classdef MyInstrument < dynamicprops properties (SetAccess=protected, GetAccess=public) name=''; interface=''; address=''; %Logical for whether gui is enabled enable_gui=false; %Contains the GUI handles Gui; %Contains the device object Device; %Input parser for class constructor Parser; %Contains a list of the commands available for the instrument as %well as the default values and input requirements CommandList; %Parses commands using an inputParser object CommandParser; %Trace object for storing data Trace=MyTrace(); end properties (Dependent=true) command_names; command_no; end events NewData; end methods (Access=public) function this=MyInstrument(name, interface, address, varargin) createParser(this); parse(this.Parser,name,interface,address,varargin{:}); %Loads parsed variables into class properties this.name=this.Parser.Results.name; this.interface=this.Parser.Results.interface; this.address=this.Parser.Results.address; this.enable_gui=~ismember('gui',this.Parser.UsingDefaults); %If a gui input is given, load the gui if this.enable_gui %Loads the gui from the input gui string this.Gui=guihandles(eval(this.Parser.Results.gui)); %Sets figure close function such that class will know when %figure is closed set(this.Gui.figure1, 'CloseRequestFcn',... @(hObject,eventdata) closeFigure(this, hObject, ... eventdata)); end end function delete(this) %Removes close function from figure, prevents infinite loop if this.enable_gui set(this.Gui.figure1,'CloseRequestFcn',''); %Deletes the figure handles structfun(@(x) delete(x), this.Gui); %Removes the figure handle to prevent memory leaks this.Gui=[]; end %Closes the connection to the device closeDevice(this); %Deletes the device object delete(this.Device); clear('this.Device'); end %Clears data from trace to save memory. function clearData(this) this.Trace.x=[]; this.Trace.y=[]; end %Writes properties to device. Can take multiple inputs. With the %option all, the function writes default to all the %available writeable parameters. function writeProperty(this, varargin) %Parses the inputs using the CommandParser parse(this.CommandParser, varargin{:}); % Finds the writeable commands that are supplied by the user % and creates a list of commands to be executed exec={}; for x = this.command_names % Condition for adding a command to the execution list: % The command has a write mode and either it was supplied a % new value or the 'all' option is true if this.CommandList.(x).write_flag &&... (~ismember(x, this.CommandParser.UsingDefaults) ... || this.CommandParser.Results.all) exec={exec,x}; elseif ~this.CommandList.(x).write_flag &&... ~ismember(x, this.CommandParser.UsingDefaults) % issue a warning if try to write a read-only command warning('%s is a read-only command',x); end end for i=1:length(exec) %Creates the write command using the right string spec write_command=[this.CommandList.(exec{i}).command,... ' %',this.CommandList.(exec{i}).str_spec]; %Gets the value to write to the device this.(exec{i})=this.CommandParser.Results.(exec{i}); command=sprintf(write_command, this.(exec{i})); %Sends command to device fprintf(this.Device, command); end end % Wrapper for writeProperty that opens and closes the device function writePropertyHedged(this, varargin) this.openDevice(); try this.writeProperty(varargin{:}); catch warning('Error while writing the properties:'); disp(varargin); end this.readProperty('all'); this.closeDevice(); end function result=readProperty(this, varargin) result = struct(); read_all_flag = any(strcmp('all',varargin)); exec={}; if read_all_flag for x = this.command_names if this.CommandList.(x).read_flag exec={exec,x}; end end else for x = varargin % Selecs the commands from the input list taht have % read access if this.CommandList.(x).read_flag &&... any(strcmp(this.command_names, x)) exec={exec,x}; else warning('%s is not a valid read command', x); end end end for i=1:length(exec) %Creates the correct read command read_command=[this.CommandList.(exec{i}).command,'?']; %Reads the property from the device and stores it in the %correct place res_str = query(this.Device,read_command); if strcmp(this.CommandList.(exec{i}).attributes{1},'string') result.(exec{i})= res_str(1:(end-1)); else result.(exec{i})= str2double(res_str); end end end % Wrapper for readProperty that opens and closes the device function result = readPropertyHedged(this, varargin) this.openDevice(); try result = this.readProperty(varargin{:}); catch warning('Error while reading the properties:'); disp(varargin); end this.closeDevice(); end end methods (Access=private) function createParser(this) p=inputParser; addRequired(p,'name',@ischar); addRequired(p,'interface',@ischar); addRequired(p,'address',@ischar); addParameter(p,'gui','placeholder',@ischar); this.Parser=p; end end methods (Access=protected) %Triggers event for acquired data function triggerNewData(this) notify(this,'NewData') end %Checks if the connection to the device is open function bool=isopen(this) bool=strcmp(this.Device.Status, 'open'); end %Adds a command to the CommandList function addCommand(this, tag, command, varargin) p=inputParser; addRequired(p,'tag',@ischar); addRequired(p,'command',@ischar); addParameter(p,'default','placeholder'); addParameter(p,'attributes','placeholder',@iscell); addParameter(p,'str_spec','d',@ischar); %If the write flag is on, it means this command can be used to %write a parameter to the device addParameter(p,'access','rw',@ischar); addParameter(p,'conv_factor',1,@isnumeric); parse(p,tag,command,varargin{:}); %Adds the command to be sent to the device this.CommandList.(tag).command=command; this.CommandList.(tag).access=p.Results.access; this.CommandList.(tag).write_flag=contains(p.Results.access,'w'); this.CommandList.(tag).read_flag=contains(p.Results.access,'r'); %Adds a default value and the attributes the inputs must have %and creates a new property in the class if this.CommandList.(tag).write_flag %Adds the string specifier to the list this.CommandList.(tag).str_spec=p.Results.str_spec; %Adds the default value this.CommandList.(tag).default=p.Results.default; %Adds the necessary attributes for the input to the command this.CommandList.(tag).attributes=p.Results.attributes; %Adds a conversion factor for displaying the value this.CommandList.(tag).conv_factor=p.Results.conv_factor; %Adds a property to the class corresponding to the tag if ~isprop(this,tag) addprop(this,tag); end end end %Creates inputParser using the command list function createCommandParser(this) %Use input parser %Requires input of the appropriate class p=inputParser; p.StructExpand=0; %Flag for whether the command should initialize the device with %defaults addParameter(p, 'all',false,@islogical); for i=1:this.command_no %Adds optional inputs for each command, with the %appropriate default value from the command list and the %required attributes for the command input. addParameter(p, this.command_names{i},... this.CommandList.(this.command_names{i}).default),... @(x) validateattributes(x,... this.CommandList.(this.command_names{i}).attributes{1:end}); end this.CommandParser=p; end %Connects to the device if it is not connected function openDevice(this) if ~isopen(this) try fopen(this.Device); catch try instr_list=instrfind('RemoteHost',this.address); fclose(instr_list); fopen(this.Device); warning('Multiple instrument objects of address %s exist',... this.address); catch error('Could not open device') end end end end %Closes the connection to the device function closeDevice(this) if isopen(this) try fclose(this.Device); catch error('Could not close device') end end end %Close figure callback simply calls delete function for class function closeFigure(this,~,~) delete(this); end end %% Get functions methods function command_names=get.command_names(this) command_names=fieldnames(this.CommandList); end function command_no=get.command_no(this) command_no=length(this.command_names); end end end