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UnityEngine.JSONSerializeModule.xml
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Created
Sun, Jan 5, 13:24
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2 KB
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text/xml
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Tue, Jan 7, 13:24 (1 d, 23 h)
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blob
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23432441
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R9807 cellulo-lua
UnityEngine.JSONSerializeModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>
UnityEngine.JSONSerializeModule
</name>
</assembly>
<member
name=
"T:UnityEngine.JsonUtility"
>
<summary>
<para>
Utility functions for working with JSON data.
</para>
</summary>
</member>
<member
name=
"M:UnityEngine.JsonUtility.FromJson(System.String)"
>
<summary>
<para>
Create an object from its JSON representation.
</para>
</summary>
<param
name=
"json"
>
The JSON representation of the object.
</param>
<returns>
<para>
An instance of the object.
</para>
</returns>
</member>
<member
name=
"M:UnityEngine.JsonUtility.FromJson(System.String,System.Type)"
>
<summary>
<para>
Create an object from its JSON representation.
</para>
</summary>
<param
name=
"json"
>
The JSON representation of the object.
</param>
<param
name=
"type"
>
The type of object represented by the Json.
</param>
<returns>
<para>
An instance of the object.
</para>
</returns>
</member>
<member
name=
"M:UnityEngine.JsonUtility.FromJsonOverwrite(System.String,System.Object)"
>
<summary>
<para>
Overwrite data in an object by reading from its JSON representation.
</para>
</summary>
<param
name=
"json"
>
The JSON representation of the object.
</param>
<param
name=
"objectToOverwrite"
>
The object that should be overwritten.
</param>
</member>
<member
name=
"M:UnityEngine.JsonUtility.ToJson(System.Object)"
>
<summary>
<para>
Generate a JSON representation of the public fields of an object.
</para>
</summary>
<param
name=
"obj"
>
The object to convert to JSON form.
</param>
<param
name=
"prettyPrint"
>
If true, format the output for readability. If false, format the output for minimum size. Default is false.
</param>
<returns>
<para>
The object's data in JSON format.
</para>
</returns>
</member>
<member
name=
"M:UnityEngine.JsonUtility.ToJson(System.Object,System.Boolean)"
>
<summary>
<para>
Generate a JSON representation of the public fields of an object.
</para>
</summary>
<param
name=
"obj"
>
The object to convert to JSON form.
</param>
<param
name=
"prettyPrint"
>
If true, format the output for readability. If false, format the output for minimum size. Default is false.
</param>
<returns>
<para>
The object's data in JSON format.
</para>
</returns>
</member>
<member
name=
"A:UnityEngine.JSONSerializeModule"
>
<summary>
<para>
The JSONSerialize module provides the JsonUtility class which lets you serialize Unity Objects to JSON format.
</para>
</summary>
</member>
</members>
</doc>
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