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rAKA akantu
material_cohesive_linear_friction.cc
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/**
* @file material_cohesive_linear_friction.cc
*
* @author Mauro Corrado <mauro.corrado@epfl.ch>
*
* @date creation: Tue Jan 12 2016
* @date last modification: Fri Dec 11 2020
*
* @brief Linear irreversible cohesive law of mixed mode loading with
* random stress definition for extrinsic type
*
*
* @section LICENSE
*
* Copyright (©) 2015-2021 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#include "material_cohesive_linear_friction.hh"
#include "solid_mechanics_model_cohesive.hh"
namespace
akantu
{
/* -------------------------------------------------------------------------- */
template
<
UInt
spatial_dimension
>
MaterialCohesiveLinearFriction
<
spatial_dimension
>::
MaterialCohesiveLinearFriction
(
SolidMechanicsModel
&
model
,
const
ID
&
id
)
:
MaterialParent
(
model
,
id
),
residual_sliding
(
"residual_sliding"
,
*
this
),
friction_force
(
"friction_force"
,
*
this
)
{
AKANTU_DEBUG_IN
();
this
->
registerParam
(
"mu"
,
mu_max
,
Real
(
0.
),
_pat_parsable
|
_pat_readable
,
"Maximum value of the friction coefficient"
);
this
->
registerParam
(
"penalty_for_friction"
,
friction_penalty
,
Real
(
0.
),
_pat_parsable
|
_pat_readable
,
"Penalty parameter for the friction behavior"
);
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
template
<
UInt
spatial_dimension
>
void
MaterialCohesiveLinearFriction
<
spatial_dimension
>::
initMaterial
()
{
AKANTU_DEBUG_IN
();
MaterialParent
::
initMaterial
();
friction_force
.
initialize
(
spatial_dimension
);
residual_sliding
.
initialize
(
1
);
residual_sliding
.
initializeHistory
();
AKANTU_DEBUG_OUT
();
}
/* -------------------------------------------------------------------------- */
// template <UInt spatial_dimension>
// void MaterialCohesiveLinearFriction<spatial_dimension>::computeTraction(
// __attribute__((unused)) const Array<Real> & normal, ElementType el_type,
// GhostType ghost_type) {
// AKANTU_DEBUG_IN();
// residual_sliding.resize();
// friction_force.resize();
// auto & traction = this->tractions(el_type, ghost_type);
// auto & opening = this->opening(el_type, ghost_type);
// auto & opening_prev = this->opening.previous(el_type, ghost_type);
// auto & contact_traction = this->contact_tractions(el_type, ghost_type);
// auto & contact_opening = this->contact_opening(el_type, ghost_type);
// auto & sigma_c = this->sigma_c_eff(el_type, ghost_type);
// auto & delta_max = this->delta_max(el_type, ghost_type);
// auto & delta_max_prev = this->delta_max.previous(el_type, ghost_type);
// auto & delta_c = this->delta_c_eff(el_type, ghost_type);
// auto & damage = this->damage(el_type, ghost_type);
// auto & insertion_stress = this->insertion_stress(el_type, ghost_type);
// auto & res_sliding = this->residual_sliding(el_type, ghost_type);
// auto & res_sliding_prev =
// this->residual_sliding.previous(el_type, ghost_type);
// auto & friction_force = this->friction_force(el_type, ghost_type);
// auto & penetration = this->penetration(el_type, ghost_type);
// Vector<Real> normal_opening(spatial_dimension);
// Vector<Real> tangential_opening(spatial_dimension);
// if (not this->model->isDefaultSolverExplicit()) {
// this->delta_max(el_type, ghost_type)
// .copy(this->delta_max.previous(el_type, ghost_type));
// }
// /// loop on each quadrature point
// for (auto && data :
// zip(make_view(traction, spatial_dimension),
// make_view(opening, spatial_dimension),
