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UnityEngine.SpriteMaskModule.xml
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Created
Sun, Jan 5, 14:04
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text/xml
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Tue, Jan 7, 14:04 (2 d)
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blob
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23432894
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R9807 cellulo-lua
UnityEngine.SpriteMaskModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>
UnityEngine.SpriteMaskModule
</name>
</assembly>
<member
name=
"T:UnityEngine.SpriteMask"
>
<summary>
<para>
A component for masking Sprites and Particles.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.SpriteMask.alphaCutoff"
>
<summary>
<para>
The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.SpriteMask.backSortingLayerID"
>
<summary>
<para>
Unique ID of the sorting layer defining the end of the custom range.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.SpriteMask.backSortingOrder"
>
<summary>
<para>
Order within the back sorting layer defining the end of the custom range.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.SpriteMask.frontSortingLayerID"
>
<summary>
<para>
Unique ID of the sorting layer defining the start of the custom range.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.SpriteMask.frontSortingOrder"
>
<summary>
<para>
Order within the front sorting layer defining the start of the custom range.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.SpriteMask.isCustomRangeActive"
>
<summary>
<para>
Mask sprites from front to back sorting values only.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.SpriteMask.sprite"
>
<summary>
<para>
The Sprite used to define the mask.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.SpriteMask.spriteSortPoint"
>
<summary>
<para>
Determines the position of the Sprite used for sorting the SpriteMask.
</para>
</summary>
</member>
</members>
</doc>
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