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t_func.c
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Wed, Nov 6, 15:54

t_func.c

#ifndef lint
static const char RCSid[] = "$Id: t_func.c,v 2.10 2014/07/08 18:25:00 greg Exp $";
#endif
/*
* t_func.c - routine for procedural textures.
*/
#include "copyright.h"
#include "ray.h"
#include "func.h"
#include "rtotypes.h"
/*
* A procedural texture perturbs the surface normal
* at the point of intersection with an object. It has
* the form:
*
* modifier texfunc name
* 4+ xvarname yvarname zvarname filename xf
* 0
* n A1 A2 ..
*
* Filename is the name of the file where the variable definitions
* can be found. The list of real arguments can be accessed by
* definitions in the file. The xf is a transformation to get
* from the original coordinates to the current coordinates.
*/
int
t_func( /* compute texture for ray */
OBJREC *m,
RAY *r
)
{
FVECT disp;
double d;
MFUNC *mf;
int i;
if (m->oargs.nsargs < 4)
objerror(m, USER, "bad # arguments");
mf = getfunc(m, 3, 0x7, 1);
setfunc(m, r);
errno = 0;
for (i = 0; i < 3; i++) {
disp[i] = evalue(mf->ep[i]);
if (errno == EDOM || errno == ERANGE) {
objerror(m, WARNING, "compute error");
return(0);
}
}
if (mf->fxp != &unitxf)
multv3(disp, disp, mf->fxp->xfm);
if (r->rox != NULL) {
multv3(disp, disp, r->rox->f.xfm);
d = 1.0 / (mf->fxp->sca * r->rox->f.sca);
} else
d = 1.0 / mf->fxp->sca;
VSUM(r->pert, r->pert, disp, d);
return(0);
}

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