# Cellular.map # map obj materials to modifiers during obj2rad translation # skip all geometry with undefined material void ; # office room geometry accessMat (Material "accessMar"); ceilingMat (Material "ceilingMat"); doorMat (Material "doorMat"); floorMat (Material "floorMat"); frameMat (Material "frameMat"); wallMat (Material "wallMat"); # markers for furniture chair1Marker (Material "chair1Marker"); chair2Marker (Material "chair2Marker"); deskMarker (Material "deskMarker"); lampMarker (Material "lampMarker"); lockerMarker (Material "lockerMarker"); poster1Marker (Material "poster1Marker"); poster2Marker (Material "poster2Marker"); sideBoardMarker (Material "sideBoardMarker"); workstationMarker (Material "workstationMarker"); # debug debugMat (Material "Color_M08");