diff --git a/Project/Game/Game.pde b/Project/Game/Game.pde index 7b053a1..ba3e99b 100644 --- a/Project/Game/Game.pde +++ b/Project/Game/Game.pde @@ -1,302 +1,304 @@ import java.text.DecimalFormat; Mover mover; //The ball Cylinder cyl; //The basis of all cylinders HScrollbar hs; PImage img; PShape globe; PShape robot; //The vilain float depth = 2000; //the depth from the box +boolean GameOver=false; //Score; ArrayList scores; float score; float scoreMalus = -1; int scoreTimer = 0; int prVeloFreq = 20; //The frequency at which the velocity is printed float lastScore; float veloMag; float scoreFactor = 0.5; //lastScore = scoreFactor * lastVelocity; +float VilainScoreMultiplier=10;//bonus score given when killing the vilain boolean win = false; int minHistowidth = 1,maxHistowidth = 50, histowidth; float maxScore = 10, minScore=-10; float drawingFactor; // = histoHeight /(maxScore -minScore); int barChartWidth, barChartHeight; boolean mousePermittedToMove=true; //Plate size float plate_w=1000; float plate_t=plate_w/20; float x_coord, y_coord; float mX, mY; //mouse X position float xOnPlane, yOnPlane; //coordinate on 2D on the box float rz, rx; //rotate x and rotate z float cameraHeight; float speed=10; float radius=plate_t*4/5; DecimalFormat f = new DecimalFormat("#0.00"); DecimalFormat f2 = new DecimalFormat("#0"); boolean shiftMod=false; ParticleSystem partSys=null; long previousFrame=0; float timeIntervalParticle=0.5;//seconds int margin = 15; //marge between surface int botPartHeight = 300; int topViewWidth = botPartHeight-0; PGraphics gameSurface; PGraphics statSurface; PGraphics topView; PGraphics scoreboard; PGraphics barChart; void settings() { size(displayWidth, displayHeight-60, P3D); x_coord=width/2; y_coord=height/2; } void setup() { mover = new Mover(); cyl=new Cylinder(); scores = new ArrayList(); hs = new HScrollbar(750, height -50, 500, 20); img = loadImage("earth.jpg"); globe = createShape(SPHERE, radius); globe.setStroke(false); globe.setTexture(img); img = loadImage("robotnik.png"); robot = loadShape("robotnik.obj"); robot.setTexture(img); gameSurface=createGraphics(width, height-botPartHeight, P3D); topView=createGraphics(topViewWidth, topViewWidth, P2D); statSurface=createGraphics(3*botPartHeight, botPartHeight/3, P2D); scoreboard = createGraphics(botPartHeight-2*margin,botPartHeight-2*margin, P2D); barChartWidth = width - (botPartHeight+margin) *2; barChartHeight = botPartHeight-2*margin-50; barChart = createGraphics(barChartWidth, barChartHeight, P2D); } void draw() { background(181,65,2); drawGame(); image(gameSurface, 0, 0); drawTopView(); image(topView, margin , height-botPartHeight); drawStat(); image(statSurface, 0, 0); drawScoreboard(); image(scoreboard, botPartHeight+2*margin, height-botPartHeight+margin); drawBarChart(); image(barChart, 2*botPartHeight+margin, height-botPartHeight+margin); hs.update(); hs.display(); } void drawBarChart(){ barChart.beginDraw(); barChart.background(242,86,2); barChart.fill(40, 10, 200); histowidth = (int)(hs.getPos()*(maxHistowidth-minHistowidth)+minHistowidth); int maxRect = barChartWidth / histowidth; int start = (scores.size() < maxRect)? 