seed = 123456 debug_level = 1 material elastic opt1 [ name = toto E = 1 X135 = 1 + 3* debug_level #toto # tptp yop = yop # a = b a = c rules material [ name = toto E = 1 X135 = 1 + 1 #toto # tptp yop = yop # a = b ] ] general = 50 toto = 2*pi + max(2, general) vect = [ 1, 23+2, 5, toto ] mat = [[ 1, 23+2, 5, toto ],\ [ 0, 10, general, 5+8] ] rand1 = 10 uniform [0.2, 0.5 ] rand2 = 10 weibull [0.2, 0.5 ] rand3 = 10