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mesh_accessor.hh

/**
* @file mesh_accessor.hh
*
* @author Nicolas Richart <nicolas.richart@epfl.ch>
*
* @date creation: Tue Jun 30 2015
*
* @brief this class allow to access some private member of mesh it is used for
* IO for examples
*
* @section LICENSE
*
* Copyright (©) 2015 EPFL (Ecole Polytechnique Fédérale de Lausanne) Laboratory
* (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "mesh.hh"
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_MESH_ACCESSOR_HH__
#define __AKANTU_MESH_ACCESSOR_HH__
__BEGIN_AKANTU__
class MeshAccessor {
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public:
MeshAccessor(Mesh & mesh) : _mesh(mesh){};
virtual ~MeshAccessor(){};
/* ------------------------------------------------------------------------ */
/* Accessors */
/* ------------------------------------------------------------------------ */
public:
/// get the global number of nodes
inline UInt getNbGlobalNodes() const { return this->_mesh.nb_global_nodes; };
/// set the global number of nodes
inline void setNbGlobalNodes(UInt nb_global_nodes) {
this->_mesh.nb_global_nodes = nb_global_nodes;
};
/// set the mesh as being distributed
inline void setDistributed() { this->_mesh.is_distributed = true; }
/// get a pointer to the nodes_global_ids Array<UInt> and create it if
/// necessary
inline Array<UInt> & getNodesGlobalIds() {
return *(this->_mesh.getNodesGlobalIdsPointer());
}
/// get a pointer to the nodes_type Array<Int> and create it if necessary
inline Array<NodeType> & getNodesType() {
return *(this->_mesh.getNodesTypePointer());
}
/// get a pointer to the coordinates Array
inline Array<Real> & getNodes() { return *(this->_mesh.getNodesPointer()); }
/// get a pointer to the connectivity Array for the given type and create it
/// if necessary
inline Array<UInt> &
getConnectivity(const ElementType & type,
const GhostType & ghost_type = _not_ghost) {
return *(this->_mesh.getConnectivityPointer(type, ghost_type));
}
/// get a pointer to the element_to_subelement Array for the given type and
/// create it if necessary
inline Array<std::vector<Element> > &
getElementToSubelement(const ElementType & type,
const GhostType & ghost_type = _not_ghost) {
return *(this->_mesh.getElementToSubelementPointer(type, ghost_type));
}
/// get a pointer to the subelement_to_element Array for the given type and
/// create it if necessary
inline Array<Element> &
getSubelementToElement(const ElementType & type,
const GhostType & ghost_type = _not_ghost) {
return *(this->_mesh.getSubelementToElementPointer(type, ghost_type));
}
template <typename T>
inline Array<T> &
getData(const std::string & data_name, const ElementType & el_type,
const GhostType & ghost_type = _not_ghost, UInt nb_component = 1,
bool size_to_nb_element = true, bool resize_with_parent = false) {
return *(this->_mesh.getDataPointer<T>(data_name, el_type, ghost_type,
nb_component, size_to_nb_element,
resize_with_parent));
}
MeshData & getMeshData() { return this->_mesh.getMeshData(); }
private:
Mesh & _mesh;
};
__END_AKANTU__
#endif /* __AKANTU_MESH_ACCESSOR_HH__ */

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