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useStateAsync.js
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useStateAsync.js
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import { useCallback, useEffect, useRef, useState } from 'react';
/**
* A hook that mirrors `useState` in function and API, expect that setState
* calls return a promise that resolves after the state has been set (in an effect).
*
* This is _similar_ to the second callback in classy setState calls, but fires later.
*
* ```ts
* const [counter, setState] = useStateAsync(1);
*
* const handleIncrement = async () => {
* await setState(2);
* doWorkRequiringCurrentState()
* }
* ```
*
* @param initialState initialize with some state value same as `useState`
*/
export default function useStateAsync(initialState) {
var _useState = useState(initialState),
state = _useState[0],
setState = _useState[1];
var resolvers = useRef([]);
useEffect(function () {
resolvers.current.forEach(function (resolve) {
return resolve(state);
});
resolvers.current.length = 0;
}, [state]);
var setStateAsync = useCallback(function (update) {
return new Promise(function (resolve, reject) {
setState(function (prevState) {
try {
var nextState; // ugly instanceof for typescript
if (update instanceof Function) {
nextState = update(prevState);
} else {
nextState = update;
} // If state does not change, we must resolve the promise because
// react won't re-render and effect will not resolve. If there are already
// resolvers queued, then it should be safe to assume an update will happen
if (!resolvers.current.length && Object.is(nextState, prevState)) {
resolve(nextState);
} else {
resolvers.current.push(resolve);
}
return nextState;
} catch (e) {
reject(e);
throw e;
}
});
});
}, [setState]);
return [state, setStateAsync];
}
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