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MeshTri3.h
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rGOOSEFEM GooseFEM
MeshTri3.h
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/**
Generate simple meshes of 3-noded triangular elements in 2d (GooseFEM::Mesh::ElementType::Tri3).
\file MeshTri3.h
\copyright Copyright 2017. Tom de Geus. All rights reserved.
\license This project is released under the GNU Public License (GPLv3).
*/
#ifndef GOOSEFEM_MESHTRI3_H
#define GOOSEFEM_MESHTRI3_H
#include "config.h"
#include "Mesh.h"
namespace GooseFEM {
namespace Mesh {
/**
Simple meshes of and mesh operations for triangular elements of type ElementType::Tri3.
*/
namespace Tri3 {
/**
Regular grid of squares, with each square cut into two triangular elements.
*/
class Regular : public RegularBase2d {
public:
/**
Constructor.
\param nelx Number of elements in x-direction.
\param nely Number of elements in y-direction.
\param h Edge-size (of the squares, and thus of two of three element-edges).
*/
Regular(size_t nelx, size_t nely, double h = 1.);
ElementType getElementType() const override;
xt::xtensor<double, 2> coor() const override;
xt::xtensor<size_t, 2> conn() const override;
xt::xtensor<size_t, 1> nodesBottomEdge() const override;
xt::xtensor<size_t, 1> nodesTopEdge() const override;
xt::xtensor<size_t, 1> nodesLeftEdge() const override;
xt::xtensor<size_t, 1> nodesRightEdge() const override;
xt::xtensor<size_t, 1> nodesBottomOpenEdge() const override;
xt::xtensor<size_t, 1> nodesTopOpenEdge() const override;
xt::xtensor<size_t, 1> nodesLeftOpenEdge() const override;
xt::xtensor<size_t, 1> nodesRightOpenEdge() const override;
size_t nodesBottomLeftCorner() const override;
size_t nodesBottomRightCorner() const override;
size_t nodesTopLeftCorner() const override;
size_t nodesTopRightCorner() const override;
};
// read / set the orientation (-1/+1) of all triangles
/**
Read the orientation of a mesh of triangular elements of type ElementType::Tri3.
\param coor Nodal coordinates [nnode, ndim].
\param conn Connectivity [nelem, nne].
\return Orientation (-1 or +1) per element [nelem].
*/
inline xt::xtensor<int, 1> getOrientation(
const xt::xtensor<double, 2>& coor, const xt::xtensor<size_t, 2>& conn);
/**
Set the orientation of a mesh of triangular elements of type ElementType::Tri3.
\param coor Nodal coordinates [nnode, ndim].
\param conn Connectivity [nelem, nne].
\param orientation Target orientation (applied to all elements).
\return Connectivity (order of nodes-per-element may have changed) [nelem, nne].
*/
inline xt::xtensor<size_t, 2> setOrientation(
const xt::xtensor<double, 2>& coor, const xt::xtensor<size_t, 2>& conn, int orientation = -1);
/**
Set the orientation of a mesh of triangular elements of type ElementType::Tri3.
For efficiency this function reuses the output of getOrientation().
\param coor Nodal coordinates [nnode, ndim].
\param conn Connectivity [nelem, nne].
\param current Current orientation per element (output of getOrientation()) [nelem].
\param orientation Target orientation (applied to all elements).
\return Connectivity (order of nodes-per-element may have changed) [nelem, nne].
*/
inline xt::xtensor<size_t, 2> setOrientation(
const xt::xtensor<double, 2>& coor,
const xt::xtensor<size_t, 2>& conn,
const xt::xtensor<int, 1>& current,
int orientation = -1);
} // namespace Tri3
} // namespace Mesh
} // namespace GooseFEM
#include "MeshTri3.hpp"
#endif
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