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rAKA akantu
zone.hh
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/**
* @file zone.hh
*
* @author Alejandro M. Aragón <alejandro.aragon@epfl.ch>
*
* @date creation: Fri Jan 04 2013
* @date last modification: Tue May 13 2014
*
* @brief contact zone classes
*
* @section LICENSE
*
* Copyright (©) 2014 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_CZONE_HH__
#define __AKANTU_CZONE_HH__
#include <unordered_set>
#include "aka_common.hh"
#include "surface.hh"
__BEGIN_AKANTU__
//! This class represents a contact element surface
template
<
int
d
>
class
CZone
{
public
:
typedef
CSurface
<
d
>
contact_surface
;
typedef
typename
std
::
list
<
const
contact_surface
*>
surface_list
;
typedef
typename
surface_list
::
const_iterator
surface_iterator
;
typedef
typename
CSurface
<
d
>::
point_type
point_type
;
typedef
typename
CSurface
<
d
>::
bbox_type
bbox_type
;
// typedef std::set<UInt> node_set;
typedef
std
::
unordered_set
<
UInt
>
node_set
;
typedef
typename
node_set
::
iterator
node_iterator
;
typedef
typename
node_set
::
const_iterator
const_node_iterator
;
typedef
std
::
map
<
int
,
node_set
>
bucket_container
;
typedef
typename
bucket_container
::
iterator
bucket_iterator
;
typedef
typename
bucket_container
::
const_iterator
const_bucket_iterator
;
typedef
std
::
set
<
const
Element
*>
element_container
;
typedef
typename
element_container
::
const_iterator
element_iterator
;
// typedef std::map<UInt, element_container> node_element_map;
// typedef typename node_element_map::iterator node_element_iterator;
typedef
std
::
map
<
int
,
element_container
>
elementmap
;
typedef
typename
elementmap
::
iterator
elementmap_iterator
;
typedef
typename
elementmap
::
const_iterator
const_elementmap_iterator
;
private
:
SolidMechanicsModel
&
model_
;
bbox_type
bbox_
;
Real
delta_
[
d
];
//!< grid size length
int
size_
[
d
];
//!< grid dimensions, number of buckets in each dimension
int
index_
[
d
];
//!< indexes to convert to 1D equivalent array
bucket_container
buckets_
;
elementmap
elements_
;
// node_element_map node_element_map_;
surface_list
surfaces_
;
public
:
CZone
()
{}
// clear memory
void
clear
()
{
buckets_
.
clear
();
// node_element_map_.clear();
}
typename
bucket_container
::
size_type
buckets_size
()
const
{
return
buckets_
.
size
();
}
bucket_iterator
buckets_begin
()
{
return
buckets_
.
begin
();
}
bucket_iterator
buckets_end
()
{
return
buckets_
.
end
();
}
const_bucket_iterator
buckets_begin
()
const
{
return
buckets_
.
begin
();
}
const_bucket_iterator
buckets_end
()
const
{
return
buckets_
.
end
();
}
void
erase_bucket
(
bucket_iterator
bit
)
{
buckets_
.
erase
(
bit
);
}
CZone
(
SolidMechanicsModel
&
model
,
const
bbox_type
&
bb
,
const
element_container
&
elems
,
const
contact_surface
&
s1
,
const
contact_surface
&
s2
)
:
model_
(
model
),
bbox_
(
bb
),
delta_
(),
size_
(),
index_
()
{
assert
(
!
elems
.
empty
());
surfaces_
.
push_back
(
&
s1
);
surfaces_
.
push_back
(
&
s2
);
// tolerance
Real
epsilon
=
2
*
std
::
numeric_limits
<
Real
>::
epsilon
();
// loop over elements to get bucket increments
typedef
typename
element_container
::
const_iterator
element_iterator
;
for
(
element_iterator
it
=
elems
.
begin
();
it
!=
elems
.
end
();
++
it
)
{
// get side bounding box
bbox_type
bb
=
getBoundingBox
<
d
>
(
**
it
,
model_
);
// process box to modify delta array
const
point_type
&
m
=
bb
.
min
();
const
point_type
&
M
=
bb
.
max
();
for
(
int
i
=
0
;
i
<
d
;
++
i
)
delta_
[
i
]
=
std
::
max
(
delta_
[
i
],
(
M
[
i
]
-
m
[
i
])
/
3.
+
epsilon
);
}
// get the number of buckets in each direction
const
point_type
&
m
=
bbox_
.
min
();
const
point_type
&
M
=
bbox_
.
max
();
for
(
int
i
=
0
;
i
<
d
;
++
i
)
{
assert
(
delta_
[
i
]
!=
0.