0 : scores.size()-maxRect; for(int i = start ; i < scores.size(); ++i){ float zeroInHisto = drawingFactor * (maxScore); float posInHisto = drawingFactor * (-scores.get(i)+maxScore) ; float top = (zeroInHistoposInHisto)?zeroInHisto:posInHisto)-top; barChart.rect((i-start)*histowidth, top, histowidth, bot); //println("i : "+i+" score : "+scores.get(i) +" top : "+top+" bot : "+bot); } barChart.endDraw(); } void updateScore(float points){ score += points; scores.add(score); minScore = (scoremaxScore)? score : maxScore; drawingFactor = barChartHeight/(maxScore-minScore+2); } void drawScoreboard(){ scoreboard.beginDraw(); scoreboard.background(242,86,2); scoreTimer = (scoreTimer%prVeloFreq == prVeloFreq-1) ? 0 : ++scoreTimer; veloMag = (scoreTimer == 0)? mover.velocity.mag():veloMag; scoreboard.fill(0); scoreboard.textSize(25); scoreboard.text("Total Score : \n "+f.format(score), 15,40); scoreboard.text("Velocity : \n "+f.format(veloMag),15,130); scoreboard.text("Last score : \n "+f.format(lastScore),15,220); scoreboard.endDraw(); } void drawTopView() { topView.beginDraw(); topView.background(181,65,2); topView.fill(0, 150, 150); topView.rect(0, 0, topViewWidth, topViewWidth); topView.fill(255, 255, 255); float topViewCylRad=map(cyl.cylinderBaseSize, 0, plate_w/2, 0, topViewWidth); if (partSys!=null) { for (PVector pv : partSys.cylinders) { float topViewCylX=map(pv.x, -plate_w/2, plate_w/2, 0, topViewWidth); float topViewCylY=map(pv.y, -plate_w/2, plate_w/2, 0, topViewWidth); topView.ellipse(topViewCylX, topViewCylY, topViewCylRad, topViewCylRad); } if (partSys.cylinders.contains(partSys.mainCyl)) { topView.fill(255, 0, 0); float topViewCylX=map(partSys.mainCyl.x, -plate_w/2, plate_w/2, 0, topViewWidth); float topViewCylY=map(partSys.mainCyl.y, -plate_w/2, plate_w/2, 0, topViewWidth); topView.ellipse(topViewCylX, topViewCylY, topViewCylRad, topViewCylRad); } } topView.fill(0,0,255); float topViewBallRad=map(radius, 0, plate_w/2, 0, topViewWidth); float topViewBallX=map(mover.location.x, -plate_w/2, plate_w/2, 0, topViewWidth); float topViewBallY=map(mover.location.y, -plate_w/2, plate_w/2, 0, topViewWidth); topView.ellipse(topViewBallX, topViewBallY, topViewBallRad, topViewBallRad); topView.endDraw(); } void drawStat() { statSurface.beginDraw(); statSurface.background(0, 0, 0, 0); statSurface.fill(0); statSurface.textSize(25); statSurface.text("Rotation X : "+f.format(rx/Math.PI*180)+"° Rotation Z : "+f.format(rz/Math.PI*180)+"° speed: "+f.format(speed/10), 5, 25); statSurface.text("Ball location : ("+f2.format(mover.location.x)+","+f2.format(mover.location.y)+")", 5, 50); statSurface.text("Ball velocity : ("+f2.format(mover.velocity.x)+","+f2.format(mover.velocity.y)+")", 5, 75); statSurface.endDraw(); } void drawGame() { gameSurface.beginDraw(); - gameSurface.background(100, 0, 0); + if(GameOver){gameSurface.background(50,65,200); + }else{gameSurface.background(100, 0, 0);} + gameSurface.directionalLight(50, 100, 125, 0, 1, 0); gameSurface.ambientLight(102, 102, 102); gameSurface.pointLight(150, 150, 150, 0, -200, 0); if (!shiftMod) { mover.update(); mover.checkEdges(); if (partSys!