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triangle.hh
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Wed, Aug 28, 04:35
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Fri, Aug 30, 04:35 (1 d, 23 h)
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rAKA akantu
triangle.hh
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/**
* @file triangle.hh
*
* @author Lucas Frerot <lucas.frerot@epfl.ch>
*
* @date creation: Fri Jan 04 2013
* @date last modification: Mon Jun 19 2017
*
* @brief Triangle classe (geometry) for AABB CGAL algos
*
*
* Copyright (©) 2014-2018 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef AKANTU_TRIANGLE_HH_
#define AKANTU_TRIANGLE_HH_
#include "aka_common.hh"
#include "mesh_geom_common.hh"
namespace
akantu
{
/* -------------------------------------------------------------------------- */
/// Class used for substitution of CGAL::Triangle_3 primitive
template
<
typename
K
>
class
Triangle
:
public
CGAL
::
Triangle_3
<
K
>
{
using
parent
=
CGAL
::
Triangle_3
<
K
>
;
public
:
/// Default constructor
Triangle
()
=
default
;
/// Copy constructor
Triangle
(
const
Triangle
&
other
)
=
default
;
Triangle
(
Triangle
&&
other
)
noexcept
=
default
;
Triangle
&
operator
=
(
const
Triangle
&
other
)
=
default
;
Triangle
&
operator
=
(
Triangle
&&
other
)
noexcept
=
default
;
/// Construct from 3 points
Triangle
(
const
CGAL
::
Point_3
<
K
>
&
a
,
const
CGAL
::
Point_3
<
K
>
&
b
,
const
CGAL
::
Point_3
<
K
>
&
c
)
:
parent
(
a
,
b
,
c
)
{}
public
:
UInt
id
()
const
{
return
meshId
;
}
void
setId
(
UInt
newId
)
{
meshId
=
newId
;
}
protected
:
/// Id of the element represented by the primitive
UInt
meshId
{
0
};
};
}
// namespace akantu
#endif
// AKANTU_TRIANGLE_HH_
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