// make_view(opening_prev, spatial_dimension),
// make_view(normal, spatial_dimension), sigma_c, delta_max,
// delta_max_prev, delta_c, damage,
// make_view(insertion_stress, spatial_dimension), res_sliding,
// res_sliding_prev, make_view(friction_force, spatial_dimension),
// penetration, make_view(contact_opening, spatial_dimension),
// make_view(contact_traction, spatial_dimension))) {
// auto & _traction = std::get<0>(data);
// auto & _opening = std::get<1>(data);
// auto & _opening_prev = std::get<2>(data);
// auto & _normal = std::get<3>(data);
// auto & _sigma_c = std::get<4>(data);
// auto & _delta_max = std::get<5>(data);
// auto & _delta_max_prev = std::get<6>(data);
// auto & _delta_c = std::get<7>(data);
// auto & _damage = std::get<8>(data);
// auto & _insertion_stress = std::get<9>(data);
// auto & _res_sliding = std::get<10>(data);
// auto & _res_sliding_prev = std::get<11>(data);
// auto & _friction_force = std::get<12>(data);
// auto & _penetration = std::get<13>(data);
// auto & _contact_opening = std::get<14>(data);
// auto & _contact_traction = std::get<15>(data);
// Real normal_opening_norm;
// Real tangential_opening_norm;
// this->computeTractionOnQuad(
// _traction, _opening, _normal, _delta_max, _delta_c,
// _insertion_stress, _sigma_c, normal_opening, tangential_opening,
// normal_opening_norm, tangential_opening_norm, _damage, _penetration,
// _contact_traction, _contact_opening);
// if (_penetration) {
// /// the friction coefficient mu increases with the damage. It
// /// equals the maximum value when damage = 1.
// // Real damage = std::min(*delta_max_prev_it / *delta_c_it,
// // Real(1.));
// Real mu = mu_max; // * damage;
// // Real contact_opening_norm =
// // std::min(_contact_opening.dot(_normal), Real(0.));
// Real contact_opening_norm = _contact_opening.dot(_normal);
// /// the definition of tau_max refers to the opening
// /// (penetration) of the previous incremental step
// Real tau_max = mu * this->penalty * (std::abs(contact_opening_norm));
// Real trial_elastic_slip = tangential_opening_norm - _res_sliding_prev;
// /// tau is the norm of the friction force, acting tangentially to the
// /// surface
// Real tau =
// std::min(std::abs(friction_penalty * trial_elastic_slip), tau_max);
// if (trial_elastic_slip < 0.0) {
// tau = -tau;
// }
// /// from tau get the x and y components of friction, to be added in the
// /// force vector
// if (tangential_opening_norm > Math::getTolerance()) {
// Vector<Real> tangent_unit_vector(spatial_dimension);
// tangent_unit_vector = tangential_opening / tangential_opening_norm;
// _friction_force = tau * tangent_unit_vector;
// } else {
// _friction_force.zero();
// }
// /// update residual_sliding
// if (friction_penalty == 0.) {
// _res_sliding = tangential_opening_norm;
// } else {
// _res_sliding =
// tangential_opening_norm - (std::abs(tau) / friction_penalty);
// }
// } else {
// _friction_force.zero();
// }
// _traction += _friction_force;
// }
// AKANTU_DEBUG_OUT();
// }
/* -------------------------------------------------------------------------- */
template
<
UInt
spatial_dimension
>
void
MaterialCohesiveLinearFriction
<
spatial_dimension
>::
computeTraction
(
__attribute__
((
unused
))
const
Array
<
Real
>
&
normal
,
ElementType
el_type
,
GhostType
ghost_type
)
{
AKANTU_DEBUG_IN
();
residual_sliding
.
resize
();
friction_force
.
resize
();
auto
&
traction
=
this
->
tractions
(
el_type
,
ghost_type
);
auto
&
opening
=
this
->
opening
(
el_type
,
ghost_type
);
auto
&
opening_prev
=
this
->
opening
.