);
size_
[
i
]
=
static_cast
<
int
>
((
M
[
i
]
-
m
[
i
])
/
delta_
[
i
])
+
1
;
}
// get indexes to convert multi-dimensional indexes to a 1D array
index_
[
0
]
=
1
;
for
(
int
i
=
1
;
i
<
d
;
++
i
)
index_
[
i
]
=
index_
[
i
-
1
]
*
size_
[
i
-
1
];
// add elements to buckets
add_elements
(
elems
);
std
::
set
<
UInt
>
nodes_inside
;
Mesh
&
mesh
=
model
.
getMesh
();
const
Array
<
Real
>
&
x
=
model
.
getCurrentPosition
();
// loop over elements
for
(
element_iterator
it
=
elems
.
begin
();
it
!=
elems
.
end
();
++
it
)
{
UInt
nb_nodes
=
mesh
.
getNbNodesPerElement
((
*
it
)
->
type
);
const
Array
<
UInt
>
&
conn
=
mesh
.
getConnectivity
((
*
it
)
->
type
);
// loop over nodes
for
(
UInt
n
=
0
;
n
<
nb_nodes
;
++
n
)
{
UInt
node
=
conn
((
*
it
)
->
element
,
n
);
point_type
node_coord
=
point_type
(
&
x
(
node
));
// if node is within bounding box
if
(
bbox_
&
node_coord
)
{
nodes_inside
.
insert
(
node
);
// compute index into one-dimensional array
int
coord
[
d
];
for
(
int
i
=
0
;
i
<
d
;
++
i
)
coord
[
i
]
=
static_cast
<
int
>
((
node_coord
[
i
]
-
m
[
i
])
/
delta_
[
i
]);
int
idx
=
compute_index
(
coord
);
// add node to bucket
buckets_
[
idx
].
insert
(
node
);
// // add side to map
// node_element_map_[node].insert(*it);
}
// node within bounding box
}
// loop over nodes
}
// loop over elements
// check nodes
std
::
set
<
UInt
>
node_check
;
for
(
bucket_iterator
it
=
buckets_
.
begin
();
it
!=
buckets_
.
end
();
++
it
)
for
(
node_iterator
nit
=
it
->
second
.
begin
();
nit
!=
it
->
second
.
end
();
++
nit
)
node_check
.
insert
(
*
nit
);
cout
<<
"*** INFO *** Node check after creating buckets passed: "
<<
(
node_check
.
size
()
==
nodes_inside
.
size
())
<<
endl
;
assert
(
node_check
.
size
()
==
nodes_inside
.
size
());
#ifdef DEBUG_CONTACT
cout
<<
"*** INFO *** A total of "
<<
nodes_inside
.
size
()
<<
" nodes lie inside the contact zone."
<<
endl
;
cout
<<
"*** INFO *** A total of "
<<
buckets_
.
size
()
<<
" node buckets were created."
<<
endl
;
#endif
}
int
compute_index
(
int
*
array
)
const
{
int
idx
=
0
;
for
(
int
i
=
0
;
i
<
d
;
++
i
)
idx
+=
index_
[
i
]
*
array
[
i
];
return
idx
;
}
void
decompute_index
(
int
idx
,
int
*
array
,
Int2Type
<
2
>
)
const
{
array
[
0
]
=
idx
%
index_
[
1
];
array
[
1
]
=
idx
/
index_
[
1
];
}
void
decompute_index
(
int
idx
,
int
*
array
,
Int2Type
<
3
>
)
const
{
array
[
0
]
=
(
idx
%
(
index_
[
2
]))
%
index_
[
1
];
array
[
1
]
=
(
idx
%
(
index_
[
2
]))
/
index_
[
1
];
array
[
2
]
=
idx
/
index_
[
2
];
}
void
add_elements
(
const
element_container
&
s
)
{
const
point_type
&
bbm
=
bbox_
.
min
();
// loop over elements
for
(
element_iterator
it
=
s
.
begin
();
it
!=
s
.
end
();
++
it
)
{
bbox_type
elbb
=
getBoundingBox
<
d
>
(
**
it
,
model_
);
const
point_type
&
elmin
=
elbb
.
min
();
const
point_type
&
elmax
=
elbb
.
