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o_face.c
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Sat, May 4, 13:20

o_face.c

#ifndef lint
static const char RCSid[] = "$Id: o_face.c,v 2.8 2021/01/31 18:08:04 greg Exp $";
#endif
/*
* o_face.c - compute ray intersection with faces.
*/
#include "copyright.h"
#include "ray.h"
#include "face.h"
#include "rtotypes.h"
int
o_face( /* compute intersection with polygonal face */
OBJREC *o,
RAY *r
)
{
double rdot; /* direction . normal */
double t; /* distance to intersection */
FVECT pisect; /* intersection point */
FACE *f; /* face record */
f = getface(o);
/*
* First, we find the distance to the plane containing the
* face. If the plane is parallel to our ray, or the
* previous hit was better, we return. Otherwise,
* we determine whether in fact the ray intersects the
* face. The ray intersects the face if the
* point of intersection with the plane of the face
* is inside the face.
*/
/* compute dist. to plane */
rdot = -DOT(r->rdir, f->norm);
if ((rdot <= FTINY) & (rdot >= -FTINY)) /* ray parallels plane */
return(0);
t = (DOT(r->rorg, f->norm) - f->offset) / rdot;
if (rayreject(o, r, t)) /* previous hit is better? */
return(0);
/* compute intersection */
VSUM(pisect, r->rorg, r->rdir, t);
if (!inface(pisect, f)) /* ray intersects face? */
return(0);
r->ro = o;
r->rot = t;
VCOPY(r->rop, pisect);
VCOPY(r->ron, f->norm);
r->rod = rdot;
r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
r->uv[0] = r->uv[1] = 0.0;
r->rox = NULL;
return(1); /* hit */
}

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