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mesh_data.hh

/**
* @file mesh_data.hh
*
* @author Dana Christen <dana.christen@gmail.com>
* @author Nicolas Richart <nicolas.richart@epfl.ch>
*
* @date creation: Fri May 03 2013
* @date last modification: Mon Dec 18 2017
*
* @brief Stores generic data loaded from the mesh file
*
* @section LICENSE
*
* Copyright (©) 2014-2018 EPFL (Ecole Polytechnique Fédérale de Lausanne)
* Laboratory (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* -------------------------------------------------------------------------- */
#ifndef __AKANTU_MESH_DATA_HH__
#define __AKANTU_MESH_DATA_HH__
/* -------------------------------------------------------------------------- */
#include "aka_memory.hh"
#include "element_type_map.hh"
#include <map>
#include <string>
/* -------------------------------------------------------------------------- */
namespace akantu {
#define AKANTU_MESH_DATA_TYPES \
((_tc_int, Int))((_tc_uint, UInt))((_tc_real, Real))( \
(_tc_element, Element))((_tc_std_string, std::string))( \
(_tc_std_vector_element, std::vector<Element>))
#define AKANTU_MESH_DATA_TUPLE_FIRST_ELEM(s, data, elem) \
BOOST_PP_TUPLE_ELEM(2, 0, elem)
enum MeshDataTypeCode : int {
BOOST_PP_SEQ_ENUM(BOOST_PP_SEQ_TRANSFORM(AKANTU_MESH_DATA_TUPLE_FIRST_ELEM, ,
AKANTU_MESH_DATA_TYPES)),
_tc_unknown
};
class MeshData : public Memory {
/* ------------------------------------------------------------------------ */
/* Typedefs */
/* ------------------------------------------------------------------------ */
private:
using TypeCode = MeshDataTypeCode;
using ElementalDataMap = std::map<std::string, ElementTypeMapBase *>;
using StringVector = std::vector<std::string>;
using TypeCodeMap = std::map<std::string, TypeCode>;
/* ------------------------------------------------------------------------ */
/* Constructors/Destructors */
/* ------------------------------------------------------------------------ */
public:
MeshData(const ID & id = "mesh_data", const ID & parent_id = "",
const MemoryID & memory_id = 0);
~MeshData() override;
/* ------------------------------------------------------------------------ */
/* Methods and accessors */
/* ------------------------------------------------------------------------ */
public:
/// Register new elemental data (and alloc data) with check if the name is
/// new
template <typename T> void registerElementalData(const ID & name);
inline void registerElementalData(const ID & name, TypeCode type);
/// tells if the given array exists
template <typename T>
bool hasDataArray(const ID & data_name, const ElementType & el_type,
const GhostType & ghost_type = _not_ghost) const;
/// tells if the given data exists
bool hasData(const ID & data_name) const;
/// Get an existing elemental data array
template <typename T>
const Array<T> &
getElementalDataArray(const ID & data_name, const ElementType & el_type,
const GhostType & ghost_type = _not_ghost) const;
template <typename T>
Array<T> & getElementalDataArray(const ID & data_name,
const ElementType & el_type,
const GhostType & ghost_type = _not_ghost);
/// Get an elemental data array, if it does not exist: allocate it
template <typename T>
Array<T> &
getElementalDataArrayAlloc(const ID & data_name, const ElementType & el_type,
const GhostType & ghost_type = _not_ghost,
UInt nb_component = 1);
/// get the names of the data stored in elemental_data
inline void getTagNames(StringVector & tags, const ElementType & type,
const GhostType & ghost_type = _not_ghost) const;
/// get the type of the data stored in elemental_data
template <typename T> TypeCode getTypeCode() const;
inline TypeCode getTypeCode(const ID & name) const;
template <typename T>
inline UInt getNbComponentTemplated(const ID & name,
const ElementType & el_type,
const GhostType & ghost_type) const;
inline UInt getNbComponent(const ID & name, const ElementType & el_type,
const GhostType & ghost_type = _not_ghost) const;
/// Get an existing elemental data
template <typename T>
const ElementTypeMapArray<T> & getElementalData(const ID & name) const;
template <typename T>
ElementTypeMapArray<T> & getElementalData(const ID & name);
private:
/// Register new elemental data (add alloc data)
template <typename T>
ElementTypeMapArray<T> * allocElementalData(const ID & name);
/* ------------------------------------------------------------------------ */
/* Class Members */
/* ------------------------------------------------------------------------ */
private:
/// Map when elemental data is stored as ElementTypeMap
ElementalDataMap elemental_data;
/// Map when elementalType of the data stored in elemental_data
TypeCodeMap typecode_map;
};
} // akantu
#include "mesh_data_tmpl.hh"
#undef AKANTU_MESH_DATA_TUPLE_FIRST_ELEM
#endif /* __AKANTU_MESH_DATA_HH__ */

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