max
();
int
min
[
d
],
max
[
d
];
for
(
int
i
=
0
;
i
<
d
;
++
i
)
{
min
[
i
]
=
std
::
max
(
0
,
static_cast
<
int
>
((
elmin
[
i
]
-
bbm
[
i
])
/
delta_
[
i
]));
max
[
i
]
=
std
::
min
(
size_
[
i
],
static_cast
<
int
>
((
elmax
[
i
]
-
bbm
[
i
])
/
delta_
[
i
])
+
1
);
}
add_element
(
*
it
,
min
,
max
,
Int2Type
<
d
>
());
}
// loop over elements
}
void
add_element
(
const
Element
*
el
,
int
*
min
,
int
*
max
,
Int2Type
<
2
>
)
{
for
(
int
i
=
min
[
0
];
i
<
max
[
0
];
++
i
)
{
for
(
int
j
=
min
[
1
];
j
<
max
[
1
];
++
j
)
{
int
idxarray
[
d
]
=
{
i
,
j
};
int
idx
=
compute_index
(
idxarray
);
elements_
[
idx
].
insert
(
el
);
}
}
}
void
add_element
(
const
Element
*
el
,
int
*
min
,
int
*
max
,
Int2Type
<
3
>
)
{
for
(
int
i
=
min
[
0
];
i
<
max
[
0
];
++
i
)
{
for
(
int
j
=
min
[
1
];
j
<
max
[
1
];
++
j
)
{
for
(
int
k
=
min
[
2
];
k
<
max
[
2
];
++
k
)
{
int
idxarray
[
d
]
=
{
i
,
j
,
k
};
int
idx
=
compute_index
(
idxarray
);
elements_
[
idx
].
insert
(
el
);
}
}
}
}
element_container
contiguous
(
int
bucket
)
{
element_container
elements
;
collect
(
elements
,
bucket
,
Int2Type
<
d
>
());
return
elements
;
}
bool
in_surface
(
UInt
np
,
const
Element
*
sp
)
{
for
(
surface_iterator
it
=
surfaces_
.
begin
();
it
!=
surfaces_
.
end
();
++
it
)
{
const
contact_surface
&
s
=
**
it
;
if
(
s
.
in_surface
(
np
,
sp
))
return
true
;
}
return
false
;
}
bool
in_element
(
UInt
np
,
const
Element
*
sp
)
{
// loop over nodes of side
Mesh
&
mesh
=
model_
.
getMesh
();
UInt
nb_nodes
=
mesh
.
getNbNodesPerElement
(
sp
->
type
);
const
Array
<
UInt
>
&
conn
=
mesh
.
getConnectivity
(
sp
->
type
);
// loop over nodes
for
(
UInt
n
=
0
;
n
<
nb_nodes
;
++
n
)
{
UInt
node
=
conn
(
sp
->
element
,
n
);
if
(
node
==
np
)
return
true
;
}
return
false
;
}
void
set_union
(
int
bucket
,
element_container
&
elements
)
const
{
// check if bucket exists
const_elementmap_iterator
it
=
elements_
.
find
(
bucket
);
// if bucket is not found, return since there are no elements to add
if
(
it
==
elements_
.
end
())
return
;
// otherwise add elements
for
(
element_iterator
sit
=
it
->
second
.
begin
();
sit
!=
it
->
second
.
end
();
++
sit
)
elements
.
insert
(
*
sit
);
}
template
<
class
container_type
>
void
collect
(
container_type
&
c
,
int
idx
,
Int2Type
<
2
>
)
const
{
const
int
&
m
=
size_
[
0
];
const
int
&
n
=
size_
[
1
];
int
coord
[
d
];
decompute_index
(
idx
,
coord
,
Int2Type
<
2
>
());
for
(
int
i
=
coord
[
0
]
-
1
;
i
<=
coord
[
0
]
+
1
;
++
i
)
if
(
i
>=
0
&&
i
<
m
)
for
(
int
j
=
coord
[
1
]
-
1
;
j
<=
coord
[
1
]
+
1
;
++
j
)
if
(
j
>=
0
&&
j
<
n
)
{
int
cont
[
d
]
=
{
i
,
j
};
set_union
(
compute_index
(
cont
),
c
);
}
}
template
<
class
container_type
>
void
collect
(
container_type
&
c
,
int
idx
,
Int2Type
<
3
>
)
const
{
const
int
&
m
=
size_
[
0
];
const
int
&
n
=
size_
[
1
];
const
int
&
p
=
size_
[
2
];
int
coord
[
d
];
decompute_index
(
idx
,
coord
,
Int2Type
<
3
>
());
for
(
int
i
=
coord
[
0
]
-
1
;
i
<=
coord
[
0
]
+
1
;
++
i
)
if
(
i
>=
0
&&
i
<
m
)
for
(
int
j
=
coord
[
1
]
-
1
;
j
<=
coord
[
1
]
+
1
;
++
j
)
if
(
j
>=
0
&&
j
<
n
)
for
(
int
k
=
coord
[
2
]
-
1
;
k
<=
coord
[
2
]
+
1
;
++
k
)
if
(
k
>=
0
&&
k
<
p
)
{
int
cont
[
d
]
=
{
i
,
j
,
k
};
set_union
(
compute_index
(
cont
),
c
);
}
}
//! Enable std output
friend
std
::
ostream
&
operator
<<
(
std
::
ostream
&
os
,
const
CZone
&
cz
)
{
Mesh
&
mesh
=
cz
.