previous
(
el_type
,
ghost_type
);
auto
&
contact_traction
=
this
->
contact_tractions
(
el_type
,
ghost_type
);
auto
&
contact_opening
=
this
->
contact_opening
(
el_type
,
ghost_type
);
auto
&
sigma_c
=
this
->
sigma_c_eff
(
el_type
,
ghost_type
);
auto
&
delta_max
=
this
->
delta_max
(
el_type
,
ghost_type
);
auto
&
delta_max_prev
=
this
->
delta_max
.
previous
(
el_type
,
ghost_type
);
auto
&
delta_c
=
this
->
delta_c_eff
(
el_type
,
ghost_type
);
auto
&
damage
=
this
->
damage
(
el_type
,
ghost_type
);
auto
&
insertion_stress
=
this
->
insertion_stress
(
el_type
,
ghost_type
);
auto
&
res_sliding
=
this
->
residual_sliding
(
el_type
,
ghost_type
);
auto
&
res_sliding_prev
=
this
->
residual_sliding
.
previous
(
el_type
,
ghost_type
);
auto
&
friction_force
=
this
->
friction_force
(
el_type
,
ghost_type
);
auto
&
penetration
=
this
->
penetration
(
el_type
,
ghost_type
);
Vector
<
Real
>
normal_opening
(
spatial_dimension
);
Vector
<
Real
>
tangential_opening
(
spatial_dimension
);
if
(
not
this
->
model
->
isDefaultSolverExplicit
())
{
this
->
delta_max
(
el_type
,
ghost_type
)
.
copy
(
this
->
delta_max
.
previous
(
el_type
,
ghost_type
));
}
/// loop on each quadrature point
for
(
auto
&&
data
:
zip
(
make_view
(
traction
,
spatial_dimension
),
make_view
(
opening
,
spatial_dimension
),
make_view
(
opening_prev
,
spatial_dimension
),
make_view
(
normal
,
spatial_dimension
),
sigma_c
,
delta_max
,
delta_max_prev
,
delta_c
,
damage
,
make_view
(
insertion_stress
,
spatial_dimension
),
res_sliding
,
res_sliding_prev
,
make_view
(
friction_force
,
spatial_dimension
),
penetration
,
make_view
(
contact_opening
,
spatial_dimension
),
make_view
(
contact_traction
,
spatial_dimension
)))
{
auto
&
_traction
=
std
::
get
<
0
>
(
data
);
auto
&
_opening
=
std
::
get
<
1
>
(
data
);
auto
&
_opening_prev
=
std
::
get
<
2
>
(
data
);
auto
&
_normal
=
std
::
get
<
3
>
(
data
);
auto
&
_sigma_c
=
std
::
get
<
4
>
(
data
);
auto
&
_delta_max
=
std
::
get
<
5
>
(
data
);
auto
&
_delta_max_prev
=
std
::
get
<
6
>
(
data
);
auto
&
_delta_c
=
std
::
get
<
7
>
(
data
);
auto
&
_damage
=
std
::
get
<
8
>
(
data
);
auto
&
_insertion_stress
=
std
::
get
<
9
>
(
data
);
auto
&
_res_sliding
=
std
::
get
<
10
>
(
data
);
auto
&
_res_sliding_prev
=
std
::
get
<
11
>
(
data
);
auto
&
_friction_force
=
std
::
get
<
12
>
(
data
);
auto
&
_penetration
=
std
::
get
<
13
>
(
data
);
auto
&
_contact_opening
=
std
::
get
<
14
>
(
data
);
auto
&
_contact_traction
=
std
::
get
<
15
>
(
data
);
Real
normal_opening_norm
;
Real
tangential_opening_norm
;
this
->
computeTractionOnQuad
(
_traction
,
_opening
,
_normal
,
_delta_max
,
_delta_c
,
_insertion_stress
,
_sigma_c
,
normal_opening
,
tangential_opening
,
normal_opening_norm
,
tangential_opening_norm
,
_damage
,
_penetration
,
_contact_traction
,
_contact_opening
);
if
(
_penetration
)
{
/// the friction coefficient mu increases with the damage. It
/// equals the maximum value when damage = 1.
