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README.md
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#
@
webassemblyjs
/
wasm
-
edit
>
Rewrite
a
WASM
binary
Replace
in
-
place
an
AST
node
in
the
binary
.
##
Installation
```
sh
yarn
add
@
webassemblyjs
/
wasm
-
edit
```
##
Usage
Update
:
```
js
import
{
edit
}
from
"@webassemblyjs/wasm-edit"
;
const
binary
=
[
/*...*/
];
const
visitors
=
{
ModuleImport
({
node
})
{
node
.
module
=
"foo"
;
node
.
name
=
"bar"
;
}
};
const
newBinary
=
edit
(
binary
,
visitors
);
```
Replace
:
```
js
import
{
edit
}
from
"@webassemblyjs/wasm-edit"
;
const
binary
=
[
/*...*/
];
const
visitors
=
{
Instr
(
path
)
{
const
newNode
=
t
.
callInstruction
(
t
.
indexLiteral
(
0
));
path
.
replaceWith
(
newNode
);
}
};
const
newBinary
=
edit
(
binary
,
visitors
);
```
Remove
:
```
js
import
{
edit
}
from
"@webassemblyjs/wasm-edit"
;
const
binary
=
[
/*...*/
];
const
visitors
=
{
ModuleExport
({
node
})
{
path
.
remove
()
}
};
const
newBinary
=
edit
(
binary
,
visitors
);
```
Insert
:
```
js
import
{
add
}
from
"@webassemblyjs/wasm-edit"
;
const
binary
=
[
/*...*/
];
const
newBinary
=
add
(
actualBinary
,
[
t
.
moduleImport
(
"env"
,
"mem"
,
t
.
memory
(
t
.
limit
(
1
)))
]);
```
##
Providing
the
AST
Providing
an
AST
allows
you
to
handle
the
decoding
yourself
,
here
is
the
API
:
```
js
addWithAST
(
Program
,
ArrayBuffer
,
Array
<
Node
>):
ArrayBuffer
;
editWithAST
(
Program
,
ArrayBuffer
,
visitors
):
ArrayBuffer
;
```
Note
that
the
AST
will
be
updated
in
-
place
.
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