model_
.
getMesh
();
const
Array
<
Real
>
&
x
=
cz
.
model_
.
getCurrentPosition
();
int
coord
[
d
];
os
<<
" Contact zone: "
<<
endl
;
os
<<
" origin: "
<<
cz
.
bbox_
.
min
()
<<
endl
;
os
<<
" bounding box: "
<<
cz
.
bbox_
<<
endl
;
os
<<
" delta: ("
;
for
(
int
i
=
0
;
i
<
d
-
1
;
++
i
)
os
<<
cz
.
delta_
[
i
]
<<
","
;
os
<<
cz
.
delta_
[
d
-
1
]
<<
")"
<<
endl
;
os
<<
" size: ("
;
for
(
int
i
=
0
;
i
<
d
-
1
;
++
i
)
os
<<
cz
.
size_
[
i
]
<<
","
;
os
<<
cz
.
size_
[
d
-
1
]
<<
")"
<<
endl
;
os
<<
" number of node buckets: "
<<
cz
.
buckets_
.
size
()
<<
endl
;
std
::
set
<
UInt
>
nodes
;
for
(
const_bucket_iterator
it
=
cz
.
buckets_
.
begin
();
it
!=
cz
.
buckets_
.
end
();
++
it
)
{
os
<<
" node bucket "
<<
it
->
first
;
cz
.
decompute_index
(
it
->
first
,
coord
,
Int2Type
<
d
>
());
os
<<
" ("
<<
coord
[
0
];
for
(
int
i
=
1
;
i
<
d
;
++
i
)
os
<<
","
<<
coord
[
i
];
os
<<
") contains "
<<
it
->
second
.
size
()
<<
" nodes:"
;
for
(
const_node_iterator
nit
=
it
->
second
.
begin
();
nit
!=
it
->
second
.
end
();
++
nit
)
{
os
<<
" "
<<*
nit
<<
" ("
<<
point_type
(
&
x
(
*
nit
))
<<
")"
;
nodes
.
insert
(
*
nit
);
}
os
<<
endl
;
}
os
<<
" there are a total of "
<<
nodes
.
size
()
<<
" nodes in the node buckets."
<<
endl
;
os
<<
" number of element buckets: "
<<
cz
.
elements_
.
size
()
<<
endl
;
for
(
const_elementmap_iterator
it
=
cz
.
elements_
.
begin
();
it
!=
cz
.
elements_
.
end
();
++
it
)
{
os
<<
" element bucket "
<<
it
->
first
;
cz
.
decompute_index
(
it
->
first
,
coord
,
Int2Type
<
d
>
());
os
<<
" ("
<<
coord
[
0
];
for
(
int
i
=
1
;
i
<
d
;
++
i
)
os
<<
","
<<
coord
[
i
];
os
<<
") contains "
<<
it
->
second
.
size
()
<<
" elements:"
<<
endl
;
for
(
element_iterator
sit
=
it
->
second
.
begin
();
sit
!=
it
->
second
.
end
();
++
sit
)
{
os
<<
"
\t\t
"
<<**
sit
;
UInt
nb_nodes
=
mesh
.
getNbNodesPerElement
((
*
sit
)
->
type
);
const
Array
<
UInt
>
&
conn
=
mesh
.
getConnectivity
((
*
sit
)
->
type
);
os
<<
", nodes:"
;
// loop over nodes
for
(
UInt
n
=
0
;
n
<
nb_nodes
;
++
n
)
os
<<
" "
<<
conn
((
*
sit
)
->
element
,
n
)
<<
" ("
<<
point_type
(
&
x
(
conn
((
*
sit
)
->
element
,
n
)))
<<
")"
;
os
<<
endl
;
}
}
return
os
;
}
};
__END_AKANTU__
#endif
/* __AKANTU_CZONE_HH__ */
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