// Real damage = std::min(*delta_max_prev_it / *delta_c_it,
// Real(1.));
Real
mu
=
mu_max
;
// * damage;
// Real contact_opening_norm =
// std::min(_contact_opening.dot(_normal), Real(0.));
Real
contact_opening_norm
=
_contact_opening
.
dot
(
_normal
);
/// the definition of tau_max refers to the opening
/// (penetration) of the previous incremental step
auto
tau_max
=
mu
*
this
->
penalty
*
(
std
::
abs
(
contact_opening_norm
));
auto
trial_elastic_slip
=
tangential_opening_norm
-
_res_sliding_prev
;
auto
tau_trial
=
std
::
abs
(
friction_penalty
*
trial_elastic_slip
);
auto
tau
=
std
::
min
(
tau_trial
,
tau_max
);
if
(
trial_elastic_slip
<
0.0
)
{
tau
=
-
tau
;
}
/// from tau get the x and y components of friction, to be added in the
/// force vector
if
(
tangential_opening_norm
>
Math
::
getTolerance
())
{
Vector
<
Real
>
tangent_unit_vector
(
spatial_dimension
);
tangent_unit_vector
=
tangential_opening
/
tangential_opening_norm
;
_friction_force
=
tau
*
tangent_unit_vector
;
}
else
{
_friction_force
.
zero
();
}
/// update residual_sliding
if
(
tau_trial
>
tau_max
)
{
if
(
friction_penalty
==
0.
)
{
_res_sliding
=
tangential_opening_norm
;
}
else
{
auto
lambda
=
(
tau_trial
-
tau_max
)
/
friction_penalty
;
_res_sliding
=
_res_sliding_prev
+
lambda
;
}
}
else
{
_res_sliding
=
_res_sliding_prev
;
}
}
else
{
_friction_force
.
zero
();
}
_traction
+=
_friction_force
;
}
AKANTU_DEBUG_OUT
();
}
/* --------------------------------------------------------------------------
*/
template
<
UInt
spatial_dimension
>
void
MaterialCohesiveLinearFriction
<
spatial_dimension
>::
computeTangentTraction
(
ElementType
el_type
,
Array
<
Real
>
&
tangent_matrix
,
__attribute__
((
unused
))
const
Array
<
Real
>
&
normal
,
GhostType
ghost_type
)
{
AKANTU_DEBUG_IN
();
auto
&
opening
=
this
->
opening
(
el_type
,
ghost_type
);
auto
&
opening_prev
=
this
->
opening
.
previous
(
el_type
,
ghost_type
);
auto
&
delta_max_prev
=
this
->
delta_max
.
previous
(
el_type
,
ghost_type
);
auto
&
sigma_c
=
this
->
sigma_c_eff
(
el_type
,
ghost_type
);
auto
&
delta_c
=
this
->
delta_c_eff
(
el_type
,
ghost_type
);
auto
&
damage
=
this
->
damage
(
el_type
,
ghost_type
);
auto
&
contact_opening
=
this
->
contact_opening
(
el_type
,
ghost_type
);
auto
&
contact_opening_prev
=
this
->
contact_opening
.
previous
(
el_type
,
ghost_type
);
auto
&
res_sliding_prev
=
this
->
residual_sliding
.
