<para>The ClothSkinningCoefficient struct is used to set up how a Cloth component is allowed to move with respect to the SkinnedMeshRenderer it is attached to.</para>
<para>Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.</para>
</summary>
<paramname="a">The first SphereCollider of a ClothSphereColliderPair.</param>
<paramname="b">The second SphereCollider of a ClothSphereColliderPair.</param>
<para>Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.</para>
</summary>
<paramname="a">The first SphereCollider of a ClothSphereColliderPair.</param>
<paramname="b">The second SphereCollider of a ClothSphereColliderPair.</param>
</member>
<membername="A:UnityEngine.ClothModule">
<summary>
<para>The Cloth module implements cloth physics simulation through the Cloth component.</para>