccccc}
* \frac{\partial N1}{\partial \xi} & \frac{\partial N2}{\partial \xi}
* & \frac{\partial N3}{\partial \xi} & \frac{\partial N4}{\partial \xi} \\
* \frac{\partial N1}{\partial \eta} & \frac{\partial N2}{\partial \eta}
* & \frac{\partial N3}{\partial \eta} & \frac{\partial N4}{\partial \eta} \\
* \frac{\partial N1}{\partial \zeta} & \frac{\partial N2}{\partial \zeta}
* & \frac{\partial N3}{\partial \zeta} & \frac{\partial N4}{\partial \zeta}
* \end{array}
* \right)
* @f]
*/
dnds
[
0
]
=
-
1.
;
dnds
[
1
]
=
1.
;
dnds
[
2
]
=
0.
;
dnds
[
3
]
=
0.
;
dnds
[
4
]
=
-
1.
;
dnds
[
5
]
=
0.
;
dnds
[
6
]
=
1.
;
dnds
[
7
]
=
0.
;
dnds
[
8
]
=
-
1.
;
dnds
[
9
]
=
0.
;
dnds
[
10
]
=
0.
;
dnds
[
11
]
=
1.
;
}
/* -------------------------------------------------------------------------- */
template
<>
inline
void
ElementClass
<
_tetrahedron_4
>::
computeJacobian
(
const
Real
*
dxds
,
const
UInt
dimension
,
Real
&
jac
)
{
if
(
dimension
==
spatial_dimension
){
Real
weight
=
1.
/
6.
;
Real
det_dxds
=
Math
::
det3
(
dxds
);
jac
=
det_dxds
*
weight
;
}
else
{
AKANTU_DEBUG_ERROR
(
"to be implemented"
);
}
}
/* -------------------------------------------------------------------------- */
template
<>
inline
Real
ElementClass
<
_tetrahedron_4
>::
getInradius
(
const
Real
*
coord
)
{
return
Math
::
tetrahedron_inradius
(
coord
,
coord
+
3
,
coord
+
6
,
coord
+
9
);
}
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