previous
(
el_type
,
ghost_type
);
auto
&
penetration
=
this
->
penetration
(
el_type
,
ghost_type
);
Vector
<
Real
>
normal_opening
(
spatial_dimension
);
Vector
<
Real
>
tangential_opening
(
spatial_dimension
);
for
(
auto
&&
data
:
zip
(
make_view
(
tangent_matrix
,
spatial_dimension
,
spatial_dimension
),
make_view
(
opening
,
spatial_dimension
),
make_view
(
opening_prev
,
spatial_dimension
),
make_view
(
contact_opening
,
spatial_dimension
),
make_view
(
contact_opening_prev
,
spatial_dimension
),
make_view
(
normal
,
spatial_dimension
),
sigma_c
,
delta_max_prev
,
delta_c
,
damage
,
res_sliding_prev
,
penetration
))
{
auto
&
_tangent
=
std
::
get
<
0
>
(
data
);
auto
&
_opening
=
std
::
get
<
1
>
(
data
);
auto
&
_opening_prev
=
std
::
get
<
2
>
(
data
);
auto
&
_contact_opening
=
std
::
get
<
3
>
(
data
);
auto
&
_contact_opening_prev
=
std
::
get
<
4
>
(
data
);
auto
&
_normal
=
std
::
get
<
5
>
(
data
);
auto
&
_sigma_c
=
std
::
get
<
6
>
(
data
);
auto
&
_delta_max_prev
=
std
::
get
<
7
>
(
data
);
auto
&
_delta_c
=
std
::
get
<
8
>
(
data
);
auto
&
_damage
=
std
::
get
<
9
>
(
data
);
auto
&
_res_sliding_prev
=
std
::
get
<
10
>
(
data
);
auto
&
_penetration
=
std
::
get
<
11
>
(
data
);
Real
normal_opening_norm
;
Real
tangential_opening_norm
;
this
->
computeTangentTractionOnQuad
(
_tangent
,
_delta_max_prev
,
_delta_c
,
_sigma_c
,
_opening
,
_normal
,
normal_opening
,
tangential_opening
,
normal_opening_norm
,
tangential_opening_norm
,
_damage
,
_penetration
,
_contact_opening
);
if
(
_penetration
)
{
// Real damage = std::min(*delta_max_it / *delta_c_it, Real(1.));
Real
mu
=
mu_max
;
// * damage;
Real
contact_opening_norm
=
std
::
min
(
_contact_opening
.
dot
(
_normal
),
Real
(
0.
));
// Vector<Real> normal_opening_prev = (*normal_it);
// normal_opening_prev *= normal_opening_prev_norm;
Real
tau_max
=
mu
*
this
->
penalty
*
(
std
::
abs
(
contact_opening_norm
))
*
1.01
;
Real
trial_elastic_slip
=
tangential_opening_norm
-
_res_sliding_prev
;
// tau is the norm of the friction force, acting tangentially to the
// surface
Real
tau
=
std
::
min
(
std
::
abs
(
friction_penalty
*
trial_elastic_slip
),
tau_max
);
if
((
tau
<
tau_max
&&
tau_max
>
Math
::
getTolerance
())
or
Math
::
are_float_equal
(
tau_max
,
0.
))
{
Matrix
<
Real
>
I
(
spatial_dimension
,
spatial_dimension
);
I
.
eye
(
1.
);
Matrix
<
Real
>
n_outer_n
(
spatial_dimension
,
spatial_dimension
);
n_outer_n
.
outerProduct
(
_normal
,
_normal
);
Matrix
<
Real
>
nn
(
n_outer_n
);
I
-=
nn
;
_tangent
+=
I
*
friction_penalty
;
}
}
// check if the tangential stiffness matrix is symmetric
// for (UInt h = 0; h < spatial_dimension; ++h){
// for (UInt l = h; l < spatial_dimension; ++l){
// if (l > h){
// Real k_ls = (*tangent_it)[spatial_dimension*h+l];
// Real k_us = (*tangent_it)[spatial_dimension*l+h];
// // std::cout << "k_ls = " << k_ls << std::endl;
// // std::cout << "k_us = " << k_us << std::endl;
// if (std::abs(k_ls) > 1e-13 && std::abs(k_us) > 1e-13){
// Real error = std::abs((k_ls - k_us) / k_us);
// if (error > 1e-10){
// std::cout << "non symmetric cohesive matrix" << std::endl;
// // std::cout << "error " << error << std::endl;
// }
// }
// }
// }
// }
}
AKANTU_DEBUG_OUT
();
}
/* --------------------------------------------------------------------------
*/
INSTANTIATE_MATERIAL
(
cohesive_linear_friction
,
MaterialCohesiveLinearFriction
);
}
// namespace akantu
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