=null) { - mover.checkCylinderCollision(partSys.cylinders, radius); + GameOver|=mover.checkCylinderCollision(partSys.cylinders, radius,partSys.mainCyl); } rz = map(x_coord, 0, width, -PI/3, PI/3); rx = map(y_coord, 0, height, -PI/3, PI/3); cameraHeight=400; } else { rz=0; rx=-PI/2; cameraHeight=0; } gameSurface.pushMatrix(); gameSurface.camera(0, -cameraHeight, depth, 0, 0, 0, 0, 1, 0); gameSurface.rotateZ(rz); gameSurface.rotateX(rx); gameSurface.shininess(100); gameSurface.box(plate_w, plate_t, plate_w); //particles if (partSys!=null) { if (frameCount-previousFrame>=timeIntervalParticle*frameRate && !shiftMod) { timeIntervalParticle=random(0.2, 1.2); previousFrame=frameCount; partSys.addParticle(); } partSys.run(-(plate_t/2), PI/2); } if (shiftMod) { xOnPlane=map(mouseX,gameSurface.screenX(-plate_w/2,0,0),gameSurface.screenX(plate_w/2,0,0),-plate_w/2,plate_w/2); yOnPlane=map(mouseY,gameSurface.screenY(0,0,-plate_w/2),gameSurface.screenY(0,0,plate_w/2),-plate_w/2,plate_w/2); cyl.draw(xOnPlane, yOnPlane, -(plate_t/2), PI/2); } gameSurface.translate(mover.getX(), -(plate_t/2+radius), mover.getY()); gameSurface.fill(255, 100, 100); gameSurface.rotateX(mover.getRotX()); gameSurface.rotateZ(mover.getRotZ()); gameSurface.shape(globe); gameSurface.popMatrix(); //Draw the text gameSurface.pushMatrix(); - /*gameSurface.fill(0); - gameSurface.textSize(15); - gameSurface.text("Rotation X : "+f.format(rx/Math.PI*180)+"° Rotation Z : "+f.format(rz/Math.PI*180)+"° speed: "+f.format(speed/10), 5, 15); - */ + if (shiftMod) { gameSurface.textSize(50); gameSurface.text("[EDIT MOD ON]", 50, 500); } gameSurface.fill(255); gameSurface.popMatrix(); gameSurface.endDraw(); } void mouseWheel(MouseEvent event) { float e = event.getCount(); if (e<0) { speed-=speed<=2?0:1; } else { speed+=speed>=15?0:1; } } void mouseDragged() { if (!shiftMod && mousePermittedToMove) { float d=-(mX-mouseX)*speed/10; x_coord=x_coord+d<=0?0:x_coord+d>=width?width:x_coord+d; mX=mouseX; d=(mY-mouseY)*speed/10; y_coord=y_coord+d<=0?0:y_coord+d>=height?height:y_coord+d; mY=mouseY; } } void mousePressed() { if(mouseY>height-botPartHeight){ mousePermittedToMove=false; }else{ mousePermittedToMove=true; } mX = mouseX; mY = mouseY; if (shiftMod && -plate_w/2 2*radius || Math.abs(yOnPlane-mover.location.y) > 2*radius)) { partSys=new ParticleSystem(new PVector(xOnPlane, yOnPlane), mover, radius); + GameOver=false; } } void keyPressed() { if (keyCode == SHIFT) { shiftMod=true; } } void keyReleased() { if (keyCode == SHIFT) { shiftMod=false; } } diff --git a/Project/Game/Game7245377161224401861.autosave b/Project/Game/Game7245377161224401861.autosave deleted file mode 100644 index 8b21d3d..0000000 --- a/Project/Game/Game7245377161224401861.autosave +++ /dev/null @@ -1,204 +0,0 @@ -import java.text.DecimalFormat; - -Mover mover; //The ball -Cylinder cyl; //The basis of all cylinders -PImage img; -PShape globe; -PShape robot; //The vilain -float depth = 2000; //the depth from the box -int score; -int scoreMalus = -1; -//Plate size -float plate_w=1000; -float plate_t=plate_w/20; - -float x_coord, y_coord; -float mX, mY; //mouse X position -float xOnPlane, yOnPlane; //coordinate on 2D on the box -float rz, rx; //rotate x and rotate z -float cameraHeight; -float speed=10; -float radius=plate_t*4/5; -DecimalFormat f = new