/* RCSid $Id: pmapmat.h,v 2.13 2019/02/04 18:20:27 rschregle Exp $ */ /* ====================================================================== Photon map support routines for scattering by materials. Roland Schregle (roland.schregle@{hslu.ch, gmail.com}) (c) Fraunhofer Institute for Solar Energy Systems, (c) Lucerne University of Applied Sciences and Arts, supported by the Swiss National Science Foundation (SNSF, #147053) ====================================================================== */ #ifndef PMAPMAT_H #define PMAPMAT_H #include "pmap.h" /* Check for paths already accounted for in photon map to avoid double-counting during backward raytracing. ambRayInPmap(): Check for DIFFUSE -> (DIFFUSE|SPECULAR) -> * subpaths. These occur during the backward pass when an ambient ray spawns an indirect diffuse or specular ray. These subpaths are already accounted for in the global photon map. */ #define ambRayInPmap(r) ((r) -> crtype & AMBIENT && photonMapping && \ (ambounce < 0 || (r) -> rlvl > 1)) /* shadowRayInPmap(): Check for DIFFUSE -> SPECULAR -> LIGHT subpaths. These occur during the backward pass when a shadow ray is transferred through a transparent material. These subpaths are already accounted for by caustic photons in the global, contrib, or dedicated caustic photon map. !!! DISABLED FOR TESTING PENDING REPLACEMENT BY srcRayInPmap() !!! */ #if 1 #define shadowRayInPmap(r) 0 #else #define shadowRayInPmap(r) (((globalPmap && ambounce < 0) || \ causticPmap || contribPmap) && \ (r) -> crtype & SHADOW) #endif /* srcRayInPmap(): Check whether a source ray transferred through * medium (e.g. glass/dielectric) is already * accounted for in the photon map. This is used by * badcomponent() in source.c when checking source * hits (glows and lights, hence ambient and shadow * rays). */ #define srcRayInPmap(r) (((globalPmap && ambounce < 0) || \ causticPmap || contribPmap) && \ (r) -> crtype & (AMBIENT | SHADOW) && \ (r) -> rtype & (TRANS | REFRACTED)) /* Check if scattered ray spawns a caustic photon; * !!! NOTE this returns a single bit as boolean value (0|1), rather * !!! than the original short int, hence the explicit test against zero. * !!! This allows the macro the be used in a conditional statement * !!! and when setting a photon's caustic flag in newPhoton(). */ #define PMAP_CAUSTICRAY(r) (((r) -> rtype & SPECULAR) != 0) /* Scattered photon ray types for photonRay() */ #define PMAP_DIFFREFL (REFLECTED | AMBIENT) #define PMAP_DIFFTRANS (REFLECTED | AMBIENT | TRANS) #define PMAP_SPECREFL (REFLECTED | SPECULAR) #define PMAP_SPECTRANS (REFLECTED | SPECULAR | TRANS) #define PMAP_REFRACT (REFRACTED | SPECULAR) #define PMAP_XFER (TRANS) /* Dispatch table for photon scattering functions */ extern int (*photonScatter []) (OBJREC*, RAY*); /* List of antimatter sensor modifier names */ extern char *photonSensorList [MAXSET + 1]; /* Spawn a new photon ray from a previous one; this is effectively a * customised rayorigin(). */ void photonRay (const RAY *rayIn, RAY *rayOut, int rayOutType, COLOR fluxAtten); /* Init photonScatter[] dispatch table with material specific scattering routines */ void initPhotonScatterFuncs (); /* Find antimatter geometry declared as photon sensors */ void getPhotonSensors (char **sensorList); #endif