diff --git a/Project/Game/Game.pde b/Project/Game/Game.pde index db7e7ab..e42466d 100644 --- a/Project/Game/Game.pde +++ b/Project/Game/Game.pde @@ -1,198 +1,201 @@ import java.text.DecimalFormat; Mover mover; //The ball Cylinder cyl; //The basis of all cylinders PImage img; PShape globe; PShape robot; //The vilain float depth = 2000; //the depth from the box - +int score; +int scoreMalus = -1; //Plate size float plate_w=1000; float plate_t=plate_w/20; float x_coord, y_coord; float mX, mY; //mouse X position float xOnPlane, yOnPlane; //coordinate on 2D on the box float rz, rx; //rotate x and rotate z float cameraHeight; float speed=10; float radius=plate_t*4/5; DecimalFormat f = new DecimalFormat("#0.0"); DecimalFormat f2 = new DecimalFormat("#0"); boolean shiftMod=false; ParticleSystem partSys=null; long previousFrame=0; float timeIntervalParticle=0.5;//seconds PGraphics gameSurface; PGraphics statSurface; PGraphics topView; +PGraphics scoreSurface; // void settings() { size(displayWidth, displayHeight, P3D); x_coord=width/2; y_coord=height/2; } void setup() { mover = new Mover(); cyl=new Cylinder(); img = loadImage("earth.jpg"); globe = createShape(SPHERE, radius); globe.setStroke(false); globe.setTexture(img); img = loadImage("robotnik.png"); robot = loadShape("robotnik.obj"); robot.setTexture(img); gameSurface=createGraphics(width, height-300, P3D); topView=createGraphics(width, 300, P2D); statSurface=createGraphics(width, 100, P2D); + scoreSurface = createGraphics(100, 100, P2D); // } void draw() { background(200); drawGame(); image(gameSurface, 0, 0); drawTopView(); image(topView, 0, height-300); drawStat(); image(statSurface, 0, 0); } void drawTopView(){ topView.beginDraw(); topView.background(0, 0, 100); topView.endDraw(); } void drawStat() { statSurface.beginDraw(); statSurface.background(0, 0, 0, 0); statSurface.fill(0); statSurface.textSize(25); statSurface.text("Rotation X : "+f.format(rx/Math.PI*180)+"° Rotation Z : "+f.format(rz/Math.PI*180)+"° speed: "+f.format(speed/10), 5, 25); statSurface.text("Ball location : ("+f2.format(mover.location.x)+","+f2.format(mover.location.y)+")", 5, 50); statSurface.text("Ball velocity : ("+f2.format(mover.velocity.x)+","+f2.format(mover.velocity.y)+")", 5, 75); statSurface.endDraw(); } void drawGame() { gameSurface.beginDraw(); gameSurface.background(100, 0, 0); gameSurface.directionalLight(50, 100, 125, 0, 1, 0); gameSurface.ambientLight(102, 102, 102); gameSurface.pointLight(150, 150, 150, 0, -200, 0); if (!shiftMod) { mover.update(); mover.checkEdges(); if (partSys!=null) { mover.checkCylinderCollision(partSys.cylinders, radius); } rz = map(x_coord, 0, width, -PI/3, PI/3); rx = map(y_coord, 0, height, -PI/3, PI/3); cameraHeight=400; } else { rz=0; rx=-PI/2; cameraHeight=0; } gameSurface.pushMatrix(); gameSurface.camera(0, -cameraHeight, depth, 0, 0, 0, 0, 1, 0); gameSurface.rotateZ(rz); gameSurface.rotateX(rx); gameSurface.shininess(100); gameSurface.box(plate_w, plate_t, plate_w); //particles if (partSys!=null) { if (frameCount-previousFrame>=timeIntervalParticle*frameRate && !shiftMod) { timeIntervalParticle=random(0.2, 1.2); previousFrame=frameCount; partSys.addParticle(); } partSys.run(-(plate_t/2), PI/2); } if (shiftMod) { float wMappedX=2*plate_w; float wMappedY=1.1*plate_w; xOnPlane=map(mouseX, 0, width, -wMappedX, wMappedX); yOnPlane=map(mouseY, 0, height, -wMappedY, wMappedY); cyl.draw(xOnPlane, yOnPlane, -(plate_t/2), PI/2); } gameSurface.translate(mover.getX(), -(plate_t/2+radius), mover.getY()); gameSurface.fill(255, 100, 100); gameSurface.rotateX(mover.getRotX()); gameSurface.rotateZ(mover.getRotZ()); gameSurface.shape(globe); gameSurface.popMatrix(); //Draw the text gameSurface.pushMatrix(); /*gameSurface.fill(0); gameSurface.textSize(15); gameSurface.text("Rotation X : "+f.format(rx/Math.PI*180)+"° Rotation Z : "+f.format(rz/Math.PI*180)+"° speed: "+f.format(speed/10), 5, 15); */ if (shiftMod) { gameSurface.textSize(50); gameSurface.text("[EDIT MOD ON]", 50, 500); } gameSurface.fill(255); gameSurface.popMatrix(); gameSurface.endDraw(); } void mouseWheel(MouseEvent event) { float e = event.getCount(); if (e<0) { speed-=speed<=2?0:1; } else { speed+=speed>=15?0:1; } } void mouseDragged() { if (!shiftMod) { float d=-(mX-mouseX)*speed/10; x_coord=x_coord+d<=0?0:x_coord+d>=width?width:x_coord+d; mX=mouseX; d=(mY-mouseY)*speed/10; y_coord=y_coord+d<=0?0:y_coord+d>=height?height:y_coord+d; mY=mouseY; } } void mousePressed() { mX = mouseX; mY = mouseY; if (shiftMod && -plate_w/2 2*radius || Math.abs(yOnPlane-mover.location.y) > 2*radius)) { partSys=new ParticleSystem(new PVector(xOnPlane, yOnPlane), mover, radius); } } void keyPressed() { if (keyCode == SHIFT) { shiftMod=true; } } void keyReleased() { if (keyCode == SHIFT) { shiftMod=false; } } diff --git a/Project/Game/ParticleSystem.pde b/Project/Game/ParticleSystem.pde index 4a63ec6..5f54854 100644 --- a/Project/Game/ParticleSystem.pde +++ b/Project/Game/ParticleSystem.pde @@ -1,76 +1,77 @@ // A class to describe a group of Particles class ParticleSystem { ArrayList cylinders; Cylinder cyl = new Cylinder(); float cylinderRadius = cyl.cylinderBaseSize; float radius; PVector mainCyl; PVector origin; boolean shutdown=false; Mover m; ParticleSystem(PVector origin,Mover m,float radius) { this.m=m; this.radius=radius; this.origin = origin.copy(); cylinders = new ArrayList(); mainCyl=origin; cylinders.add(mainCyl); } void addParticle() { PVector center; if(!cylinders.contains(mainCyl)){ shutdown=true; } int numAttempts = shutdown?0:100; for (int i=0; i=0; --i) { PVector p=cylinders.get(i); cyl.draw(p.x, p.y, z, r); } if(cylinders.contains(mainCyl)){ gameSurface.pushMatrix(); gameSurface.translate(mainCyl.x,z - cyl.cylinderHeight, mainCyl.y); gameSurface.rotateX(PI); gameSurface.shape(robot,0,0,150,150); gameSurface.popMatrix(); } } }