DecimalFormat("#0.0"); -DecimalFormat f2 = new DecimalFormat("#0"); -boolean shiftMod=false; - -ParticleSystem partSys=null; -long previousFrame=0; -float timeIntervalParticle=0.5;//seconds - -PGraphics gameSurface; -PGraphics statSurface; -PGraphics topView; -PGraphics scoreboard; // - -void settings() { - size(displayWidth, displayHeight, P3D); - x_coord=width/2; - y_coord=height/2; -} - -void setup() { - mover = new Mover(); - cyl=new Cylinder(); - - img = loadImage("earth.jpg"); - globe = createShape(SPHERE, radius); - globe.setStroke(false); - globe.setTexture(img); - - img = loadImage("robotnik.png"); - robot = loadShape("robotnik.obj"); - robot.setTexture(img); - - gameSurface=createGraphics(width, height-300, P3D); - topView=createGraphics(width, 300, P2D); - statSurface=createGraphics(width, 100, P2D); - scoreboard = createGraphics(100, 100, P2D); // -} - -void draw() { - background(200); - - drawGame(); - image(gameSurface, 0, 0); - - drawTopView(); - image(topView, 0, height-300); - - drawStat(); - image(statSurface, 0, 0); - - drawScoreboard(); - image(scoreboard,300+30, height-300+20) ; -} - -void drawTopView(){ - topView.beginDraw(); - topView.background(0, 0, 100); - topView.endDraw(); -} - -void drawStat() { - statSurface.beginDraw(); - statSurface.background(0, 0, 0, 0); - statSurface.fill(0); - statSurface.textSize(25); - statSurface.text("Rotation X : "+f.format(rx/Math.PI*180)+"° Rotation Z : "+f.format(rz/Math.PI*180)+"° speed: "+f.format(speed/10), 5, 25); - statSurface.text("Ball location : ("+f2.format(mover.location.x)+","+f2.format(mover.location.y)+")", 5, 50); - statSurface.text("Ball velocity : ("+f2.format(mover.velocity.x)+","+f2.format(mover.velocity.y)+")", 5, 75); - statSurface.endDraw(); -} - -void drawGame() { - gameSurface.beginDraw(); - gameSurface.background(100, 0, 0); - - gameSurface.directionalLight(50, 100, 125, 0, 1, 0); - gameSurface.ambientLight(102, 102, 102); - gameSurface.pointLight(150, 150, 150, 0, -200, 0); - - if (!shiftMod) { - mover.update(); - mover.checkEdges(); - if (partSys!=null) { - mover.checkCylinderCollision(partSys.cylinders, radius); - } - rz = map(x_coord, 0, width, -PI/3, PI/3); - rx = map(y_coord, 0, height, -PI/3, PI/3); - cameraHeight=400; - } else { - rz=0; - rx=-PI/2; - cameraHeight=0; - } - gameSurface.pushMatrix(); - gameSurface.camera(0, -cameraHeight, depth, 0, 0, 0, 0, 1, 0); - gameSurface.rotateZ(rz); - gameSurface.rotateX(rx); - gameSurface.shininess(100); - - - gameSurface.box(plate_w, plate_t, plate_w); - - //particles - if (partSys!=null) { - if (frameCount-previousFrame>=timeIntervalParticle*frameRate && !shiftMod) { - timeIntervalParticle=random(0.2, 1.2); - previousFrame=frameCount; - partSys.addParticle(); - } - partSys.run(-(plate_t/2), PI/2); - } - - if (shiftMod) { - float wMappedX=2*plate_w; - float wMappedY=1.1*plate_w; - xOnPlane=map(mouseX, 0, width, -wMappedX, wMappedX); - yOnPlane=map(mouseY, 0, height, -wMappedY, wMappedY); - cyl.draw(xOnPlane, yOnPlane, -(plate_t/2), PI/2); - } - - - gameSurface.translate(mover.getX(), -(plate_t/2+radius), mover.getY()); - gameSurface.fill(255, 100, 100); - gameSurface.rotateX(mover.getRotX()); - gameSurface.rotateZ(mover.getRotZ()); - gameSurface.shape(globe); - gameSurface.popMatrix(); - - //Draw