<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Tyings_1_1Control.html" target="_self">GooseFEM::Tyings::Control</a></td><td class="desc">Add control nodes to an existing system </td></tr>
<tr id="row_1_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Mesh_1_1Quad4_1_1Map_1_1FineLayer2Regular.html" target="_self">GooseFEM::Mesh::Quad4::Map::FineLayer2Regular</a></td><td class="desc"><a class="el" href="namespaceGooseFEM_1_1Mesh_1_1Quad4_1_1Map.html" title="Mesh mappings.">Map</a> a <a class="el" href="classGooseFEM_1_1Mesh_1_1Quad4_1_1FineLayer.html" title="Mesh with fine middle layer, and coarser elements towards the top and bottom.">FineLayer</a> mesh to a <a class="el" href="classGooseFEM_1_1Mesh_1_1Quad4_1_1Regular.html" title="Regular mesh: equi-sized elements.">Regular</a> mesh </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Mesh_1_1ManualStitch.html" target="_self">GooseFEM::Mesh::ManualStitch</a></td><td class="desc"><a class="el" href="classGooseFEM_1_1Mesh_1_1Stitch.html" title="Stitch mesh objects, automatically searching for overlapping nodes.">Stitch</a> two mesh objects, specifying overlapping nodes by hand </td></tr>
<tr id="row_3_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_3_" class="arrow" onclick="dynsection.toggleFolder('3_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixBase.html" target="_self">GooseFEM::MatrixBase< D ></a></td><td class="desc">CRTP base class for a matrix </td></tr>
<tr id="row_3_1_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixPartitioned.html" target="_self">GooseFEM::MatrixPartitioned</a></td><td class="desc">Sparse matrix partitioned in an unknown and a prescribed part </td></tr>
<tr id="row_3_3_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_3_3_" class="arrow" onclick="dynsection.toggleFolder('3_3_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixPartitionedBase.html" target="_self">GooseFEM::MatrixPartitionedBase< D ></a></td><td class="desc">CRTP base class for a partitioned matrix </td></tr>
<tr id="row_3_3_0_0_" class="odd"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixPartitionedTyings.html" target="_self">GooseFEM::MatrixPartitionedTyings</a></td><td class="desc">Sparse matrix from with dependent DOFs are eliminated, and the remaining (small) independent system is partitioned in an unknown and a prescribed part </td></tr>
<tr id="row_3_3_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixPartitionedTyingsBase.html" target="_self">GooseFEM::MatrixPartitionedTyingsBase< D ></a></td><td class="desc">CRTP base class for a partitioned matrix with tying </td></tr>
<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixDiagonalBase.html" target="_self">GooseFEM::MatrixDiagonalBase< D ></a></td><td class="desc">CRTP base class for a partitioned matrix with tying </td></tr>
<tr id="row_12_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixSolverBase.html" target="_self">GooseFEM::MatrixSolverBase< D ></a></td><td class="desc">CRTP base class for a solver class </td></tr>
<tr id="row_15_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixSolver.html" target="_self">GooseFEM::MatrixSolver< Solver ></a></td><td class="desc">Solve \( x = A^{-1} b \), for <code>A</code> of the <a class="el" href="classGooseFEM_1_1Matrix.html" title="Sparse matrix.">GooseFEM::Matrix()</a> class </td></tr>
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixSolverPartitionedBase.html" target="_self">GooseFEM::MatrixSolverPartitionedBase< D ></a></td><td class="desc">CRTP base class for a extra functions for a partitioned solver class </td></tr>
<tr id="row_19_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixSolverSingleBase.html" target="_self">GooseFEM::MatrixSolverSingleBase< D ></a></td><td class="desc">CRTP base class for a solver class </td></tr>
<tr id="row_20_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1MatrixSolver.html" target="_self">GooseFEM::MatrixSolver< Solver ></a></td><td class="desc">Solve \( x = A^{-1} b \), for <code>A</code> of the <a class="el" href="classGooseFEM_1_1Matrix.html" title="Sparse matrix.">GooseFEM::Matrix()</a> class </td></tr>
<tr id="row_22_3_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Element_1_1QuadratureBaseCartesian.html" target="_self">GooseFEM::Element::QuadratureBaseCartesian< D ></a></td><td class="desc">CRTP base class for interpolation and quadrature for a generic element in Cartesian coordinates </td></tr>
<tr id="row_27_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Mesh_1_1Quad4_1_1FineLayer.html" target="_self">GooseFEM::Mesh::Quad4::FineLayer</a></td><td class="desc"><a class="el" href="namespaceGooseFEM_1_1Mesh.html" title="Generic mesh operations, and simple mesh definitions.">Mesh</a> with fine middle layer, and coarser elements towards the top and bottom </td></tr>
<tr id="row_27_1_1_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Mesh_1_1Tri3_1_1Regular.html" target="_self">GooseFEM::Mesh::Tri3::Regular</a></td><td class="desc"><a class="el" href="classGooseFEM_1_1Mesh_1_1Tri3_1_1Regular.html" title="Regular grid of squares, with each square cut into two triangular elements.">Regular</a> grid of squares, with each square cut into two triangular elements </td></tr>
<tr id="row_27_2_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Mesh_1_1Hex8_1_1FineLayer.html" target="_self">GooseFEM::Mesh::Hex8::FineLayer</a></td><td class="desc"><a class="el" href="namespaceGooseFEM_1_1Mesh.html" title="Generic mesh operations, and simple mesh definitions.">Mesh</a> with fine middle layer, and coarser elements towards the top and bottom </td></tr>
<tr id="row_27_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Mesh_1_1RegularBase2d.html" target="_self">GooseFEM::Mesh::RegularBase2d< D ></a></td><td class="desc">CRTP base class for regular meshes in 2d </td></tr>
<tr id="row_27_5_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Mesh_1_1RegularBase3d.html" target="_self">GooseFEM::Mesh::RegularBase3d< D ></a></td><td class="desc">CRTP base class for regular meshes in 3d </td></tr>
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Mesh_1_1Renumber.html" target="_self">GooseFEM::Mesh::Renumber</a></td><td class="desc"><a class="el" href="classGooseFEM_1_1Mesh_1_1Renumber.html" title="Renumber indices to lowest possible index.">Renumber</a> indices to lowest possible index </td></tr>
<tr id="row_31_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Mesh_1_1Reorder.html" target="_self">GooseFEM::Mesh::Reorder</a></td><td class="desc"><a class="el" href="classGooseFEM_1_1Mesh_1_1Reorder.html" title="Reorder to lowest possible index, in specific order.">Reorder</a> to lowest possible index, in specific order </td></tr>
<tr id="row_33_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Iterate_1_1StopList.html" target="_self">GooseFEM::Iterate::StopList</a></td><td class="desc">Class to perform a residual check based on the last "n" iterations </td></tr>
<tr id="row_34_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_34_" class="arrow" onclick="dynsection.toggleFolder('34_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1Vector.html" target="_self">GooseFEM::Vector</a></td><td class="desc">Class to switch between storage types </td></tr>
<tr id="row_34_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1VectorPartitioned.html" target="_self">GooseFEM::VectorPartitioned</a></td><td class="desc">Class to switch between storage types, based on a mesh and DOFs that are partitioned in: </td></tr>
<tr id="row_34_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGooseFEM_1_1VectorPartitionedTyings.html" target="_self">GooseFEM::VectorPartitionedTyings</a></td><td class="desc">Class to switch between storage types </td></tr>
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