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test_material_selector.cc
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Mon, Sep 2, 01:30
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rAKA akantu
test_material_selector.cc
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/**
* @file test_material_selector.cc
*
* @author Lucas Frerot <lucas.frerot@epfl.ch>
*
* @date creation: Fri May 01 2015
*
* @brief Test for material selector
*
* @section LICENSE
*
* Copyright (©) 2015 EPFL (Ecole Polytechnique Fédérale de Lausanne) Laboratory
* (LSMS - Laboratoire de Simulation en Mécanique des Solides)
*
* Akantu is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* Akantu is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Akantu. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "aka_common.hh"
#include "solid_mechanics_model.hh"
using
namespace
akantu
;
int
main
(
int
argc
,
char
*
argv
[])
{
initialize
(
"material_selector.dat"
,
argc
,
argv
);
Math
::
setTolerance
(
1e-8
);
Mesh
mesh
(
1
);
mesh
.
read
(
"material_selector.msh"
);
SolidMechanicsModel
model
(
mesh
);
auto
&&
selector
=
std
::
make_shared
<
MeshDataMaterialSelector
<
std
::
string
>>
(
"physical_names"
,
model
);
model
.
setMaterialSelector
(
selector
);
model
.
initFull
();
Material
&
chocolate
=
model
.
getMaterial
(
"chocolate"
);
Material
&
chewing_gum
=
model
.
getMaterial
(
"chewing-gum"
);
Material
&
candy
=
model
.
getMaterial
(
"candy"
);
UInt
chocolate_element
=
chocolate
.
getElementFilter
(
_segment_2
)(
0
,
0
);
UInt
chewing_gum_element
=
chewing_gum
.
getElementFilter
(
_segment_2
)(
0
,
0
);
UInt
candy_element
=
candy
.
getElementFilter
(
_segment_2
)(
0
,
0
);
if
(
chocolate_element
!=
0
||
chewing_gum_element
!=
1
||
candy_element
!=
2
)
return
EXIT_FAILURE
;
return
EXIT_SUCCESS
;
}
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