the text - gameSurface.pushMatrix(); - /*gameSurface.fill(0); - gameSurface.textSize(15); - gameSurface.text("Rotation X : "+f.format(rx/Math.PI*180)+"° Rotation Z : "+f.format(rz/Math.PI*180)+"° speed: "+f.format(speed/10), 5, 15); - */ - if (shiftMod) { - gameSurface.textSize(50); - gameSurface.text("[EDIT MOD ON]", 50, 500); - } - gameSurface.fill(255); - gameSurface.popMatrix(); - - gameSurface.endDraw(); -} - -void mouseWheel(MouseEvent event) { - float e = event.getCount(); - if (e<0) { - speed-=speed<=2?0:1; - } else { - speed+=speed>=15?0:1; - } -} - -void mouseDragged() { - if (!shiftMod) { - float d=-(mX-mouseX)*speed/10; - x_coord=x_coord+d<=0?0:x_coord+d>=width?width:x_coord+d; - mX=mouseX; - d=(mY-mouseY)*speed/10; - y_coord=y_coord+d<=0?0:y_coord+d>=height?height:y_coord+d; - mY=mouseY; - } -} - -void mousePressed() { - mX = mouseX; - mY = mouseY; - if (shiftMod && -plate_w/2 2*radius || Math.abs(yOnPlane-mover.location.y) > 2*radius)) { - partSys=new ParticleSystem(new PVector(xOnPlane, yOnPlane), mover, radius); - } -} - -void keyPressed() { - if (keyCode == SHIFT) { - shiftMod=true; - } -} -void keyReleased() { - if (keyCode == SHIFT) { - shiftMod=false; - } -} diff --git a/Project/Game/Mover.pde b/Project/Game/Mover.pde index 26ecada..7b1c2b2 100644 --- a/Project/Game/Mover.pde +++ b/Project/Game/Mover.pde @@ -1,80 +1,87 @@ class Mover { float normalForce = 1; float gravityConstant = 1; float mu = 0.10; float eps=0.92; float frictionMagnitude; PVector location= new PVector(0, 0); PVector velocity= new PVector(0, 0); PVector friction; PVector gravity=new PVector(0, 0); Cylinder cyl=new Cylinder(); float rotX=0; float rotZ=0; Mover() { } void update() { velocity.add(gravity); gravity.x = sin(rz) * gravityConstant; gravity.y = -sin(rx) * gravityConstant; frictionMagnitude = normalForce * mu; friction = velocity.copy(); friction.mult(-1); friction.normalize(); friction.mult(frictionMagnitude); velocity.add(friction); location.add(velocity); //rotX+=velocity.x/cyl.cylinderBaseSize; rotX+=velocity.x/cyl.cylinderBaseSize; //rotZ+=velocity.y/cyl.cylinderBaseSize; rotZ+=velocity.y/cyl.cylinderBaseSize; } float getX() { return location.x; } float getY() { return location.y; } float getRotX() { return -rotZ; } float getRotY() { return 0; } float getRotZ() { return rotX; } void checkEdges() { if (location.x > plate_w/2|| location.x < -plate_w/2) { velocity.x*=-eps; } if (location.y > plate_w/2 || location.y < -plate_w/2) { velocity.y*=-eps; } location.y=Math.max(-plate_w/2, Math.min(plate_w/2, location.y)); location.x=Math.max(-plate_w/2, Math.min(plate_w/2, location.x)); } - private void checkCylinderCollision(ArrayList arr, float r) { + private boolean checkCylinderCollision(ArrayList arr, float r,PVector mainCyl) { + boolean gameisover=false; ArrayList touchingSet=new ArrayList(); for (PVector p : arr) { if (dist(p.x, p.y, location.x, location.y)<=cyl.cylinderBaseSize+r) {//if too close lastScore = velocity.copy().mag() * scoreFactor; - updateScore(lastScore); + if(p==mainCyl){ + updateScore(lastScore*VilainScoreMultiplier); + gameisover=true; + }else{ + updateScore(lastScore); + } touchingSet.add(p); PVector