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element_class_helper.hh
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Created
Thu, Dec 5, 01:12
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3 KB
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text/x-c++
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Sat, Dec 7, 01:12 (1 d, 23 h)
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rAKA akantu
element_class_helper.hh
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#ifndef ELEMENT_CLASS_HELPER_HH
#define ELEMENT_CLASS_HELPER_HH
#include "element_class.hh"
namespace
akantu
{
/* -------------------------------------------------------------------------- */
template
<
ElementKind
kind
>
class
ElementClassHelper
{};
/* -------------------------------------------------------------------------- */
template
<>
class
ElementClassHelper
<
_ek_regular
>
{
public
:
static
inline
Vector
<
Real
>
getN
(
const
Vector
<
Real
>
&
natural_coords
,
ElementType
type
)
{
#define GET_SHAPE_NATURAL(type) \
auto nb_nodes_per_element = ElementClass<type>::getNbNodesPerElement(); \
Vector<Real> shapes(nb_nodes_per_element); \
ElementClass<type>::computeShapes(natural_coords, shapes); \
return shapes
AKANTU_BOOST_REGULAR_ELEMENT_SWITCH
(
GET_SHAPE_NATURAL
);
#undef GET_SHAPE_NATURAL
return
Vector
<
Real
>
(
0
);
}
/* ------------------------------------------------------------------------ */
static
inline
Matrix
<
Real
>
getDNDS
(
const
Vector
<
Real
>
&
natural_coords
,
ElementType
type
)
{
#define GET_DNDS_NATURAL(type) \
auto nb_nodes_per_element = ElementClass<type>::getNbNodesPerElement(); \
Matrix<Real> dnds(natural_coords.size(), nb_nodes_per_element); \
ElementClass<type>::computeDNDS(natural_coords, dnds); \
return dnds
AKANTU_BOOST_REGULAR_ELEMENT_SWITCH
(
GET_DNDS_NATURAL
);
#undef GET_DNDS_NATURAL
return
Matrix
<
Real
>
(
0
,
0
);
}
/* ------------------------------------------------------------------------ */
static
inline
Matrix
<
Real
>
getD2NDS2
(
const
Vector
<
Real
>
&
natural_coords
,
ElementType
type
)
{
#define GET_D2ND2S_NATURAL(type) \
auto nb_nodes_per_element = ElementClass<type>::getNbNodesPerElement(); \
auto dim = natural_coords.size(); \
Matrix<Real> d2nds2(dim * dim, nb_nodes_per_element); \
ElementClass<type>::computeD2NDS2(natural_coords, d2nds2); \
return d2nds2
AKANTU_BOOST_REGULAR_ELEMENT_SWITCH
(
GET_D2ND2S_NATURAL
);
#undef GET_D2NDS2_NATURAL
return
Matrix
<
Real
>
(
0
,
0
);
}
/* ------------------------------------------------------------------------ */
static
inline
Matrix
<
Real
>
getJMat
(
const
Vector
<
Real
>
&
natural_coords
,
const
Matrix
<
Real
>
&
positions
,
ElementType
type
)
{
#define GET_JMAT_NATURAL(type) \
auto nb_nodes_per_element = ElementClass<type>::getNbNodesPerElement(); \
Matrix<Real> dnds(natural_coords.size(), nb_nodes_per_element); \
Matrix<Real> jmat(dnds.rows(), positions.rows()); \
ElementClass<type>::computeDNDS(natural_coords, dnds); \
ElementClass<type>::computeJMat(dnds, positions, jmat); \
return jmat
AKANTU_BOOST_REGULAR_ELEMENT_SWITCH
(
GET_JMAT_NATURAL
);
#undef GET_JMAT_NATURAL
return
Matrix
<
Real
>
(
0
,
0
);
}
};
}
// namespace akantu
#endif
// ELEMENT_CLASS_HELPER_H
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