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contact_rigid_no_friction.hh
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rAKA akantu
contact_rigid_no_friction.hh
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/**
* @file contact_rigid_no_friction.hh
* @author David Kammer <david.kammer@epfl.ch>
* @date Mon Jan 17 14:10:05 2011
*
* @brief Structure that solves contact for for a rigid master surface without
* friction within an explicit time scheme
*
* @section LICENSE
*
* Copyright (©) 2010-2011 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_CONTACT_RIGID_NO_FRICTION_HH__
#define __AKANTU_CONTACT_RIGID_NO_FRICTION_HH__
/* -------------------------------------------------------------------------- */
#include "aka_common.hh"
#include "contact.hh"
/* -------------------------------------------------------------------------- */
__BEGIN_AKANTU__
class
ContactRigidNoFriction
:
public
Contact
{
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public
:
ContactRigidNoFriction
(
const
SolidMechanicsModel
&
model
,
const
ContactType
&
type
,
const
ContactID
&
id
=
"contact"
,
const
MemoryID
&
memory_id
=
0
);
virtual
~
ContactRigidNoFriction
();
/* ------------------------------------------------------------------------ */
/* Methods */
/* ------------------------------------------------------------------------ */
public
:
/// solve the contact
void
solveContact
();
/// avoid adhesion by delocking contact nodes that have tensile contact force
void
avoidAdhesion
();
/// add friction forces
void
addFriction
();
/// find nodes that stick
void
addSticking
();
/// function to print the contain of the class
//virtual void printself(std::ostream & stream, int indent = 0) const;
private
:
/// solve penetration of penetrating nodes
//void solvePenetration(const PenetrationList & penet_list);
/// solve penetration to the closest facet
void
solvePenetrationClosestProjection
(
const
PenetrationList
&
penet_list
);
/// projects the impactor to the projected position
void
projectImpactor
(
const
PenetrationList
&
penet_list
,
const
UInt
impactor_index
,
const
ElementType
facet_type
,
const
UInt
facet_offset
);
void
lockImpactorNode
(
const
PenetrationList
&
penet_list
,
const
UInt
impactor_index
,
const
ElementType
facet_type
,
const
UInt
facet_offset
);
/* ------------------------------------------------------------------------ */
/* Accessors */
/* ------------------------------------------------------------------------ */
public
:
/// get the vector containing the active impactor nodes
AKANTU_GET_MACRO
(
ActiveImpactorNodes
,
active_impactor_nodes
,
const
Vector
<
UInt
>
*
);
/// get the vector that indicates if an impactor node sticks
AKANTU_GET_MACRO
(
NodeIsSticking
,
node_is_sticking
,
const
Vector
<
bool
>
*
);
/* ------------------------------------------------------------------------ */
/* Class Members */
/* ------------------------------------------------------------------------ */
private
:
/// spatial dimension of mesh
UInt
spatial_dimension
;
/// the mesh
const
Mesh
&
mesh
;
/// the normal to the master surface
Vector
<
Int
>
*
master_normals
;
/// list of active impactor nodes
Vector
<
UInt
>
*
active_impactor_nodes
;
/// show if node is sticking
Vector
<
bool
>
*
node_is_sticking
;
};
/* -------------------------------------------------------------------------- */
/* inline functions */
/* -------------------------------------------------------------------------- */
//#include "contact_rigid_no_friction_inline_impl.cc"
/// standard output stream operator
//inline std::ostream & operator <<(std::ostream & stream, const ContactRigidNoFriction & _this)
//{
// _this.printself(stream);
// return stream;
//}
__END_AKANTU__
#endif
/*__AKANTU_CONTACT_RIGID_NO_FRICTION_HH__ */
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