nRadius=location.copy().sub(p).normalize(); location=nRadius.copy().mult(cyl.cylinderBaseSize+r).add(p); velocity.sub(nRadius.mult(2*velocity.dot(nRadius))).mult(eps);//V2 = V1 − 2(V1 · n)n } } arr.removeAll(touchingSet); + return gameisover; } } diff --git a/Project/Game/ParticleSystem.pde b/Project/Game/ParticleSystem.pde index b23c5fe..d0611a4 100644 --- a/Project/Game/ParticleSystem.pde +++ b/Project/Game/ParticleSystem.pde @@ -1,80 +1,82 @@ // A class to describe a group of Particles class ParticleSystem { ArrayList cylinders; Cylinder cyl = new Cylinder(); float cylinderRadius = cyl.cylinderBaseSize; float radius; PVector mainCyl; PVector origin; boolean shutdown=false; Mover m; ParticleSystem(PVector origin,Mover m,float radius) { this.m=m; this.radius=radius; this.origin = origin.copy(); cylinders = new ArrayList(); mainCyl=origin; cylinders.add(mainCyl); } void addParticle() { PVector center; if(!cylinders.contains(mainCyl)){ shutdown=true; } int numAttempts = shutdown?0:100; for (int i=0; i=0; --i) { PVector p=cylinders.get(i); cyl.draw(p.x, p.y, z, r); } if(cylinders.contains(mainCyl)){ gameSurface.pushMatrix(); gameSurface.translate(mainCyl.x,z - cyl.cylinderHeight, mainCyl.y); - float angle = atan2(mainCyl.y-m.location.y, mainCyl.x-m.location.y); - gameSurface.rotateY(-angle+PI/2); + //float angle = atan2(mainCyl.y-m.location.y, mainCyl.x-m.location.y); + PVector CylToBall=m.location.copy().sub(mainCyl).normalize(); + float angle = acos(CylToBall.x)*(CylToBall.y<0?1:-1); + gameSurface.rotateY(angle-PI/2); gameSurface.rotateX(PI); gameSurface.scale(120); gameSurface.shape(robot,0,0); gameSurface.popMatrix(); } } } diff --git a/Project/Game/ParticleSystem2403460941017323953.autosave b/Project/Game/ParticleSystem2403460941017323953.autosave deleted file mode 100644 index f4f657b..0000000 --- a/Project/Game/ParticleSystem2403460941017323953.autosave +++ /dev/null @@ -1,78 +0,0 @@ -// A class to describe a group of Particles -class ParticleSystem { - ArrayList cylinders; - Cylinder cyl = new Cylinder(); - float cylinderRadius = cyl.cylinderBaseSize; - float radius; - PVector mainCyl; - PVector origin; - boolean shutdown=false; - Mover m; - - ParticleSystem(PVector origin,Mover m,float radius) { - this.m=m; - this.radius=radius; - this.origin = origin.copy(); - cylinders = new ArrayList(); - mainCyl=origin; - cylinders.add(mainCyl); - - } - void addParticle() { - PVector center; - if(!cylinders.contains(mainCyl)){ - shutdown=true; - } - int numAttempts = shutdown?0:100; - for (int i=0; i=0; --i) { - PVector p=cylinders.get(i); - cyl.draw(p.x, p.y, z, r); - } - if(cylinders.contains(mainCyl)){ - gameSurface.pushMatrix(); - gameSurface.translate(mainCyl.x,z - cyl.cylinderHeight, mainCyl.y); - gameSurface.rotateX(PI); - gameSurface.scale(50); - gameSurface.shape(robot,0,0); - gameSurface.popMatrix(); - } - } -} diff --git a/Project/Game/ToDO.txt b/Project/Game/ToDO.txt index c366dc5..08e5c86 100644 --- a/Project/Game/ToDO.txt +++ b/Project/Game/ToDO.txt @@ -1 +1 @@ -- Quand on tue le vilain on a gagné et on gagne beaucoup de points \ No newline at end of file +- Detection de la fin de la game \ No newline at end of file